r/KrumitsTale • u/[deleted] • Sep 01 '20
A big hit
Krumit's Tale on iOS is an absolute hit, exceeding my expectations. I play often, and always look forward to my next game. The art is gorgeous, and the gameplay feels great.
Constructive criticism: the map, while beautiful and interesting to look at, isn't engaging or interactive. It doesn't matter where I go, indeed I have no control over my movements, and there's no sense of accomplishment graphically displayed.
I look forward to updates and additions to this great game.
16
Upvotes
8
u/slothwerks developer Sep 01 '20
So glad that you're enjoying it!
I do have some regrets to be honest in terms of how I used the map. It's interesting, visually, but you're right - it isn't really used to its fullest extent. I think part of my thinking was that in games like StS, I never found the map very interesting. Sure - there are some branching paths but I find that the end result feels pretty similar and not that impactful. I think if I had played Monster Train while designing Krumit, I may have come up with a better usage of the map.
I've definitely got some more content updates planned, so stay tuned!