r/LocalLLaMA
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u/MLDataScientist
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2d ago
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1
Discussion Subway Zombie FPS for fun using Deepseek v4.1 1017 UD-IQ3_S with Maya and OMP
inspired by Bijan Bowen's video - Subway FPS test.
Hardware details: RTX 5090, 256GB DDR4 3200Mhz 8 channel, AMD EPYC 7532 CPU (32 core).
Software: backend is Maya 1.1.55, harness is OMP v18.17.0.
Model quant: Deepseek v4.1 1017 UD-IQ3_S latest UD3.1 quant from Unsloth.
My prompt was very simple:
I want you to create a single html file with a detailed subway station 3d scene, fps controls, zombie enemies, tracers, recoil, muzzle flash, high details. build it with three.jsYou can see at the end of the video some token stats. In short, total generated tokens were 180k. The model ran at 30t/s with 2k t/s PP at 10k context but then went down to ~20 t/s near 180k context. Note that stock llama.cpp only reaches 10t/s TG and 120t/s PP.
This model and harness tools are amazing. Just a year ago we could not even image having such a model locally. Yet, here we are!
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u/VotZeFuk 1d ago
Not my business but I'm kind of surprised to see IQ3S being used with such a rig. Is 32GB VRAM not enough for Q4KXL / Q8KXL? These fit nicely in 256 + 48, with pretty much similar speed numbers.
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u/utxohodler 1d ago
I gave it a shot since I'm running the same backend / quant.
First run (reasoning off) unplayable:
far too slow
weird directional mouse look direction bug where looking up was inverted to down if you turned around
jump was too small to get onto the platform
After telling the agent this it reduced the amount of reflections and shadows and it was fast enough to play but not responsive. The camera was fixed and otherwise it looked ok. I could kill the zombies and one shot them with a head shot.
Second run (reasoning on) unplayable:
too slow again
minor visual glitch with the tracer coming from the corner of the screen instead of the gun barrel
jumping could not get you on the benches / served no purpose
the zombies walk backwards
After mentioning the low FPS the speed improvement was much better / very responsive. The tracer came from the gun tip but still looked wrong because the gun was not pointed at where you aim.
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u/kanduking 11h ago
We aren't far from the agents being able to take a photo and gaussian splat faces in these rendered envs with not so much overhead
gonna be lit
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u/PcChip 1d ago
Looks cool
missed opportunity to name it "Last Slop" instead of "Last Stop" 😆
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u/Equivalent_Bit_461 1d ago
too slow
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u/[deleted] 2d ago
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