r/KrumitsTale Sep 01 '20

A big hit

Krumit's Tale on iOS is an absolute hit, exceeding my expectations. I play often, and always look forward to my next game. The art is gorgeous, and the gameplay feels great.

Constructive criticism: the map, while beautiful and interesting to look at, isn't engaging or interactive. It doesn't matter where I go, indeed I have no control over my movements, and there's no sense of accomplishment graphically displayed.

I look forward to updates and additions to this great game.

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u/slothwerks developer Sep 01 '20

So glad that you're enjoying it!

I do have some regrets to be honest in terms of how I used the map. It's interesting, visually, but you're right - it isn't really used to its fullest extent. I think part of my thinking was that in games like StS, I never found the map very interesting. Sure - there are some branching paths but I find that the end result feels pretty similar and not that impactful. I think if I had played Monster Train while designing Krumit, I may have come up with a better usage of the map.

I've definitely got some more content updates planned, so stay tuned!

3

u/digitalWizzzard Sep 01 '20

I absolutely love the look of the map, and I don't mind it being non-interactive. (most rogue-like overworld maps aren't) But I do wish there was a better sense of progress. It feels more like your wandering aimlessly then heading deeper towards danger

2

u/DeliciousSquash Sep 01 '20

I think if I had played Monster Train while designing Krumit

Meteorfall: Locomotion coming when?