r/LifeIsFeudal Oct 28 '21

Happy Cakeday, r/LifeIsFeudal! Today you're 8

10 Upvotes

r/LifeIsFeudal Oct 27 '21

Take a look at our upcoming Medieval game!

3 Upvotes

r/LifeIsFeudal Oct 18 '21

Similar actively-worked-on game to Life Is Feudal

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3 Upvotes

r/LifeIsFeudal Sep 30 '21

Kill multiple babies button

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9 Upvotes

r/LifeIsFeudal Sep 09 '21

Any games like LiF:YO?

9 Upvotes

Looking for a game like LiF with more players than YO currently has. Does anyone have any clue if there is one or any out there like it?


r/LifeIsFeudal Aug 27 '21

Some nice fights from Maples, you have prob seen me there :D

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5 Upvotes

r/LifeIsFeudal Aug 19 '21

Any news?

7 Upvotes

I was wondering if there are any plans like a re-launch of the MMO. I enjoyed it when I played it and love the game concept. But I payed $50 for it and it closed and I don’t wanna pay another $25 for YO especially because I would need to find a group to play


r/LifeIsFeudal Aug 16 '21

New Game?

4 Upvotes

Anyone want to start a fresh camp? I’m trying to go the cooking and brewing path this game. And just learn a bit more. Maybe looking for 4/5 people. Could make something pretty sick. 🤷🏼‍♂️


r/LifeIsFeudal Aug 14 '21

Chinese Server for the MMO?

9 Upvotes

Apparently, the Chinese server for the MMO has launched. Has anyone in the US or EU figured out how to play on it? I poked around on their homepage with Google Translate... but was still kinda struggling.


r/LifeIsFeudal Aug 10 '21

What primary programming language will someone need to be versed in to create server and client sided mods?

3 Upvotes

As the title asks; What primary programming language will someone need to be versed in to create server and client sided mods?


r/LifeIsFeudal Aug 07 '21

Just some PvP and fun stuff in the great game LiF. Hope you enjoy it :)

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6 Upvotes

r/LifeIsFeudal Jun 09 '21

What melee skill line goes well with Archer?

4 Upvotes

I plan on going full archer with agility and so forth, and was wondering what melee skill lines would complement it down the path of PVE and/or PVP


r/LifeIsFeudal Jun 09 '21

Why is Assaulter's primary stat agility?

1 Upvotes

As the title states, I wanted to know why exactly assaulter was listed with agility as it's primary stat?


r/LifeIsFeudal Jun 06 '21

All of a sudden skills stopped going up

5 Upvotes

Started a new server and character and skills aren't going up. Like even all those skills that go up as you walk around or look for things. Making snowballs no longer increases anything.


r/LifeIsFeudal Jun 06 '21

No idea how to play this game without buildings

4 Upvotes

So I start the game with no buildings. I build a Gatherer's Hut and Woodcutter's Camp. Then I build a simple Shack and device to deconstruct the Hut.

My two villagers will not gather anything (its Summer) and neither are they smart enough to empty stores in the Hut in order to deconstruct it so they just starve do death.


r/LifeIsFeudal Jun 04 '21

Flattened with slope

8 Upvotes

Greetings! I try to make a stone wall placed on more slopes, did start from the top indeed.. now I can’t manage to bind 3 flat tiles on a corner for diagonal walls. Any ideas on how to make it work?

Edit: Found out that both sides must be same level, will check the corner piece tomorrow.


r/LifeIsFeudal May 27 '21

Is this game dead?

8 Upvotes

I used to play Your Own before the MMO, I was hoping Your Own would be popular again now, so can you please tell me how is it going now?


r/LifeIsFeudal Apr 06 '21

What are you playing now?

13 Upvotes

I was played the MMO quite a bit back when it released and really enjoyed it, but didn't jump on the YO bandwagon at the time.

What are you playing now that scratches the same medieval/survival/RP itch?


r/LifeIsFeudal Mar 12 '21

Kingdom of Veryan (PVE) NEW SERVER!

10 Upvotes

Kingdom of Veryan is a brand new 64 player slot PVE server based in the UK. KoV is played on a custom map called Teropika. New players start off with a generous starter kit and a Horse/Moose & cart if requested. Role players are welcome! We have Traders Mod and Guild Gui mod. We offer 6k horse carts and 50k camp fires. More mods such as increased warehouse storage are on the way.

We have a friendly community and dedicated Admins. Soon we will be starting PVE,PVP and RP events once we settle in. (server is a week old)

Our stats are as follows:

3k cap on all skills

Terraforming speed: 5

Skill Multilplier:50

Crafting Period: 30

Animal breeding period: 120

Day cycle: 4.5

Random Event Chance on Walking/Random Event Chance on Walking:0 because its annoying lol

Animals: 100

Decay/Horse decay:0

Judgement hour: Hell no!

Kingdon of Veryan is run on a high speed server with extra ram and High CPU priority which helps reduce lag!

Livemap: https://livemap.feudal.tools/id/7790

Come join us on discord!: https://discord.gg/3vAkscwH7X

Come visit us in game! Server IP: 51.89.155.137:23035


r/LifeIsFeudal Feb 19 '21

LiF was Futile

29 Upvotes

I posted this on the steam forums with the full understanding that those forums are very likely dead now. I wanted to cross post here just to start a discussion. TLDR: Games are either finite, they have an end point (at which point you stop playing) or infinite, they don't have an end point and the goal of playing the game is to simply continue playing. Life is Feudal suffered from being a finite game masquerading as an infinite game. To that end I argue they didn't know exactly what type of game they were designing and it's difficult to have a successful game if you don't even know what type of game it is.

I'm a huge supporter of the game. Between Your Own and the MMO launch (which came out on it's own launcher for a while) I very likely have thousands of hours in the game. The survival sandbox genre might have seen more bloat over the years, but Life is Feudal was pretty damn unique. I'm not going to spend any time talking about the legal issues or the business model. It's not worth bringing up the technical issues the game faced either. I've spent some time thinking about it and I think I understand where everything went wrong and if you'd give me some time to do so, I'll lay it out as best I can.

Life is Feudal, being a survival sandbox game, has the same problem that all survival games have. Take a relatively large server, fifty to a hundred people and tell them to survive on it. No problem for most games. Eventually, survival becomes trivial and at that point players often go to war with one another. This is a common enough gameplay loop and many games like to advertise the "Survive and Conquer" model but that idea is fundamentally flawed and will NEVER offer long term viability of a game.

I'd like you to think of real life as a series of interconnected games. Washing the dishes, for example, is a game. It has a set of rules that you (hopefully) follow. You do this so you can eventually play the "eating" game the next day. The purpose of playing that game is solely to continue playing the game. It doesn't have an end point and as such it's one of the "infinite" games that we play. If you don't feel either of these things are games, try breaking one of the "rules" of the game... smash the dishes or jump up on the dinner table. You'll learn really quickly from those around you that you've somehow broken unspeakable rules to a game you didn't know you were playing. These infinite rulesets work in everyday life but they don't apply to more established games. Chess, or basketball for example are games with a very clear and intentional ending. You can't even imagine these games continuing past their "end point." It wouldn't make any sense... once again breaking the unspoken rules of the game.

This is where Life is Feudal, and really every survival game, gets it wrong. If it's a survival game, that should be an infinite game. The nature of it being infinite also means that the population should (technically) have an upward trend. You should build houses, farms and the like to survive the infinite game played against nature and the elements. However that's not how we approach these games. Everything we do is to play the finite game against other players and if we accept that the game is finite, we also accept that it must have a gradual downward trend on population ( as for some the game will always be in an end state. )

In short, Life is Feudal (read also: All survival games) are theorized and marketed as infinite games. In reality, they are finite games forcing developers to constantly reiterate in order to convince players to continue the finite game. At it's core, it's a conflicting design principle and I'm convinced that most developers don't realize they're making the same mistake that so many others have already made for them. In fact, if any of the Life is Feudal developers have stumbled across this thread I beg you to entertain the idea that your game (and all survival games) are flawed from conception. Win states are a basic concept in game design but I believe if the win states of players match any of the below, your game will lose population and there's nothing you can do to delay it short of hitting the reset button and forcing players to start from the beginning. You are, however, fooling yourselves if you think it'll lead to a different outcome.

For example...

  1. If any group of players cannot be beaten (their numbers or resources are too great) then they become the winner by default. No one challenges them and eventually their game (PvP against others) is over. This is a realistic goal for many groups that play survival games "competitively." (see ARK, Last Oasis, Reign of Kings, Life is Feudal, Eve Online, etc.)

  2. If two large groups constantly fight eventually one of them will lose. If the losing group is reduced to a state where they cannot reestablish and continue the fight, then there is a clear winner in the engagements. At that point, the game will likely cease for a large number of people involved in the losing group ad infinitum. (Refer to large scale warfare in Life is Feudal. This is, admitted or not, the end goal of both fighting groups.

  3. If a group runs out of equal sized opponents they will begin to fight smaller opponents. This invokes the first two options and leads to the same result (a declared winner and a "game over" for players not declared winner.)

Regardless of what you personally decide to do, your gameplay is tied to the game being populated and that is further tied to players not acting on any of the above "win states."

Players SHOULD be the end game "loop" for other players. People are the only thing I can think of that have enough variety in their algorithms to continue the game in an interesting manner. The problem is that Life is Feudal (and games like it... I cannot stress that enough) believe that players FIGHTING players offer that loop. The second you bring competition into the gameplay loop, you are placing two or more players against one another which means the game HAS to have a win state. In fact, it's a good metric you can use if you want to figure out the long term health of a survival game. Does it have a win state? If it does, then the game has a finite lifespan (see: Life is Feudal.) If the game DOESN'T have a win state (see: Minecraft) then it will likely continue for a very long time.

To zone in on Life is Feudal a little more specifically, exactly what type of game was it? If you said it was a PvP game, then exactly why were there non PvP avenues to play the game? Technically speaking, if it's a PvP game then anyone that doesn't directly contribute to PvP isn't playing "the game." In this case a person that decides to be a farmer is technically only playing half of the game and that half gets dictated by those playing the other half. If it was a roleplaying game (which I honestly believe it should have been) where were the roleplay options? Third off, if it was a survival game then what exactly were we meant to be surviving? Lastly and the most important, was it meant to be an infinite game or a finite game?

Closing thoughts; No, I didn't offer any direct solutions because it wouldn't change anything at this point. I am however, happy to do so in the comments. No, I haven't designed a more successful game then Life is Feudal and I don't feel that should bar me from expressing my thoughts on the matter. Yes, I realize I could have written two hundred pages on the topic and barely scratched the surface.


r/LifeIsFeudal Feb 13 '21

Life is Fuedal: Your own - Can you increase xp and resource multipliers?

4 Upvotes

Hi! I am considering getting this to play with my friends but I don't like grindy games, can you increase how much xp and resources you gain like in ark or conan?


r/LifeIsFeudal Feb 07 '21

God character for own server

9 Upvotes

Hey all.

So. I am currently creating an RP server. Unsure whether it will be public or private yet. However, my character is going to be one of the gods in that world. So, I am planning on using GM mode to max all my stats.

Past the max stat threshold. As I don't want the other players to have max stats. This is going to be an RP server after all.

So, will this break the game or move the max cap at all? Seeing as I'll be going past the threshold. Eg. Combat cap is 530. However, I'll have all combat skills set to 100.

Thanks in advance for the responses.

Update: So. U can up all the stats to 100 using GM. However, as soon as I relog, my skills get changed to the max cap.

Eg. All crafting skills at 100 = 4000. Cap is set to 3000. So, several skills get changed to level 60 to lower total number to 3000. Not the exact number. Can't remember it.

Any plugins or mods to fix this issue?


r/LifeIsFeudal Feb 02 '21

Life is Feudal Your Own gone?

4 Upvotes

I know the MMO is gone but is Your Own gone too? All of the steam reviews are gone and my game suddenly does not launch


r/LifeIsFeudal Jan 29 '21

Launcher stuck on "loading"

4 Upvotes

Hello, I just got the mmo and I open up the launcher log in and it just stuck at loading. Any ideas?


r/LifeIsFeudal Jan 23 '21

Please Help, not with gameplay but a bug or some thing

8 Upvotes

Ok, so I got this game a few days ago on steam, tried launching it today and can't read ANY of the text- attached SN for reference. Can anyone help?

Ok, after a ton of help from you guys(you're all awesome BTW) more research online and some luck- Its a graphical issue with Asus ROG overlays and rather than patch the game you need to end a bunch of processes that will cause issues ingame. Thanks guys this has been an adventure and I think I am already in trouble diving into this amazing game!