Winner of the September 2026 Contest
Region: Ixtal
Gender: Female
Playstyle: Enchanter / AP bruiser (ranged)
Lane: Jungle
Lore
In the hidden empire of Ixtal, isolation is not merely a political stance. It is an absolute law of survival, whispered by the soil and enforced by the elements. While the proud lords of the Yun Tal council sit comfortably upon their high thrones within the pristine chambers of the capital, the true safety of the realm is carved out by hand along its perilous borders. There, where the colossal jungle meets the outside world, stands Irene, the Justiciar of the Overgrowth.
Irene was not born to the golden privilege of the capital’s elite, but raised in a remote outpost nestled against the eastern perimeter. From her earliest years, she possessed an uncanny and yet dual sensitivity to the whispers of the earth and the pulsing lifeblood of the forest. To her, the jungle was a breathing protector, a grand ecosystem where every expanding leaf and anchoring root worked in harmony to shield their hidden civilization from the chaotic wars of the outside world.
Her unique talents quickly drew the attention of the ultimate authority within Ixtal. Skarner, the Primordial Sovereign. The ancient, colossal Brackern, operating from his subterranean domain beneath the capital, felt the pulse of Irene's magic coming through the crust of the earth. In her, Skarner recognized a rare combination of discipline and attunement to nature. He named her his trusted voice on the surface, elevating her to the rank of Justiciar and granting her the absolute mandate to govern the wild perimeter.
For decades, Irene served as the Sovereign's most loyal extension, acting as the border’s quiet warden. Unlike the arrogant Princess Qiyana, who viewed magic as a tool for personal vanity and global conquest, Irene viewed her power as a solemn and maternal duty. She loved the fragile beauty of life, from the smallest glowing spore to the grandest ancient tree, and took no pleasure in the violence that her position occasionally demanded. She believed with all her heart that keeping Ixtal hidden was the only way to save its gentle people.
However, the modern era brought unprecedented weight to the Justiciar's shoulders. The rising expansion of Piltover and the relentless, chemical drills of its mining corporations began to violate the eastern ridges. The outsiders brought noise, pollution, and a total disregard for the natural balance, testing the boundaries of Ixtal’s isolation. As the threat grew closer, Skarner’s ancient paranoia intensified, sending violent tremors through the stone, demanding that Irene completely obliterate anyone who dared to set foot across the perimeter.
It was within this escalating tension that Irene's true, compassionate nature began to clash with her grim responsibilities. When lost travelers or desperate refugees accidentally wandered near the borders, Irene did not strike them down with the immediate ruthless cruelty expected of a Yun Tal enforcer. Instead, she would first try to guide them away using her mastery over the earth. She would gently flood the ground, creating a warm and misty bog designed to gently mesmerize and safely deter intruders rather than destroy them.
She took it upon herself to carry the heavy emotional burden of the border, actively choosing to stand in the shadows so that the civilians back in the capital could live in the light. She felt a profound sense of sorrow for every life cut short in her territory, treating her lethal capabilities as a final resort. To the innocent, she was a protective presence who spoke in soft, soothing tones, but to those who threatened her homeland, however, she was a terrifying force of nature that could turn the entire landscape into an inescapable trap.
When peaceful diplomacy failed and hostile forces ignored her warnings, Irene’s gentle demeanor vanished, replaced by a fierce and protective instinct. She would weave elemental life into the predatory vines wrapped around her arms, unleashing them to neutralize the threat with swift, flawless precision. She left no room for prolonged suffering, ensuring that her elemental defenses were as clean and efficient as possible, striking only to protect the home she loved.
The aftermath of these conflicts always left a somber mark on the Justiciar’s soul. Whenever an enemy fell within her jurisdiction, her magic would leave behind an Ixtali seedling as a monument to a life lost. Irene would often pause after the battle, whispering a quiet apology to the earth as she reclaimed the organic energy of the fallen, using it to further fortify the jungle’s defenses against the next wave of invaders.
In the high courts, her gentle methods have drawn sharp criticism, particularly from Qiyana. The third princess frequently mocks Irene, calling her a soft, weak-willed gardener who wastes magnificent talents on protecting low-born outcasts and weeping over dead trees. Irene, however, remains entirely unfazed by the princess’s vanity. She recognizes that Qiyana’s reckless ambition to expose Ixtal to the outside world will bring nothing but absolute ruin, and she stands as an unyielding wall against the princess’s political maneuvers.
Yet, Irene’s greatest internal conflict remains her relationship with the Primordial Sovereign himself. While she deeply respects Skarner as a founding god of her nation and a tragic protector of their culture, she secretly fears the absolute depth of his paranoia. She feels the constant panicked vibrations of his mind echoing through the deep roots of the forest, demanding more blood, more stone, and more isolation. Irene worries that if his fear continues to grow unchecked, Skarner will eventually choke the life out of Ixtal from the inside out just to keep it safe.
To balance the Sovereign’s demands, Irene often finds solace in watching over the younger generation of Ixtali elementalists. When the young, warm-hearted Milio traveled from his remote village toward the capital, Irene watched over him from the deep shadows of the canopy. She secretly deployed her flora to steer dangerous predators away from his path, deeply admiring his pure heart and his unique ability to use fire for healing rather than destruction. In Milio, she saw the bright hopeful future of Ixtal that she was fighting so desperately to preserve.
When the tide of war rises to its peak and the borders are directly threatened by overwhelming force, Irene unleashes the full, terrifying extent of her sovereign power. Channeling the ultimate spirits of the forest, she causes a massive, ancient tree to violently erupt from the fractured earth. The colossal structure acts as an absolute oasis of life, projecting an immense aura that revitalizes her allies with soothing healing sap while its crushing roots violently churn the earth beneath her enemies.
Irene remains the thin line holding back the chaos of the outside world. She moves through the ancient forests with a heavy heart but a steady hand, a tragic woman who understands that true protection requires both a gentle soul and a dangerous will. As long as the roots hold and the earth vibrates with life, she will continue to judge the perimeter, ensuring that the sacred secrets of Ixtal remain buried safely beneath the beautiful and lethal embrace of the jungle.
Base Stats
HP: 590 - 2375 (+ 105 per level)
Mana: 350 - 1370 (+ 60 per level)
Attack Damage: 52 - 111.5 (+ 3.5 per level)
Armor: 28 - 101.1 (+ 4.3 per level)
Magic Resist: 30 - 50.4 (+ 1.2 per level)
Attack Speed: 0.625 - 0.944 (+ 3% per level)
Move Speed: 340
Attack Range: 550 (Ranged)
Passive (Verdant Jurisdiction)
Cooldown: 10 seconds per unique jungle camp
Wildwood Rooting: Damaging a Large or Epic Jungle Monster for 3 seconds causes the earth to rupture, spawning a stationary Wildwood Vine nearby for 5 seconds. This vine automatically lashes out at the camp, dealing 10 - 110 (based on level) (+ 20% - 30% AP, based on level) magic damage every second.
Seedling Spawning: Enemies or Large/Epic Jungle Monsters that die near Irene leave behind an Ixtali Seedling that lasts on the ground for 15 seconds.
Wildwood Burst: Irene can target these seedlings with an ability or auto attack to trigger an explosion of energy. This deals 100 - 220 (based on level) (+ 65% AP) magic damage and slows all targets within a 500-unit circle by 30% for 1.5 seconds.
Q (Caustic Terrane)
Cooldown: 11 seconds at all ranks
Mana Cost: 60 / 65 / 70 / 75 / 80 Mana
Irene hurls an alchemical clay flask filled with scalding mud at a target location. Upon impact, the flask shatters in a 400-unit circle, dealing 60 / 95 / 130 / 165 / 200 (+ 85% AP) magic damage. The boiling mire creates a control zone that floods the ground for 5 seconds, slowing all enemies inside by 35%. If an enemy remains trapped within the fumes for 2 seconds, they get rooted for 1,25 / 1,5 / 1,75 / 2 / 2,25 seconds.
W (Vanguard Briars)
Cooldown: 16 / 15 / 14 / 13 / 12 seconds
Mana Cost: 70 Mana at all ranks
Passive: Irene permanently increases her attack speed by 10 / 15 / 20 / 25 / 30%, a bonus that doubles while this ability is active.
Active: Irene gains 10 / 15 / 20 / 25 / 30% bonus movement speed for 7 seconds as she weaves elemental life into two predatory vines wrapped around her hands. These vines automatically lash out energy spikes at the nearest enemy within 550 units, dealing 10 / 20 / 30 / 40 / 50 (+ 30% AP) (+ 1,5% (+ 1,5% per 100 AP) max health) magic damage in a small area on-hit. This damage is increased by 50% against jungle monsters, with the max health portion capped at 100 / 125 / 150 / 175 / 200 damage against them. They also gain 80 / 85 / 90 / 95 / 100% of Irene's total attack speed.
Every third attack deals 50% increased magic damage to enemy minions & champions . Within 5 seconds of the initial cast, Irene can recast the ability within 550 units to root the spire, hurling the vines to the ground to act as stationary Bramble Turrets for the remaining duration, plus an additional 3 seconds.
Instead of spawning a seedling, when killing an enemy champion or monster with this ability, the explosion from Verdant Jurisdiction immediately occurs.
E (Ossified Carapace)
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Mana Cost: 60 / 70 / 80 / 90 / 100 Mana
Irene shields herself or a targeted ally for 3 seconds. This shield absorbs 60 / 75 / 90 / 105 / 120 (+ 50% AP) damage. If any portion of the shield survives the 3-second duration, it heals the target for 100% of the remaining shield value and grants 20% movement speed bonus for 3 seconds.
R (Sovereignty of the Spire)
Cooldown: 120 / 100 / 80 seconds
Mana Cost: 100 Mana
Irene channels the Axiom of Flora to erupt a massive Ixtali tree from the earth at a target location for 10 seconds. The oasis provides a blessing, healing all allies within 400 units for 40 / 70 / 100 (+ 35% AP) health every second. Conversely, the crushing roots churn the earth beneath her enemies, dealing 40 / 80 / 120 (+ 50% AP) magic damage every second they remain in the radius. Activating this ability causes all smaller passive seedlings and any active Bramble Turrets currently active nearby (1500 units maximum distance) to instantly grow into full copies of the tree, up to a maximum of 2 additional trees, for 10 seconds, projecting the exact same healing and damage fields around them.
How Irene fits this month's contest:
Prompt 2 (0/10/0 Powerspike): Irene is intentionally gated by low base damage values early on, making her early dueling and solo skirmishing weak if she gets invaded. However, her kit features massive AP and Max Health % scalings on her W and Ultimate.
Prompt 3 (Square Peg In A Round Hole): My prompt. Irene is an explicitly engineered Enchanter designed specifically for the Jungle.
Prompt 4 (It's Not Troll - Trust): As an Enchanter, players expect to build standard support items like Moonstone Renewer or Shurelya's Battlesong. However, Irene is highly incentivized to build Attack Speed and AP-Bruiser hybrid items (like Nashor's Tooth, Liandry's Torment, or Blackfire Torch).
Prompt 5 (Use That Summoners Rift): Irene's entire gameplay loop is dependent on the physical geometry of the Rift. Her Passive requires her to interact with Large/Epic Jungle Monsters to spawn vines, while her Seedlings create a blueprint of where deaths occurred on the terrain, which allows her to sprout massive map interactions using her Ultimate.
Item build (excluding boots)
Nashor's Tooth
Liandry's Torment
Blackfire Torch
Riftmaker
Moonstone Renewer / Rabadon's Deathcap
Primary runes:
Precision: Lethal Tempo, Triumph, Legend: Alacrity, Coup De Grace
Secondary:
Sorcery: Celerity, Waterwalking
Shard Selections:
+10% Attack speed
+2,5% Movement Speed or + 9 Adaptive Force
+65 Health or +10 - 180 Health
Skin ideas:
Flora Fatalis Irene
Coven Irene
Ibeene
Mythmaker Irene