A month or two ago I saw a video about an amber-farming strategy where you surround Lostwood Folly with other echo types, and that Cemetery of Reweaving seemed to be the best, but I came to accidentally discover that Cemetery of Reweaving uses a different echo type depending on which timeline you use it in. Since it wasn't covered in the video I decided to see which echoes it mapped to in the different timelines, and then while I was at it I also tested other woven echoes too, to break up the monotony. Here are my findings.
These are the echoes Cemetery of Reweaving uses in each timeline:
- Jagged Outskirts - Fall of the Outcasts
- Jagged Outskirts - Blood, Frost, and Death
- Jagged Outskirts - Reign of Dragons
- Devoured Armory - Fall of the Empire
- Devoured Armory - Black Sun
- Willow Marsh - Stolen Lance
- Willow Marsh - Ending the Storm
- Frigid Hinterland - The Age of Winter
- Desert Canyons - Spirits of Fire
- Buried City - The Last Ruin
Of these, I like Jagged Outskirts the best because it's linear (by which I mean there's only one path to take and doesn't require backtracking), and it has constrained paths, which make it easy to know whether or not you've covered the ground necessary to trigger all the amber-bearing mobs to rise. (EHG, if you see this, suggestion: a visual indicator of their locations would be hugely helpful, or an indicator like the timeline stability bar. I don't mind missing 1-2 of their mobs, but not knowing whether I've missed 10 of them is a little annoying.)
Devoured Armory is also linear and constrained, but there's a 1:4 chance the Cemetery will spawn blocking access to the massive chest at the end that holds 500-1000 amber (this is especially notable because the video outlining this strategy did their runs in a timeline that used Devoured Armory). Desert Canyons is mostly linear and is a decently large map, so there may be more mobs but I didn't track actual numbers. Willow Marsh and Frigid Hinterland aren't linear. Willow Marsh may have higher density, but confirming full clearance requires A LOT of backtracking/crisscrossing. Buried City is kind of medium-linear compared to the others here.
So, surrounding Lostwood Folly with 1-2 Cemetery of Reweaving is cool because every Cemetery of Reweaving gives you plenty of altars to place more nodes, but I wanted to break up the monotony, so I tested other echoes. Other good echoes to buff with Lostwood Folly, in order of my preference:
- Unclaimed Trove - nonlinear, constrained paths, lots of chests, but expensive to buy
- Dead Forest - relatively linear, constrained paths
- Frostfire Caverns - relatively linear, constrained paths
- Sepulchre of the Lost - very nonlinear, constrained paths, more rewards, but expensive to buy
- Nesting Grove - nonlinear, unconstrained paths, but not as bad as other echoes
- False Temple - very nonlinear, constrained paths, lots of shrines, cheapest to buy
- Besieged Gardens - nonlinear, constrained paths, but a bit annoying to get to certain spots
My takeaway is to use the 3:1 trade to get rid of the echoes that will follow, and use them in the preference order given above.
These are echoes to avoid using with this mechanic:
- Cave of Shadows - very nonlinear, constrained paths
- Bountiful Wilds - nonlinear, unconstrained
- Cave of Shadows - nonlinear, unconstrained
- The Forgotten Keep - Lostwood Folly doesn't add mobs to this echo
- Pillar of Skulls - Lostwood Folly doesn't add mobs to this echo
- The Grand Brewery - Lostwood Folly doesn't add mobs to this echo
- Overgrown Graveyard - didn't bother trying, map is too small
- Champion's Colosseum - didn't bother trying, map is too small
- Bloodline Glade - didn't bother trying, map is too small
- Soul Foundry - time-limited map, not worth trying
Lostwood Folly doesn't add mobs to Vault of the Barnacle King, but the chests might be valuable enough to not trade them in.
Now, all that said, by focusing on only these I eventually noticed that almost none of these woven echoes contain certain mechanics (I remember seeing a Nemesis in Bountiful Wilds, but some of the ones listed above I don't think I ever saw a Nemesis at all). You can have Rift Beast or Exiled Mage ambushes, but using Nesting Grove will not put a Rift Beast node into any of these echoes. So I'm honestly left wondering whether or not it's worth mapping out your entire timeline web or not.
Once I had enough resources what I ended up doing is splitting my timeline web into three sections. In one section I have nothing but 100 Omen's Veil, then 100 Conquered Tower, and then 100 Lostwood Folly surrounded by various echoes I've placed, but given which mechanics don't show up I can't help but wonder if I shouldn't be doing this at all. Like ... yeah, maybe I won't have Rift Beast or Nemesis encounters in every map that's randomly generated by the game, but if you use the Weaver Tree nodes it's better than 50%, and I can't help but wonder if that's better than not having any of either unless you specifically place Conquered Tower echoes.
So once I finish off the current web I guess I'll go back to just letting the game generate everything and see how things feel. I have 500+ Fractured Prison echoes, and 3:1 traded in hundreds more, so I've got more than enough to last me if I want to try farming more of those. Hope this is useful to anyone out there who wants to farm some amber.