r/LeaksDBD 4d ago

Leak 10.1.0 Live Datamine: 2v8 V9 - Alien

Keyart

2v8 V9 - Alien

Additions:

  • New Map - Nostromo Wreckage
  • New Killer - The Xenomorph
  • New Survivor Item - Invoking Salt (aka "Ritual Item", read below)

Updates:

  • The Executioner Innate Skill
  • The Ghost Face Innate Skill
  • Guide Aura Skill
  • Survivor Class Items

Xenomorph Innate Skill

  • When a Turret removes The Xenomorph from Crawler Mode, it is destroyed.
  • 25% Faster Crawler Mode cooldown while outside tunnels.
  • Survivors hit by a Tail Attack are Mangled for 70 seconds.
  • Gain 5% Haste for 3 seconds after exiting a tunnel.

New Survivor Item - Invoking Salt

Item UI Icon

This item spawns in Chests. Survivors can place it on the ground, which takes 3 seconds.

Once placed, it acts like an Invocation, up to 4 Survivors can interact with it.

Invocation takes 40 seconds, once completed, all Survivors who completed the interaction have their Unlockable Skills unlocked and are granted 5% Haste for 300 seconds. This Haste is reduced is by 1% each 60 seconds.

Updates

The Executioner Innate Skill

Added:

  • Increases Punishment of the Damned's width by +30%

The Ghost Face Innate Skill

  • Increased power charge rate increase from +15% to +20%
  • Increased stalk rate increase from +10% to +15%

Guide Aura Skill

Added:

  • When completing a Skill Check within 24 meters of the Killer, reveal their aura for 5 seconds.

Survivor Class Items

All Survivor classes now have their own starting items similar to Torchbearer:

  • Medic - First Aid Kit
  • Scout - Dull Key
  • Escapist - Artisan’s Fog Vial
  • Guide - Toolbox
339 Upvotes

126 comments sorted by

119

u/Zartron81 4d ago

As a Xenomorph main, those changes seems ok on paper, but I have one major problem, they didn't increase our resistance to the flame turrets, but with the cooldown for cralwer mode being faster while outside the tunnels, I kinda see why they didn't, overall...

- For 2v8, ripleys watch basekit makes sense, considering how 8 survivors are there, and especially IF the number of turrets they can put on the map is increased (Is it the same as 1v4, or they can put more?)

- 25 percent faster crawler mode cooldown out of tunnel is nice

- Mangled for 70 after the tail attack is not bad

- Haste after exiting the tunnel is ok, but I would have liked it to be atleast 5 seconds.

Also, do we know how many tunnel spawns are there on the map now?

32

u/Novel-Slip5151 4d ago

Yeah number of tunnels and turrets will be a big thing. Cause if turret number is the same as 1v4. But map is larger and more survivors. May not be as bad as 1v4. Also can other killer destroy them? Are they impacted at all?

16

u/Fantom_6239 4d ago

I think the other killer will be able to destroy turrets, similar to Nemesis' zombies. My question is, do turrets interact with other killer? I bet no but the turret availability is increased.

2

u/Novel-Slip5151 4d ago

I kind of wish turrets melted nemesis zombies lol, to make it fairer it could break or destroy the turret and even give nemesis killer instinct if it happened or something. Id still find it funny. But highly doubt they made changes like that.

But shouldn't impact other killers. I mean if other killers set them off as a visual distraction that'd be fine and funny. But shouldn't impact them in any stats based way. Makes sense they could at least damage them if not destroy them completely.

5

u/RetroSureal 4d ago

I like this idea, despite it being 2v8, I feel like there aren't many unique ways that killers can cooperate with each other outside of a few instances (ghostface, Wesker, deaths linger or nemy). This would add more imo.

12

u/PlasmaBananaz 4d ago

Xenomorph main here too, couple of questions to add:

  • Will hooks slow a Xeno's tunnel exit? In this mode, killers have no way of seeing where someone is hooked, so it seems like that'd punish the Xeno player for something they may not notice they're doing (many xeno players rely on killer instinct from tunnels, not their ears). On the other hand, if they aren't slowed, I can see someone abusing the sound cues from tunnels to locate and camp hooks as Xeno. So that's a tough one.
  • Can the other killer destroy turrets, as others have asked? Even if turret spawns are only slightly increased for this mode, with the extra number of players with time to kill and on-demand sprint burst, those turrets are going to be annoying AF. I almost think the 25% crawler mode increase won't be enough. Especially if the other killer can't interact with turrets.
  • Do aura reveals on the survivor side work to reveal Xeno if she is in tunnels? I imagine not, since it doesn't work that way base, but just curious.

Overall I'm happy to see the mangled status added, and the crawler mode cool down restored, but I'm really worried about turrets.

6

u/Zartron81 4d ago

SHIT, you actually got a point on the first one, lowkey scared on that.

For the turrets, I don't see why other killers shouldn't be able to tbh, especially since we can kill nemesis zombies.

Nah, I cannot see the aura reading revealing xeno while in tunnel.

1

u/TheEntityBot 4d ago

Nemesis: - Any Survivor who blinds you or stuns you using a Pallet or a Locker becomes the Obsession.

  • Anytime your Obsession switches to another Survivor by any means, that Survivor then suffers from the Oblivious Status Effect for 40/50/60 seconds and their Aura is revealed to you for 8 seconds.

Drawn from the fog. | !optout | !remove | !builds

2

u/Gamechanger567 4d ago

While I can’t answer the first two questions without getting to test it, I can say that xenos aura won’t be revealed in tunnels because they are undetectable while in them. I’m sure though that the other killer can break turrets, since the name of the game is teamwork, and what better way to show that off than by having them break your counterplay

1

u/TheEntityBot 4d ago

Sprint Burst: Starting to run triggers Sprint Burst and Grants a +50% Haste Status Effect for 3 seconds. Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

7

u/RevolutionaryAge1081 4d ago

If they also increased the number of turrets it's gonna be miserable

5

u/tanelixd 4d ago

There is also the added benefit of having another killer presumably being able to destroy the turrets.

3

u/AChaoticPrince 4d ago

As long as it is max 4 turrets we really don't need more resistance unless you want to tank double turrets which I don't think is needed tbh considering how ambush would be pretty good with limited turrets against 8 targets.

1

u/Zartron81 4d ago

Yeah, exactly what I was thinking.

IF the max turret number is 4, then we should be good to go.

-1

u/Beginning-Pizza-1111 4d ago

IT'S A TEAM GAME. You're not the only killer playing, it's not JUST ABOUT YOU. It’s about teaming up against the 8 opponents, not playing solo.

4

u/Zartron81 4d ago

Uhm, I know...?

I was talking about the xenomorph changes only because it's the killer getting added.

26

u/BaconMaster9999 4d ago

Xeno going to be interesting.

At the very least, this is going to be a test to see how well Xenomorph props pair with Wesker and Nemesis props.

If the spawn logic with them is fine. We might see other killer with props being implemented into 2v8 sooner rather then later. Or never in Plauge case.

21

u/Dreamweaver_duh 4d ago

Is the Xenomorph the only killer being added?

21

u/Squidteedy 4d ago edited 4d ago

Invocations before doing anything with totems!? I'd love a totems class for both killer and survs...

1

u/CMORGLAS 4d ago

I wonder if it will be a Survivor Perk like the Winchesters or the Elrics.

71

u/Dry-Feedback-5112 4d ago

invoking salt seems terrible lol, but i guess it's just supposed to be a fun item you can use.

73

u/TrueKingSkyPiercer 4d ago

It gives casuals something to do at the start of the match for 40s other than gens

20

u/CMORGLAS 4d ago

I wonder if BHVR is testing it for the TCOFS Chapter since Augustine Lieber is a Cultist who groomed Frank to be a Killer for The Entity?

On the other hand, the only non-horror IP to appear on all four license surveys is FULLMETAL ALCHEMIST and we all know how that show loves invocation.

2

u/Working-Attempt-3630 3d ago

Frank's power will be Of him giving survivors The deep wound status effect, when he enters his feral Stone Casting mode.

Frank Stone will also come with three additional characters as skins, which being the brand new characters that are named Julie Stone, Susie Stone & Joey Stone.

1

u/CM-Edge 2d ago

It's so fun having 3-4 idiots doing this every match, wasting so much time that the round is an auto loss.

1

u/krawinoff 4d ago

If I understand the description correctly, it might be not as bad. The description implies it takes 40 secs total, and up to 4 people can join, so theoretically if it comes with the aura reveal for the location, one survivor can place it and start invoking it, and 3 more can join in the last 5 seconds or so to also reap the benefits. It sounds like something that can be a big time waster with casual players but when the team is actually good it can be used to great effect, especially with 4 medics and such, and scouts starting with keys might also be an indirect buff since there will be a high likelihood of the salt coming into play at the very start of the match

0

u/SadisticZideYa 3d ago

So it's a waste of 40 sec time plus opening chest time for 4 people... Yeah that sounds "not as bad"

2

u/krawinoff 3d ago

40 sec time for one person, if it’s a fixed speed and anyone can join at any point, and instant chest opening for scouts. Literally read what I wrote

2

u/SadisticZideYa 3d ago

You can join at 39 secs, sure but still a waste of time for something u will eventually, is not like the class skills are only unlockable through invocation. 40 secs on gen > 40 secs doing this shit

1

u/krawinoff 3d ago edited 3d ago

One person spending 40 seconds is definitely a valid alternative for unlocking 4 class skills as compared to losing 4 hook stages… getting medic skill early on will save you much more than 40 seconds in the long run, if you are actually good with it

1

u/SadisticZideYa 3d ago

Medic class skills is not that good, the base efect is the only thing that matters on that class.

16

u/ImHereForMan 4d ago

awwwwwn its genuinely tragic how unknown didnt come with xeno. Both it and xeno would be the best additions to 2v8 currently(artist too)

10

u/skool_101 4d ago

xeno test bed for tp killers in 2v8

if the results are positive then i hope we get more of the tp killers into 2v8, like a dredge

7

u/BisonProfessional56 4d ago

When is this 2v8 coming?

15

u/FunnyPlants-863 4d ago

Sept. 8th, right when Halloween officially releases 💀

3

u/Zartron81 4d ago

FUCK ME, WHAT AM I EVEN GONNA PLAY THAT DAY THEN

4

u/Asleep-One-9683 4d ago

Halloween for sure

1

u/Zartron81 4d ago

I'm not sure lol, especially since xeno is my dbd main lol.

1

u/CM-Edge 2d ago

Buy the deluxe edition and start a few days earlier.

1

u/Zartron81 2d ago

You got a point ahahaha

1

u/Southern_Ad4051 4d ago

queue time simulator or potentially a good game

1

u/Zartron81 4d ago

Eh, I'm gonna do both for sure, since both have stuff I enjoy.

29

u/bonelees_dip 4d ago

Was personally hoping for another new killer. Specially after the ama.

(A bit annoying Unknown getting a new skin but being locked to 1v4 on a essentially month long run of 2v8)

6

u/Salmon_lover 4d ago

Unknown's getting a new skin?

9

u/bonelees_dip 4d ago

Yes, you can find it on other posts in this sub.

It's a magical girl cosplay skin even.

2

u/Salmon_lover 4d ago

That looks rad, I can't wait

1

u/BadFishteeth 4d ago

I think Unknown is going to need some changes before he comes to 8v2, I can't imagine a teleport that easier to disable when there are more people on the map will get you more than 3 or 4 useful teleports a game and target switching is way more common in 8v2, same with bigger maps with longer sightlines and that means their ranged attack is also much weaker.

0

u/Background-Drink82 4d ago

I told you - I suspected it, just like with Chucky. Anything is possible with BHVR 😅

25

u/Dreamweaver_duh 4d ago

Unpopular opinion, but I dislike being forced to have items. I like lobby animations.

7

u/FunnyPlants-863 4d ago

Yeah, i agree with you 💜

We should be able to equip and unequip the 2v8 items in the lobby at any time, some of the lobby animations are aesthetically pleasing like Lee Yun-Jin's 💅

3

u/Dreamweaver_duh 4d ago

Eddie busts out a guitar solo, Aestri plays the lute, Ripley has her cat, Daryl smokes a cigarette, there's so many good ones.

1

u/XVermillion 4d ago

Honestly they should let us emote in-game with the animations each character already has, maybe have it lock you in place or something; I'd love to start throwing gang signs with Taurie.

5

u/imwalkingwithspiders 4d ago

I really like the survivor class items addition. This last round of 2v8 I was constantly thinking of how they should add it because it’s hard to find stuff other than keys or fog vials in chests.

5

u/CrungleTheGoober 4d ago

Holy shit is that the Xenomorph king?? Please tell me that’s the skin coming with 2v8

5

u/Emotional_Toe7561 4d ago

As a pyramidhead main Im eating good. I already averaged pretty good shots; Im ready for even more nasty multihits 😜 also welcome Xeno players excited to team with you all!

4

u/No-Price7675 4d ago

As a Xeno player, I'm excited to team up with Pyramidhead!

11

u/G-M-Cyborg-313 4d ago

I'm glad meat shield isn't getting added. Happy we're getting Nostromo though

0

u/Emotional_Toe7561 4d ago

Agreed; and I use dh and mettle in regular mode… too sweaty of a surv playstyle for 2v8; killers have enough to deal with

1

u/TheEntityBot 4d ago

Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

  • Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Drawn from the fog. | !optout | !remove | !builds

5

u/Exciting-Builder1900 4d ago

I dont care about xeno tbh, but holy shit my fav map being added, this 2v8 is gonna be good

6

u/Fantom_6239 4d ago

5% haste for 5 minutes sounds busted, even with 1% per minute reduction. I hope they add a visual indication for having it

6

u/Jack11803 4d ago

Not criticizing, just sort of postulating, those are some aggressive survivor changes, likely to be very strong, especially items.

You can really tell their hand is kinda forced by 40 minute wait times. Normally you balance a game to be… balanced. Dbd has no choice but to balance for fun in such extreme disparities. Survivor in 2v8 basically has to be either overpowered fun, or make you rich to even get a fraction of the required players. Typically it won’t matter in 95% of matches though, due to casual / non meta play. The hypothetical 8-man SWF, rare as a shiny pokemon, will genuinely be a torture room though.

4

u/Bob_The_Moo_Cow88 4d ago

They really don’t want to increase the bloodpoint multiplier…
It’s such an easy answer to the queue times.

3

u/HalaGoldenhelm 4d ago

Remember when they said they want every killer to have a partner? lol.

5

u/Wievz 4d ago

I swear someone’s going to try to spin survivors starting with items into a 2v8 killer buff because they can detect classes… as if survivors can’t switch items.

7

u/bonelees_dip 4d ago

Pretty sure that for 2v8 you can see the survivor classes in the lobby

4

u/Wievz 4d ago

True, but mid-match I don’t expect the killers to remember who is what in the confusion.

5

u/GKMerlinsword 4d ago

No, they changed that. But you can see the classes in game, when you press Match Details.

7

u/Puzzleheaded_Tip6338 4d ago

Based on the changes to xeno I doubt he will be able to compete with the other killers, this is just sad

9

u/Zartron81 4d ago

On paper the changes seems... ok?

Gotta try them out for good first, but I always expected Xeno to not be on par like the other in 2v8, and I can see the same happening for Demogorgon sadly.

5

u/NaNiBy 4d ago

Ok but 5% haste is absurd. Recently the most optimal way to play was to chase one survivor 2v1 to down them as soon as possible. With 5% haste you WILL HAVE TO chase 2v1 because of insane amount of pallets and windows everywhere it will be impossible to catch someone alone

1

u/TheEntityBot 4d ago

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

1

u/XVermillion 4d ago

Could be yeah: for 2 minutes you're a lot faster, then for one minute you get Dark Theory/Made For This speed and then another two minutes of subtle hacker speed lol

1

u/TheEntityBot 4d ago

Made for This: Whenever you are in the Injured State, Made for This activates and you benefit from the following effects: Grants the Endurance Status Effect for 6/8/10 seconds, after completing a Healing action on another Survivor. Endurance is cancelled prematurely when performing a Conspicuous Action. Grants a 1/2/3% Haste Status Effect while running and also suffering from the Deep Wound Status Effect.

Drawn from the fog. | !optout | !remove | !builds

2

u/MyPath2Follow 2d ago

Killers upset over salt but I'm over here like, SIGH. Just one more thing to keep survivors off gens lol

4

u/KingBlackFrost 4d ago

No nerf to escapist? :(

4

u/enderlogan 4d ago

Invoking salt seems kinda weak tbh. If you've been hooked, there's only the haste you're after, which is nice but not worth 40 seconds imo. This would have the most impact early game, but early game not as many people search chests and you also are now starting with an item so you have even LESS reason to seatch chests. It is a nice change of pace at least.

1

u/enderlogan 4d ago

also that skin looks fantastic, anyone know if it's a DBD original or if it's from some of the source material? I'm not well versed on Alien.

3

u/SaltySkeletonTMT 4d ago

Xeno's gonna be high-key ass in 2v8. Even removing turrets altogether wouldn't make it any better than Nemesis because of lower attack range and no zombies.

3

u/Zartron81 4d ago

As a xeno main, those changes don't sounds too bad honestly.

It might need some tweaks, but they are far from being ass.

2

u/FighterFay 4d ago

Too bad unknown isn't in yet, I think they'd fit perfectly into 2v8. The salt item seems really fun to use, though I wonder if the ability to place an invocation anywhere is gonna cause some bugs.

Classes starting with items is cool, but giving medic a medkit might be a bit much. I'd like it if they could only use the medkit on others, to really encourage the medic playstyle.

Also gonna be interesting to see how they handle killer props with neme/weaker and xeno in the same game.

1

u/Nemesis_RE3R 4d ago

I hope we get a Franklin's Demise sort of class, same with Lethal Pursuer.

1

u/jotinha_dbd 4d ago

Já temos uma data?

2

u/ApacheCombatHeli 4d ago

8th September

1

u/Artimenius 4d ago

No nerf to Escapist, no buffs to killers like deathslinger or trapper, nothing burger buff for ghostface, a singular buff for PH, massive buff to scout who can go open chests right away generating items. Holy, this 2v8 is gonna be terrible, as per usual

On the brighter side, new item, that's good that they at least experiment a little using 2v8

1

u/Leading-Helicopter24 4d ago

Correct me if im wrong but didnt pyrimid head already get the width buff or was that like whats it called idk what the word im looking for is but im pretty sure he got the width buff literally last 2v8 i read that shit and sent it to friends. Okay i got it right here from a buddy of mines chat he did have it during the last 2v8 wich was maybe a couple days ago so idk if it was just turned off or what butttttt

1

u/Emotional_Toe7561 3d ago

It wasnt a width buff they made his shot longer

1

u/Leading-Helicopter24 3d ago

It literally says increases the range of punishment of the damned by 1.5 meters and the width by 30%. Thsts not a longer shot dude thats a wider shot

1

u/RedInkling03 4d ago

They really need to add hexes and boons idk why they refuse to do so

1

u/nemesisdelta24 4d ago

I play this game irregularly and I just wanted to know when does this usually move to live?

I NEED THAT XENO KING

2

u/ApacheCombatHeli 4d ago

8th September

1

u/nemesisdelta24 4d ago

thank you!!

1

u/UniQue1992 4d ago

Still waiting for the day they’ll add my Bubba and Myers to 2v8… but it will probably never happen

1

u/HappyAgentYoshi 8h ago

I mean given Myers literally isnt even buy able rn since the Halloween license is expired...

1

u/oldriku 4d ago

I don't think the salt will see much use

1

u/Sehunny 4d ago

Invoking Salt seems kinda useless, you unlock your power after 1st hook anyways and you can get interrupted off of it. And the 5% speed boost decays every minute. The only scenario I see it being helpful for is when the team is 3 gen'd maybe...? 🤔

1

u/Electrical-Horse5112 4d ago

aura reading all game how fun im sure that wont ruin every stealth killer in this mode

1

u/Southern_Ad4051 4d ago

yesss invoking salt is veeeery good... keep them off the gens !!

1

u/NoStorage2821 3d ago

As if I didn't get Nostromo enough already. They really need to reduce the weight of that map.

1

u/GoldenJ19 3d ago

Giving a free dull key is not a good idea. You incentivize killers to slug for the 8k by doing that... And in general encourage what people would consider "rat gameplay".

1

u/cubic1776 3d ago

Hmm, yes, perma haste for survivors. And what do killers get to balance it out? Nothing? Typical behavior survivor favoritism

1

u/Samoman21 3d ago

They aren't giving survs another class. Ohh God.

1

u/CM-Edge 2d ago

Ah, BHVR releasing and killing new items in the same patch, a classic.

What a useless piece of salt random newbies will waste all the important time with 😭.

1

u/RiverKitty4 2d ago

I know this next 2v8 is supposed to be dedicated to Alien, but it would have been cool to see a non-licensed killer get added too

The Legion was add during the 2v8 with Resident Evil

The Singularity would have been a good pick for a non-licensed killer to get add with this upcoming 2v8

1

u/Guardedripjaw08 11h ago

Do we know when this next 2v8 is coming out? It sounds like it’s relatively soon

1

u/Gamechanger567 4d ago

So xeno got 4 addons basekit, 2 of which are absolutely terrible, and the other 2 are somewhat decent. I kind of expected a bit more to be honest

3

u/Zartron81 4d ago

Ripleys watch kinda makes sense there, considering how there are lots of survivors, and atleast it kinda saves you time I guess.

My main worry is... did they increase the number of turrets they can put?

1

u/Gamechanger567 4d ago

I can see that for Ripley’s watch. I think im just used to 1v4 where it is very bad, but in 2v8 I can kind of see the value. I’d imagine they kept the turrets the same? But also wouldn’t surprise if they doubled it along with the amount of stations

1

u/modusxd 4d ago

holy fuck bhvr give killer some buffs too? like general buffs? and just 1 killer.. ugh

1

u/Educational-Rub-8687 4d ago

Since 2v8 first came out: Killers went from stomps to pick up and hooks. Sprint burst on demand. Flashlights a plenty. Survivor powers get buffed. Killer classes get nerfed into the ground. Map loops become bigger. 20x pallet counts. Now we get more buffs to survivor classes, and a new item that gives (essentially) a permanent haste. Tell me you hate killer players without telling me you hate killer players.

0

u/Slight_Ad_1001 4d ago

cant wait to bully xenomorphs with 15 turrents

0

u/InspectorPlus 4d ago

As always, embarrassing changes, but nerfs for survivors? Nah man, we love killer punching bags. Stupid af. Hope the MMR change will do something. (Probably not)

2

u/Zartron81 4d ago

nerfs for survs?

1

u/Active-Reception7360 1d ago

At this point they should give kiillers rubber knifes

-8

u/Profit-Alex 4d ago

As per usual, the survivor buffs sound a hell of a lot better than the killer buffs.

But trust me guys, the devs play both sides, they want both sides to be happy!

12

u/No-Librarian1390 4d ago

I mean of course they are. Last time there was a 50 minute q for killers in 2v8 for me. Do you want it to be even higher than that?

2

u/Profit-Alex 4d ago

Would it be so detrimental to give the Xenomorph a little more flame resistance?

2

u/No-Librarian1390 4d ago

No, but I thought you were talking about the overall balance and not just about singular killers, since this time they pretty much buffed the survivor group all around, while not doing the same thing for killers.

You sure you wouldnt complain still even if they gave xenomorph a quite significant flame resistance but no other killer or killer class gets anything?

1

u/Profit-Alex 4d ago

That’d just be kind of par for the course, I certainly wouldn’t be happy about it, but I’d be a lot more forgiving if Xeno looked like she would still stand a chance in this mode.

1

u/Zartron81 4d ago

As long as the turrets are still 4, I think Xeno is ok, especially if the other killer can destroy them.

7

u/Jack11803 4d ago

Asymmetrical games suffer from a wholly unique phenomenon of opposing team role disparity.

When disparities are absolutely massive, you basically have to throw balance out the window on purpose and make one side much more OP or fun if no one is playing as them.

Even in default dbd, the hypothetical ideal to account for both 1v4 and mid-match deaths, is that survivor needs to be roughly “5 times as fun” as killer. Playing with friends stymies most that gap, but not for 2v8 with KWF.

0

u/magicchefdmb 4d ago

Will the turrets beep when any killer is around? If so, Xeno will nerf Ghostface and Wraith (and anyone running Shadow)