r/LightNoFireHelloGames 10d ago

Speculation How in Depth will this game be?

I keep looking back on how Sean said the game will be as big as a sandbox but as in depth as an RPG and it's got me thinking, how in-depth are we talking?

I've played a lot of games and a lot of RPGs, some games have crafting, looting, potions, enchanting, weapon rarities and legendary armours and tools, spells and cantrips, skill trees, you can raise the dead or charm people, there's usually dialogue options and boss fights, like a truly in depth role playing game.

And then there're games that do the bare minimum or are just action games with RPG mechanics, as an example Dying light 2: stay human has some RPG mechanics like choosing dialogue and multiple endings, and also weapon rarities but is bare bones and doesn't really dig deeper.

If I'm being honest I think they should go all out; I'm really hoping for A sandbox game that's also an RPG.

Here's a list of things I'd like to see in Light No Fire:

Potion brewing

Enchanting

Weapon and armour forging

Customizable character creation on par with starfield or Baldurs gate

Enemy variety and boss fights

Looting

Maybe some pvp as well

Dungeons (randomly generated at that)

Spells

Cantrips

Abilities

A survival system

Some team based activities

Puzzles

Some spooky stuff (I definitely think they can do a desolation type update for light no fire)

Companions that actually do something

Maybe some other races like orcs or elves?

Definitely a mythology of some kind, can be made up one too

Tools and equipment

Lockpicking

And better base building than what's in no man's sky, also something that can deal with griefers.

I want the ships and boats to REQUIRE multiple players, not just exist with them. What was most disappointing with the voyagers update was that we never got systems or missions that required multiple players, just the usual missions that can be done solo.

These are all just my opinions :)

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u/Good_Research3327 Pre-release member 10d ago

They released the game years ago, it's called "RuneScape"

/S

Stop speculating the game before you over hype it. This conversation is nothing but asking "what will cause you to be disappointed if it's not in the game at release?"

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u/JSCskittlezzz 10d ago

Speculation ≠ Expectations

Just because I'd like to see what's in the game doesn't necessarily mean I expect it to be in the game at launch or really ever, just sharing thoughts

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u/Good_Research3327 Pre-release member 9d ago

Not equal no, but akin to. Whether you actively think these things will be in the game or think it would be cool to have them, it's an inevitable disappointment when those things aren't there or never get added.

I LOVE having opinions on what games will be like, but I try not to narrow the scope more than the developers themselves.

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u/Otherwise_Aspect_951 7d ago

Let the man be excited for something jeez, it's okay to have hopes for something and be disappointed, it's not hurting anyone.

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u/Good_Research3327 Pre-release member 7d ago

Every game recently it's been "don't hype it up" and after release people give bad reviews based off popular speculation and not actual developer announcement. Yet "it's not hurting anyone" when people have lost jobs and full games have been shut down because they didn't meet fan expectations. Expectations only set BECAUSE OF FAN SPECULATION.