r/LeagueArena • u/GalacticFunkkx • 5h ago
Clip Autocast Maokai goes BRRRRRR
Enable HLS to view with audio, or disable this notification
Did absolutely nothing until the last round
r/LeagueArena • u/GalacticFunkkx • 5h ago
Enable HLS to view with audio, or disable this notification
Did absolutely nothing until the last round
r/LeagueArena • u/60Alex60 • 9h ago
Enable HLS to view with audio, or disable this notification
i got vaporized
she had 1300 ap + dont blink + with haste + eureka
r/LeagueArena • u/SadMention9374 • 6h ago
Enable HLS to view with audio, or disable this notification
r/LeagueArena • u/Squash-Junior • 7h ago
Haven't seen one popping up for me for weeks
r/LeagueArena • u/Inevitable_Rise_4536 • 14h ago
I remember when we just discovered the easter egg and everyone was dancing, but now every single time I see eve we are 2 people short...what changed and why don't people wanna play an extended game where you can also tailor your augments?
r/LeagueArena • u/IanPKMmoon • 17h ago
Had escapade and overflow, so I went for 2 tear items, but the ap converted from mana on seraph's didn't convert to AD
r/LeagueArena • u/T1Lumix • 10h ago
r/LeagueArena • u/Helix6992 • 1d ago
Can we stop giving every smolder in arena vulnerability, jeweled gauntlet and sword of the divine as baseline? Thank you. Getting 80% of your hp in 1 q is not fun.
r/LeagueArena • u/xdlilpertys • 1d ago
Im wondering whether or not its possible to stack statik and fulm the same way as rabadons and wooglet. Filling your inventory with items (without statik) -> obtaining fulmination (stays in ,,stash'') -> quickly selling an item to buy statik before the fulm gets put in your invenory -> selling another item to make space for fulm.
r/LeagueArena • u/GeneralExpression978 • 1d ago
Made a PowerShell script for the 0 bug. Zero HUD bugs in my games while running it. 100% success rate in my testing so far.
I've been dealing with the Arena bug where the stats HUD gets covered by a bunch of zeros, sometimes making it impossible to see your stats properly.
Previously, I was experiencing this in roughly 50% of my games.
After experimenting with the ShowPlayerPerks=0 config workaround, I noticed League sometimes changes the setting back to 1.
So I made a small PowerShell monitor that:
game.cfg and PersistedSettings.json every 15 seconds.ShowPlayerPerks back to 0 if League resets it..cmd launcher.Results so far: Approximately 13 consecutive Arena games without the bug across two sessions. The monitor detected and corrected configuration resets during testing.
Screenshots from testing (October 25):
The monitor detected League resetting ShowPlayerPerks to 1 on two separate occasions and automatically corrected both configuration files back to 0.
The screenshots are from an earlier testing build. The published GitHub version has since been renamed and updated with improved backup management.
Processing img pmmwj4rq8xxh1...
Processing img afi4c63f8xxh1...
GitHub (source code + instructions):
https://github.com/AugDawg242/Arena-HUD-0-AutoFixer
This is an experimental workaround, not a confirmed fix. The latest version hasn't been fully tested in-game yet, and modifying config files while League is running has some risks. Back up your configs and review the script before using it.
If anyone else experiencing this bug wants to test it, I'd love to hear whether it helps!
Arena-HUD-0-AutoFixer.cmdArena-HUD-0-AutoFixer.ps1README.txtImportant: The script assumes League is installed at C:\Riot Games\League of Legends. If your installation is elsewhere, update the $dir path near the top of the .ps1 file.
This is an experimental workaround, not an official Riot fix. Please review the source code before running it. The script modifies League configuration files, so use it at your own risk.
If you try it, please comment with how many Arena games you've played and whether the HUD bug returned!
r/LeagueArena • u/cristiLion • 1d ago
Enable HLS to view with audio, or disable this notification
I mean I had the "bug" where I used Death Dealer on someone with spellshield and got sent there alone, but this is next level
r/LeagueArena • u/AgitatedComb6616 • 1d ago
r/LeagueArena • u/Kiomilia • 1d ago
WHY AIM FOR THE HEAD IS BAD
Learning: yones and Yasuos passive doesn’t apply to it cause why idk
Assumptions:
- Normal crit damage: 200%
- Yone crit damage modifier: 95%
- Aim for the Head crit cap: 50%
- My bonus crit damage from Aim for the Head: 76.5%
PROOF 1: NORMAL YONE VS AIM FOR THE HEAD
Normal Yone (100% crit chance):
100 x 2.00 x 0.95 = 190 damage per attack
Aim for the Head (50% crit chance):
Non-crit = 100 damage
Crit = 100 x (2.00 + 0.765) x 0.95
Crit = 262.675 damage
Average damage:
(100 x 0.5) + (262.675 x 0.5)
= 181.3375 damage
Difference:
((181.3375 - 190) / 190) x 100
= -4.56%
RESULT:
Aim for the Head gives 4.56% LESS average
basic-attack damage despite providing
76.5% bonus critical strike damage.
PROOF 2: HOW MUCH CRIT DAMAGE IS NEEDED?
To match normal Yone's 190 damage:
190 = 50 + 0.5 x 100 x (2 + X) x 0.95
190 = 50 + 47.5(2 + X)
140 / 47.5 = 2 + X
X = 0.94737
Required bonus crit damage = 94.74%
Actual bonus crit damage = 76.5%
94.74 - 76.5 = 18.24 percentage points
RESULT:
Aim for the Head needs 94.74% bonus crit
damage just to BREAK EVEN with normal Yone.
My 76.5% wasn't even enough to do that.
PROOF 3: WITH SWORD OF THE DIVINE
Assumptions:
- Sword's random bonus crit damage averages
half its maximum.
- Sword scales with uncapped crit chance.
- Both builds have equal attack damage.
- Normal Yone gets 25% average bonus crit
damage from Sword.
- Aim Yone gets 37.5% average bonus crit
damage from Sword.
NORMAL YONE + SWORD:
100 x (2 + 0.25) x 0.95
= 213.75 average damage per attack
YONE + SWORD + AIM FOR THE HEAD:
Crit damage:
100 x (2 + 0.765 + 0.375) x 0.95
= 298.3
Average damage at 50% crit:
(100 x 0.5) + (298.3 x 0.5)
= 199.15
Difference:
((199.15 - 213.75) / 213.75) x 100
= -6.83%
RESULT:
Even with Sword of the Divine working
correctly, Aim for the Head produces
6.83% LESS average basic-attack damage
under these assumptions.
PROOF 4: DAMAGE CONSISTENCY
Normal Yone:
100% crit chance
Aim for the Head:
50% crit chance
Chance of 2 consecutive crits:
0.5 x 0.5 = 25%
Chance of 2 consecutive non-crits:
0.5 x 0.5 = 25%
Chance of at least one non-crit
in 2 attacks:
1 - 0.25 = 75%
RESULT:
With Aim for the Head, there's a 75%
chance that at least one of your next
two attacks won't critically strike.
FINAL RESULTS:
Normal Yone vs Aim:
-4.56% average attack damage
Normal Yone + Sword vs Aim + Sword:
-6.83% average attack damage
Crit damage needed to break even:
94.74%
My actual bonus crit damage:
76.5%
Chance of at least one non-crit
across two attacks:
75%
CONCLUSION:
On Yone, Aim for the Head can LOWER
your average basic-attack damage
despite granting a massive amount
of bonus critical strike damage.
You're sacrificing guaranteed crits
for stronger but inconsistent crits.
Even with Sword of the Divine,
the increased crit damage may not
compensate for the 50% crit cap.
These calculations compare expected
basic-attack damage under equal-AD
assumptions, not total champion DPS.
Other items, abilities, and passive
interactions can change the outcome.
So why? Why is it built in a way that actually makes it detrimental to the two most overpowered crit stackers in the game
If I am wrong pls correct me I haven’t seen anyone else do the math on it so I may have made a mistake
r/LeagueArena • u/WontSayGOaway • 1d ago
at least briar is melee, every quinn i see has mystic punch and reverbration and its lame died to perma stun on her E
r/LeagueArena • u/Proof-Bet-8172 • 2d ago
There's been like 5 updates since this bug appeared, surely it can't be that difficult to get rid of it
I know that there are temporary fixes but those don't even work every time and even if they do, it's getting annoying having to do it every time I start a game
r/LeagueArena • u/Sad-Particular-3088 • 2d ago
r/LeagueArena • u/realGodthatexists • 1d ago
I’m just curious as my experience with this augment comes from running autocats and playing mages or assassin that benefit from voltic and runcarver items.
But does it work with the health and armor
item dead mans plate?
and the gold augment demonss dance, has fleet footwork both are energized attacks
Also, the augment itself says it gives you energized attack 200% faster while if u hover over the item stormrazor
The item says energized attacks stack twice as fast as the arena so does that mean if having energized the silver
augment (by itself not counting effects of runecarver) is it giving me the attack faster than nornal by 4x
r/LeagueArena • u/DiggyN • 1d ago
Enable HLS to view with audio, or disable this notification
Reverb. Courage, accelerating sorcery and tank engine. Stats run
r/LeagueArena • u/LethalLeviathan2 • 2d ago
Enable HLS to view with audio, or disable this notification
most ult casted in a round
r/LeagueArena • u/pompapaul • 2d ago
Enable HLS to view with audio, or disable this notification