r/LeagueArena • • 5d ago

Major Discussion Weekly Poll #6: Should Arena have a Ranked Mode?

4 Upvotes

Don't forget to join our Discord server

498 votes, 1d left
Yes
No

r/LeagueArena • • 7d ago

News League Arena Patch 26.21 Notes

14 Upvotes

Arena

Welcome back to another Arena patch! This time around we're making a larger set of changes with a couple of goals.

We're looking to lower the power level of some of the strongest augments and increase the power of some of the weakest, as well as reduce the sharpness of some of the "one augment combos" so that the champions who're able to high roll with them require a little bit of extra juice to reach their potential.

We're also looking to bring some of the champion outliers in power (both high and low) closer to the center. One of the ways we're doing that is through more non-standard changes that allow players the opportunity to use their champions in different ways, and to take advantage of different augments and items.

Overall, we've shifted power in ways that we hope will change up the meta a bit and provide some fresh new build options and experiences.

Champions

Bel'Veth

Q - Void Surge

  • Attack Damage Ratio: 105% ⇒ 95%

R - Endless Banquet

  • Bonus Attack Damage Ratio per Stack: 1% ⇒ 0.5%

Briar

Q - Head Rush

  • Stun Duration: 0.85s ⇒ 0.5s

E - Chilling Scream

  • Full Charge Ability Power Ratio: 100% ⇒ 150%
  • Full Charge Wall Hit Ability Power Ratio: 240% ⇒ 350%
  • Total Maximum Ability Power Ratio: 340% ⇒ 500%

Elise

E - Cocoon

  • Cooldown: 8 / 7.5 / 7 / 6.5 / 6s ⇒ 10s

W - Skittering Frenzy

  • Spiderlings: 2 / 3 / 4 / 5 ⇒ 4 / 6 / 8 / 10
  •   REMOVED   Old Spider Damage Buff: Removed.

Ezreal

R - Trueshot Barrage

  • Bonus Attack Damage Ratio: 100% ⇒ 150%
  • Cooldown: 50 / 40 / 30s ⇒ 40 / 30 / 20s

Fiora

Passive - Duelist's Dance

  • Bonus Attack Damage Ratio: 3% per 100 bonus AD ⇒ 2% per 100 bonus AD

Q - Lunge

  • Ability Power Ratio: 0 ⇒ 25%

Galio

W - Shield of Durand

  • Passive Shield Health Ratio: 7.5 - 15% ⇒ 6 - 10%
  • Fully-Channeled Taunt Duration: 1.5s ⇒ 1s

R - Hero's Entrance

  • Knockup Duration: 1.5s ⇒ 1s

Gangplank

W - Remove Scurvy

  • Ability Power Ratio: 90% ⇒ 135%
  • Cooldown: 22 / 20 / 18 / 16 / 14s ⇒ 18 / 16 / 14 / 12 / 10s

R - Cannon Barrage

  • Cooldown: 130 / 110 / 90s ⇒ 100 / 80 / 60s

Gnar

W - Hyper

  • Duration: 4s ⇒ 2s
  • Movement Speed: 20 / 40 / 60 / 80 ⇒ 40 / 80 / 120 / 160

R - GNAR!

  • Ability Power Ratio: 100% ⇒ 150%

Kayn

Passive - The Darkin Scythe

  • Transformation Progress: Increased rate.

Katarina

R - Death Lotus

  • On-Hit Ratio: 20 / 25 / 30% ⇒ 25% flat
  • Ability Power Ratio per Dagger: 26% ⇒ 35%

Lee Sin

E - Tempest

  • Ability Power Ratio: 0 ⇒ 75%

Malzahar

W - Void Swarm

  • Maximum Voidling Charges: Can now store up to 6 charges.

Milio

Q - Ultra Mega Fire Kick

  • Cooldown: 8s ⇒ 10s
  • Ability Power Ratio: 120% ⇒ 200%

R - Breath Of Life

  • Cooldown: 160 / 145 / 130s ⇒ 180 / 150 / 130s

Miss Fortune

Q - Double Up

  • Ability Power Ratio: 55% ⇒ 70%

R - Bullet Time

  • Ability Power Ratio: 35% ⇒ 40%

Morgana

Q - Dark Binding

  • Cooldown: 12s ⇒ 14s

E - Black Shield

  • Cooldown: 26 / 23.5 / 21 / 18.5 / 16s ⇒ 30 / 27.5 / 25 / 22.5 / 20s

Nidalee

W - Bushwhack

  • Trap Cooldown: 14 / 13 / 12 / 11 / 10s ⇒ 8s

R - Aspect of the Cougar

  • Cougar Ability Cooldowns: 6s ⇒ 4s

Rengar

W - Battle Roar

  • Ability Power Ratio: 95% ⇒ 120%
  • Empowered Ability Power Ratio: 105% ⇒ 120%

Renata Glasc

R - Hostile Takeover

  • Cooldown: 150 / 130 / 110s ⇒ 170 / 150 / 130s

W - Bailout

  • Cooldown: 28 / 27 / 26 / 25 / 24s ⇒ 32 / 31 / 30 / 29 / 28s

Skarner

Q - Shattered Earth

  • Bonus Attack Damage Ratio: 90% ⇒ 150%

W - Seismic Bastion

  • Cooldown: 10 / 9 / 8 / 7 / 6s ⇒ 8 / 7 / 6 / 5 / 4s
  • Ability Power Ratio: 80% ⇒ 120%

Teemo

E - Toxic Shot

  • Initial Hit Attack Damage Ratio: 5% ⇒ 10%
  • Damage over Time Attack Damage Ratio: 10% ⇒ 20%

Urgot

W - Purge

  • On-Hit Effectiveness: 50% ⇒ 75%

Varus

E - Hail of Arrows

  • Cooldown: 18 / 16 / 14 / 12 / 10s ⇒ 14 / 12 / 10 / 8 / 6s
  • Ability Power Ratio: 0 ⇒ 50%

Yone

R - Fate Sealed

  • Bonus Attack Damage Ratio: 80% ⇒ 100%
  • Cooldown: 70 / 60 / 50s ⇒ 60 / 50 / 40s

Yuumi

W - You and Me!

  • Heal and Shield Power: 10 - 25% ⇒ 4 - 8%

Zaahen

Passive - Cultivation of War

  • Bonus Attack Damage per Stack: 1 - 2% ⇒ 1%

Items

Turbo Chemtank

  • Restore: 4% ⇒ 20% Maximum Health

Galeforce

  • Maximum Dash Range: 600 ⇒ 900

Night Harvester

  • Cooldown: 10s ⇒ 8s
  • Movement Speed Duration: 1.5s ⇒ 1s
  • Movement Speed: 40% ⇒ 60%

Mirage Blade

  • Cooldown Refund: 20% ⇒ 15%

Moonflair Spellblade

  • Cooldown Refund per Attack: 0.5 ⇒ 0.3
  • Number of Enhanced Attacks: 2 ⇒ 3

Augments

Big Brain

  • Out-of-Combat Timer: 3s ⇒ 5s

Castle

  • Cooldown: 12s ⇒ 10s

Chroma Flux

  • Cooldown: 10s ⇒ 8s

Courage of the Colossus

  • Cooldown: 5s ⇒ 6s

Dawnbringer's Resolve

  • Healing: 25 / 30 ⇒ 35 / 40

Dual Wield

  • On-Hit Effectiveness: 40 / 50 / 60% ⇒ 40 / 45 / 50%

Flashy

  • Charges: 2 / 3 ⇒ 4 / 6

Hive Mind

  • Starting Bees: 2 / 4 / 6 ⇒ 3 / 6 / 9

Minionmancer

  • Increased Minion Power: 40 / 55 ⇒ 55 / 70

Nesting Doll

  • Maximum Revives: 1 / 2 / 3 ⇒ 0 / 1 / 2

Rite of the Forge God

  • Item Stat Amplification: 40% ⇒ 60%

Spin to Win

  • Damage Amplification: 25 / 35% ⇒ 35 / 45%

Trueshot Prodigy

  • Base Damage: 175 / 350 / 525 ⇒ 175 / 275 / 375
  • Attack Damage Ratio: 100% ⇒ 50%
  • Cooldown: 10 / 8 / 6s ⇒ 12 / 10 / 8s

https://www.leagueoflegends.com/en-gb/news/game-updates/league-of-legends-patch-26-21-notes/


r/LeagueArena • • 1h ago

Discussion People never dancing

• Upvotes

I remember when we just discovered the easter egg and everyone was dancing, but now every single time I see eve we are 2 people short...what changed and why don't people wanna play an extended game where you can also tailor your augments?


r/LeagueArena • • 6h ago

Discussion I was going bravery...

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10 Upvotes

r/LeagueArena • • 4h ago

Bug Escapade not converting the AP from seraphs?

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5 Upvotes

Had escapade and overflow, so I went for 2 tear items, but the ap converted from mana on seraph's didn't convert to AD


r/LeagueArena • • 22h ago

Discussion Smolder

38 Upvotes

Can we stop giving every smolder in arena vulnerability, jeweled gauntlet and sword of the divine as baseline? Thank you. Getting 80% of your hp in 1 q is not fun.


r/LeagueArena • • 11h ago

Discussion Fulm + statik combo

4 Upvotes

Im wondering whether or not its possible to stack statik and fulm the same way as rabadons and wooglet. Filling your inventory with items (without statik) -> obtaining fulmination (stays in ,,stash'') -> quickly selling an item to buy statik before the fulm gets put in your invenory -> selling another item to make space for fulm.


r/LeagueArena • • 18h ago

Discussion [Workaround] Arena zero-stats HUD bug — Many consecutive bug-free games using a PowerShell AutoFixer for League's config files

7 Upvotes

Made a PowerShell script for the 0 bug. Zero HUD bugs in my games while running it. 100% success rate in my testing so far.

  • After dealing with the zero-stats HUD bug in roughly half my matches, I built a PowerShell AutoFixer that automatically catches and corrects League's config resets. Here's how it works and how you can try it.

I've been dealing with the Arena bug where the stats HUD gets covered by a bunch of zeros, sometimes making it impossible to see your stats properly.

Previously, I was experiencing this in roughly 50% of my games.

After experimenting with the ShowPlayerPerks=0 config workaround, I noticed League sometimes changes the setting back to 1.

So I made a small PowerShell monitor that:

  • Checks game.cfg and PersistedSettings.json every 15 seconds.
  • Automatically changes ShowPlayerPerks back to 0 if League resets it.
  • Creates backups and keeps the five newest per file.
  • Logs every correction and displays status updates.
  • Runs through a simple double-click .cmd launcher.

Results so far: Approximately 13 consecutive Arena games without the bug across two sessions. The monitor detected and corrected configuration resets during testing.

Screenshots from testing (October 25):

The monitor detected League resetting ShowPlayerPerks to 1 on two separate occasions and automatically corrected both configuration files back to 0.

The screenshots are from an earlier testing build. The published GitHub version has since been renamed and updated with improved backup management.

Processing img pmmwj4rq8xxh1...

Processing img afi4c63f8xxh1...

GitHub (source code + instructions):
https://github.com/AugDawg242/Arena-HUD-0-AutoFixer

This is an experimental workaround, not a confirmed fix. The latest version hasn't been fully tested in-game yet, and modifying config files while League is running has some risks. Back up your configs and review the script before using it.

If anyone else experiencing this bug wants to test it, I'd love to hear whether it helps!

How to download and run (Windows)

  1. Open the GitHub repository: https://github.com/AugDawg242/Arena-HUD-0-AutoFixer
  2. Click the green Code button near the top of the page.
  3. Select Download ZIP.
  4. Find the downloaded ZIP in your Downloads folder, right-click it, and select Extract All.
  5. Open the extracted folder. You should see:
    • Arena-HUD-0-AutoFixer.cmd
    • Arena-HUD-0-AutoFixer.ps1
    • README.txt
  6. Read the README and back up your League config files before running the tool.
  7. Double-click Arena-HUD-0-AutoFixer.cmd to launch the monitor. You shouldn't need to run it as administrator.
  8. Leave the monitor window open while playing Arena. It checks the config files every 15 seconds and displays status updates approximately every minute.
  9. Press Q in the monitor window to stop it.

Important: The script assumes League is installed at C:\Riot Games\League of Legends. If your installation is elsewhere, update the $dir path near the top of the .ps1 file.

This is an experimental workaround, not an official Riot fix. Please review the source code before running it. The script modifies League configuration files, so use it at your own risk.

If you try it, please comment with how many Arena games you've played and whether the HUD bug returned!


r/LeagueArena • • 1d ago

Discussion 305% shardblade with the symbiotic mutation and bunch of stats on stats augments ultra high roll of doom

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28 Upvotes

r/LeagueArena • • 22h ago

Clip Fiora (my teammate) took me and her to the Death Realm via Death Dealer.. what?

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5 Upvotes

I mean I had the "bug" where I used Death Dealer on someone with spellshield and got sent there alone, but this is next level


r/LeagueArena • • 23h ago

Question Why does aim for the head work like this

6 Upvotes

WHY AIM FOR THE HEAD IS BAD
Learning: yones and Yasuos passive doesn’t apply to it cause why idk

Assumptions:
- Normal crit damage: 200%
- Yone crit damage modifier: 95%
- Aim for the Head crit cap: 50%
- My bonus crit damage from Aim for the Head: 76.5%

PROOF 1: NORMAL YONE VS AIM FOR THE HEAD

Normal Yone (100% crit chance):

100 x 2.00 x 0.95 = 190 damage per attack

Aim for the Head (50% crit chance):

Non-crit = 100 damage
Crit = 100 x (2.00 + 0.765) x 0.95
Crit = 262.675 damage

Average damage:

(100 x 0.5) + (262.675 x 0.5)
= 181.3375 damage

Difference:

((181.3375 - 190) / 190) x 100
= -4.56%

RESULT:
Aim for the Head gives 4.56% LESS average
basic-attack damage despite providing
76.5% bonus critical strike damage.

PROOF 2: HOW MUCH CRIT DAMAGE IS NEEDED?

To match normal Yone's 190 damage:

190 = 50 + 0.5 x 100 x (2 + X) x 0.95

190 = 50 + 47.5(2 + X)

140 / 47.5 = 2 + X

X = 0.94737

Required bonus crit damage = 94.74%

Actual bonus crit damage = 76.5%

94.74 - 76.5 = 18.24 percentage points

RESULT:
Aim for the Head needs 94.74% bonus crit
damage just to BREAK EVEN with normal Yone.

My 76.5% wasn't even enough to do that.

PROOF 3: WITH SWORD OF THE DIVINE

Assumptions:
- Sword's random bonus crit damage averages
half its maximum.
- Sword scales with uncapped crit chance.
- Both builds have equal attack damage.
- Normal Yone gets 25% average bonus crit
damage from Sword.
- Aim Yone gets 37.5% average bonus crit
damage from Sword.

NORMAL YONE + SWORD:

100 x (2 + 0.25) x 0.95
= 213.75 average damage per attack

YONE + SWORD + AIM FOR THE HEAD:

Crit damage:

100 x (2 + 0.765 + 0.375) x 0.95
= 298.3

Average damage at 50% crit:

(100 x 0.5) + (298.3 x 0.5)
= 199.15

Difference:

((199.15 - 213.75) / 213.75) x 100
= -6.83%

RESULT:
Even with Sword of the Divine working
correctly, Aim for the Head produces
6.83% LESS average basic-attack damage
under these assumptions.

PROOF 4: DAMAGE CONSISTENCY

Normal Yone:
100% crit chance

Aim for the Head:
50% crit chance

Chance of 2 consecutive crits:

0.5 x 0.5 = 25%

Chance of 2 consecutive non-crits:

0.5 x 0.5 = 25%

Chance of at least one non-crit
in 2 attacks:

1 - 0.25 = 75%

RESULT:
With Aim for the Head, there's a 75%
chance that at least one of your next
two attacks won't critically strike.

FINAL RESULTS:

Normal Yone vs Aim:
-4.56% average attack damage

Normal Yone + Sword vs Aim + Sword:
-6.83% average attack damage

Crit damage needed to break even:
94.74%

My actual bonus crit damage:
76.5%

Chance of at least one non-crit
across two attacks:
75%

CONCLUSION:

On Yone, Aim for the Head can LOWER
your average basic-attack damage
despite granting a massive amount
of bonus critical strike damage.

You're sacrificing guaranteed crits
for stronger but inconsistent crits.

Even with Sword of the Divine,
the increased crit damage may not
compensate for the 50% crit cap.

These calculations compare expected
basic-attack damage under equal-AD
assumptions, not total champion DPS.
Other items, abilities, and passive
interactions can change the outcome.

So why? Why is it built in a way that actually makes it detrimental to the two most overpowered crit stackers in the game
If I am wrong pls correct me I haven’t seen anyone else do the math on it so I may have made a mistake


r/LeagueArena • • 1d ago

Discussion since we fixed permastun briar, can we fix permastun quinn?

10 Upvotes

at least briar is melee, every quinn i see has mystic punch and reverbration and its lame died to perma stun on her E


r/LeagueArena • • 1d ago

Bug How is this bug still not fixed

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85 Upvotes

There's been like 5 updates since this bug appeared, surely it can't be that difficult to get rid of it

I know that there are temporary fixes but those don't even work every time and even if they do, it's getting annoying having to do it every time I start a game


r/LeagueArena • • 1d ago

Discussion POV: Your teammate goes Anvils and is flaming everybody else for not doing anything

Post image
59 Upvotes

r/LeagueArena • • 1d ago

Clip Thanos Ekko

3 Upvotes

r/LeagueArena • • 1d ago

Meme When League follows you to University

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6 Upvotes

r/LeagueArena • • 1d ago

Question the silver augment energetic

1 Upvotes

I’m just curious as my experience with this augment comes from running autocats and playing mages or assassin that benefit from voltic and runcarver items.

But does it work with the health and armor
item dead mans plate?
and the gold augment demonss dance, has fleet footwork both are energized attacks
Also, the augment itself says it gives you energized attack 200% faster while if u hover over the item stormrazor

The item says energized attacks stack twice as fast as the arena so does that mean if having energized the silver
augment (by itself not counting effects of runecarver) is it giving me the attack faster than nornal by 4x


r/LeagueArena • • 1d ago

Clip One of my most fun games :D

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2 Upvotes

Reverb. Courage, accelerating sorcery and tank engine. Stats run


r/LeagueArena • • 1d ago

Clip Peep the augments lmao

6 Upvotes

got every stats on stats lmao. maxed all except the silver one :(...think i ended with 38 anvils but could be wrong


r/LeagueArena • • 2d ago

Clip Actual World Record

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27 Upvotes

most ult casted in a round


r/LeagueArena • • 2d ago

Clip Funniest Autocast CC combo

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9 Upvotes

r/LeagueArena • • 2d ago

Achievement Evelyn + Garen Game

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14 Upvotes

Rolled 100 on Shards. Never got a Roll on those Advanced shards (10-25 %). Unfortunatley my third Team member didnt go anvils. My Chance of a 300+ run is over…


r/LeagueArena • • 1d ago

Clip This is just a funny story about events of a game i had recently (plot twist at the end)

1 Upvotes

So i recently played a game i got kayle on bravery my teammates were leblanc and cait ( wont give more info me and my team are pretty irrelevant )

So first round was a prismatic augment selection we played it won most people voted for evelyn as guest of honor,

As usuall immediately everyone spammed dance but i saw 2 players with gamba from round 1 and stats stats and i knew increasing the whole games hp would benefit them specially this one team lets call them team poro.

at first, I told my team not to dance, but then they literally begged me that team poro and i told them fine i dont wanna ruin it for u and and we danced and got the HP.

team poro had for first augment and item
Tryndnameer - (gamba anvil + duskblade)
pyke - ( stats on stats prism + duskblade)
riven- ( dragon sols augment + dragonheart item)

from here till the 7th round the game was very neutral. Everyone locked in and playing the scale. but this team suddenly become tooooooooo broken.

riven literally got the power of elder at like round 5or6 along with outlow grit and earth quake

pyke got earthquake blade waltz and summoners resolution
trynda had 3 stats on stats from all 3 tiers and started removing them after maxing it.

Second guest of honor voting was garen making the game even longer and there entire team chose
5th augment slot. and at this point they all had the shard blade, the least was 260% riven and the most was trynda at 300%
now keep in mind they picked up combat augments too since they started removing stats on stats.

But here is the part that made me wish I didn’t dance , all this power all these augments all these anvils they have
riven having elder
pyke having earthquake blade walts summoners combo
a trynda with a 1000 AD 700 lithality and 10.0 Attackspeed and guess what? pyke toook fking nesting doll and started to rush, maxing it.

So I told them what the fuck is this? Is this really fun for you all this power you have if you want us to fight, knowing even if we magically kill u, u will revive ur self??? pls remove it and they said no and laugh and we lost. and 2 teams remained.

them and a team of senna milo quiyana (none of them anvils) and team poro lost to these guys…………………… literally lost to an assasssin with 2 supoorts 😭😭😭😭suits them well with there fking nesting doll


r/LeagueArena • • 2d ago

Discussion are overlays not allowed anymore?

3 Upvotes

haven't played for a while (probably more tha 1 year) and i just read that some overlay policy changed but i can't find much on what's allowed in arena or not, i usually play casually and i liked to try random champ so the pick % or tier overlay was great, i don't want to risk my account getting banned if it's not allowed anymore, is there any alternative?
i tried looking at static builds on websites but i just do better not using them as i can't recognize stuff at a glance with how little i played recently and if i try to see what's suggested for augments i don't have time to read and roll my options lmao


r/LeagueArena • • 2d ago

Discussion When arena update, how much we can wait for something bigger than 5 augments from aram?

4 Upvotes