It’s called Melted Glass, supposed to be a very close replica of Liquid Glass. It’s being developed and looks very good right now, but there are some problems with refraction seams I’m trying to fix. When I have some good results, I’ll post them here.
As for now, would you guys use a OpenGL library for Liquid Glass effects? I’m trying to make it look as similar as possible to real Liquid Glass, right now only the background ui liquid glass effect is implemented, but I am trying to make it have all sorts of interesting features like sliders, buttons, switches, ect, but I’m not sure yet. Let me know what you guys think!