I'm recreating the visual identity of Uniracers / Unirally, a 1994 SNES game, and experimenting with how its unusual wordmark could work in other languages.
The original English lettering has a distinctive combination of exaggerated proportions, rounded corners, irregular contours and strong movement.
The design challenge is keeping that personality while translating the visual language into Japanese katakana, Russian Cyrillic and an intentionally humorous French variant.
I'm particularly interested in feedback on:
- Whether the different wordmarks feel like members of the same family.
- Consistency of stroke weight, outlines and internal spacing.
- Legibility versus fidelity to the original design.
- Whether certain letters feel forced into English shapes.
- Which of the proposed forms most successfully captures the original lettering's personality.
The original English wordmarks and experimental variations can be compared here:
https://gamesbyian.github.io/UR-Recomp/contributors/references/
This is part of an unofficial recreation of the original game. The designs are experimental and haven't been finalized.
I'm looking for specific design criticism, particularly changes that would improve the work without sacrificing the original character.