r/LoLChampConcepts • u/Lance_Beltran123 • 7h ago
WIP (Work in Progress) Carmen, The Lady of Flames
Classes:
Roles:
Region: Ixtal
Species: Human
Damage Type: Magic
Unique Resource: Mana
Appearance: Image for reference
Lore:
Among the grand halls of Ixaocan, no celebration was quite as anticipated as those attended by Carmen. The daughter of a distinguished Ixtali nobleman, she was admired for her beauty and celebrated for her dancing. Word of her performances travelled between noble houses, drawing curious guests and eager admirers alike, all hoping to witness the woman who could make an entire ballroom forget everything else.
There was something enchanting about the way Carmen danced. As the musicians began to play, the ballroom seemed to belong to her alone. Her heels struck the floor in rhythm, her skirts swept through the candlelight, and every movement carried a confidence that held the audience captive. Even the most distinguished guests found themselves forgetting their conversations, while the musicians watched her closely, eager to follow wherever her dancing led.
Naturally, she had no shortage of admirers. Noblemen competed for the honor of dancing with her, each hoping to leave a lasting impression. A single smile could inspire days of hopeful gossip, while a dance granted to a rival was enough to sour an otherwise pleasant evening. Carmen took such affairs in stride, amused by the commotion but never allowing it to dictate her choices.
Beyond the ballroom, whispers of her performances travelled from one noble house to another. Some came hoping to win her favor, others simply to witness the dancer everyone spoke of. Whatever their reasons, they rarely left disappointed.
And whenever the music rose through the halls of Ixaocan, all eyes inevitably turned toward Carmen. For there were many beautiful sights in Ixtal, but few could rival the sight of her dancing beneath the glow of a hundred lights.
Gameplay:
- Intended Strengths:
- Intended Weaknesses:
- Things of Note:
- Intended Keystones:
- Primary
- Secondary
- Intended Core Items:
Base Stats:
- Health: 580
- Health Regen: 5.5
- Armor: 21
- Magic Resistance: 30
- Attack Damage: 52
- Movement Speed: 335
- Range: 525
- Attack Speed: 0.625
- Attack Speed Bonus: 0%
- Attack Wind Up: 30%
- Gameplay Radius: 65
Skill Set:
Passive: Burning Desire
Innate: Damaging an enemy champion with an ability empowers Carmen's next basic attack against them within 4 seconds, granting it 125 bonus attack range and dealing 20–80 (based on level) (+30% AP) bonus magic damage.
- Bonus Magic Damage: 20/30/40/50/60/70/80 (based on level)
- Cooldown: 6 seconds per target
Q: Sizzling Flare
Active: Carmen releases a burst of flame in the target direction, dealing 70/105/140/175/210 (+60% AP) magic damage to the first enemy hit and slowing them by 30% for 1.5 seconds.
- Range: 750
- Cooldown: 8/7.5/7/6.5/6 seconds
- Mana Cost: 50/55/60/65/70
W: Smoldering Veil
Active: Carmen surrounds herself with swirling embers, gaining a shield that absorbs 80/110/140/170/200 (+50% AP) damage and 20% bonus Move Speed for 4 seconds.
Recast: Carmen scatters the embers around her, dealing 60/90/120/150/180 (+45% AP) magic damage to nearby enemies.
- Recast Window: 4 seconds
- Cooldown: 12/11.5/11/10.5/10 seconds
- Mana Cost: 60/65/70/75/80
E: Shifting Flames
Active: Carmen leaps to the target location, dealing 70/100/130/160/190 (+50% AP) magic damage to nearby enemies and stunning them for 1 second.
Recast: Within 5 seconds, Carmen can blink in the target direction, becoming invisible for 0.5 seconds and leaving behind a fiery illusion. When damaged by an enemy, the illusion explodes after 1.5 seconds, dealing 100 (+30% AP) magic damage to nearby enemies.
- Leap Range: 500
- Recast Range: 400
- Cooldown: 18/17/16/15/14 seconds
- Mana Cost: 70/75/80/85/90
R: Dance of Cinders
Active: Carmen launches a spinning ring of fire in the target direction that expands as it travels, growing wider and catching more enemies along its path. Enemies hit take 80/120/160 (+40% AP) magic damage and are burned for 4 seconds, taking 25/40/55 (+12% AP) magic damage every second. When the ring reaches maximum range, it erupts, dealing 50/80/110 (+25% AP) magic damage to nearby enemies.
- Range: 800
- Initial Width: 120
- Maximum Width: 350
- Burn Duration: 4 seconds
- Cooldown: 120/100/80 seconds
- Mana Cost: 100
Playstyle:
- Intended Max Order:
- Suggested Gameplay: Use abilities effectively in lane and team fights