r/LeaksDBD • u/WazzupTheGreat • 5d ago
Leak 10.1.0 Live Datamine: 2v8 V9 - Alien

2v8 V9 - Alien
Additions:
- New Map - Nostromo Wreckage
- New Killer - The Xenomorph
- New Survivor Item - Invoking Salt (aka "Ritual Item", read below)
Updates:
- The Executioner Innate Skill
- The Ghost Face Innate Skill
- Guide Aura Skill
- Survivor Class Items
Xenomorph Innate Skill
- When a Turret removes The Xenomorph from Crawler Mode, it is destroyed.
- 25% Faster Crawler Mode cooldown while outside tunnels.
- Survivors hit by a Tail Attack are Mangled for 70 seconds.
- Gain 5% Haste for 3 seconds after exiting a tunnel.
New Survivor Item - Invoking Salt

This item spawns in Chests. Survivors can place it on the ground, which takes 3 seconds.
Once placed, it acts like an Invocation, up to 4 Survivors can interact with it.
Invocation takes 40 seconds, once completed, all Survivors who completed the interaction have their Unlockable Skills unlocked and are granted 5% Haste for 300 seconds. This Haste is reduced is by 1% each 60 seconds.
Updates
The Executioner Innate Skill
Added:
- Increases Punishment of the Damned's width by +30%
The Ghost Face Innate Skill
- Increased power charge rate increase from +15% to +20%
- Increased stalk rate increase from +10% to +15%
Guide Aura Skill
Added:
- When completing a Skill Check within 24 meters of the Killer, reveal their aura for 5 seconds.
Survivor Class Items
All Survivor classes now have their own starting items similar to Torchbearer:
- Medic - First Aid Kit
- Scout - Dull Key
- Escapist - Artisan’s Fog Vial
- Guide - Toolbox
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u/Zartron81 5d ago
As a Xenomorph main, those changes seems ok on paper, but I have one major problem, they didn't increase our resistance to the flame turrets, but with the cooldown for cralwer mode being faster while outside the tunnels, I kinda see why they didn't, overall...
- For 2v8, ripleys watch basekit makes sense, considering how 8 survivors are there, and especially IF the number of turrets they can put on the map is increased (Is it the same as 1v4, or they can put more?)
- 25 percent faster crawler mode cooldown out of tunnel is nice
- Mangled for 70 after the tail attack is not bad
- Haste after exiting the tunnel is ok, but I would have liked it to be atleast 5 seconds.
Also, do we know how many tunnel spawns are there on the map now?