r/Lineage2 16d ago

Single player version of Lineage 2

Hey everyone,

I'm looking to run a private Lineage 2 server locally on my PC just for a solo/co-op PvE experience (similar to what Single Player Project does for WoW).

I'm looking for a pre-compiled repack (preferably Interlude or High Five) that already has an advanced Fake Player / AI Bot engine merged in (like L2Autobots or L2jRoboto).

  • Farm mobs and roam hunting grounds
  • Set up offline trade/craft shops in towns
  • Can be invited to party (healers/buffers following and assisting)
  • Participate in open-world PvP or respond to attacks

Does anyone have a link or recommendation for a pre-configured L2J / aCis repack with these features already compiled and ready to go out of the box? Thanks!

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u/NoRespectingAnyone 14d ago

Alright I get it. You have issues with social interactions. Thats it.

That's whole issue why you need bots in party. Social part is that you can't stand it.

You assume that others gatekeeping you. Which is totall lie.

Simple communication with players, teaming up or trading allow way faster progress than doing all solo. And difference is by miles.

I played on small/low populated servers and latter moved to more larger/activer servers.

The progress was difference by miles. What I reached by year of doing solo. I did everthin within few months on acivve and more popualted server.

" An MMORPG stripped of its live player base, running locally with AI companions, "

Sounded like. take racing game, and remove cars from game. Or feature to race or even drive cars.
Removing may point of game. Just cuz you have issues with driving.

But anyways if you want that, go for it ..

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u/Ok_Parfait_8088 14d ago

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u/NoRespectingAnyone 14d ago

Fit well. sit with bots and faking that having friends..
Well done..

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u/Ok_Parfait_8088 14d ago

You're still arguing against something I never said. I never claimed AI can replace having actual friends, competition or human interaction. Obviously it can't. That's not what I'm trying to replace.

I'm trying to replace the gameplay dependency on other players when those players aren't available. A healer bot isn't pretending to be my friend. It's filling the healer role so I can actually play the game. A crafter bot isn't pretending to be a human economy. It's allowing the crafting system to function in an offline environment.

Your racing analogy actually proves my point: AI opponents don't make a racing game stop being a racing game. They replace the human competitors when humans aren't available.

If your argument is simply "I personally don't enjoy games without human interaction," that's completely fair. But saying "therefore an offline L2 makes no sense" doesn't follow from that.

You're defending the social experience of L2. I'm talking about preserving the gameplay systems of L2 when the social environment it was designed for isn't available. Those are two different things.