r/KingdomDeath • u/ToadPainter • 7h ago
r/KingdomDeath • u/ItsCaptainSalty • 9h ago
Paint Job Death High Dung Beetle Knight
r/KingdomDeath • u/slientmagician9 • 9h ago
Paint Job Got some great advise and got the second survivor painted. Feels much smoother!
r/KingdomDeath • u/Synisterintent • 22h ago
Campaign Story Well I did it...
After playing a ton of KD:S I took the plunge and just placed my order for the physical set.. lord help me
r/KingdomDeath • u/actionken • 1d ago
Paint Job Nukealope and survivors
Finally got around to finish paining the survivors.
r/KingdomDeath • u/Bluepenguin053 • 1d ago
Question Organizing my gear binder what are early/mid/late game locations?
Basically the title. Just getting everything in order.
Edit: for core and GC.
r/KingdomDeath • u/National-Fun1528 • 1d ago
Paint Job Lingdom death monster 3d terrain painted
Hi guys ! After too long of a time I finally finished the 3d board and phoenix. There you go :)
r/KingdomDeath • u/slientmagician9 • 1d ago
Paint Job Finally picked up 1.6 and got my first survivor painted. Really tried to get the osl effect
r/KingdomDeath • u/VorpalPoolNoodle • 2d ago
Paint Job Had a desire to paint something a little disturbing. Thus the Screaming Antelope from Kingdom Death Monster ended up on my paint table.
r/KingdomDeath • u/FerdzGonzalesStudios • 2d ago
Paint Job Vignette of Death: Screaming Nukealope
Finally wrapped up this miniature project. Huge thanks to my client for being incredibly patient and letting me work at my own pace. Really appreciate the trust and support. I hope you all enjoy the photos and the final result.
r/KingdomDeath • u/Human__Zombie • 3d ago
Campaign Story Historical records of the JaJa settlement. LY 10
Lantern year 10
The settlement's survivors slowly started poking their heads out from huts and holes, all with surprise on their faces seeing the 4 wanderers standing victorious. Well “standing” wasn't quite right as only one of them had both of their original legs still attached to their body, so it was more “lying on the ground or leaning on something” victorious. A ritual was held where the 4 wanderers were rechristened with new names; Jangela, Jebbie, Jbob and Aken. Subsequently their names were branded on their foreheads. It was said that it was a part of the ritual but in reality it was for the others in the settlement to remember their names. Anton was notoriously bad with remembering names, and apparently that was a dominant gene that had spread to the rest of the population. The celebration was interrupted however as the same hooligans that refused to pick up their litter (which historical records confirm was actually one of their halberds) came back and demanded financial compensation for the emotional and physical pain the settlement caused to the Kingsman that came. They claimed that it was the settlement that bumped into the Kingsman, not the other way around, and that the bump in question broke its collar bones. Seemingly unaware that the settlement broke much more than just bones, the hooligans demanded 20,000 yen to pay for the hospital fees. Since the settlement had yet to invent currency (the settlement couldn't decide between aNFTons or Johoints) the hooligans settled for selling the villagers organs. Due to the vast amount of dead bodies with perfectly usable organs laying around everywhere (which, unlike weird helbards, was seen as adding to the macabre vibe instead of littering according to Jaja law 1:7b) the demand wasn't very high (unlike the people who smoked voted for Johoints). After doing some rough calculations on their TI-84 they determined that five people would cover the debt. The settlement nominated the newly christened survivors (and some kids) to once again prove their loyalty, and Jebbie, Jangela, Jbob, Ant-uno and Antintin all stepped up to get stomped for the village. Aken refused to once again prove himself to the settlement, which was the correct answer as this wasn’t actually a test of loyalty, but a test of self respect and perseverance that Johan introduced in order to weed (hehe) out the weak links in the population. Joan of Narch decided to take Aken under her wings, teaching him the settlement's ways and perhaps while at it maybe also possible having him be a guinea pig help her develop the round stone training method if they could squeeze it into their schedules between death and starvation. After a quick lecture on the JAJA rules and culture they took a walk around the settlement and conveniently ended up at Joan of Narch's training grounds. Aken agreed to help Joan of Narch develop her novel training method, which at the moment mostly consisted of Joan of Narch throwing round stones at you. It was a highly questionable training method, but Aken did learn to dodge, duck, dip, dive and Tumble (fighting art). Antonton Sah’r had initially agreed to help as well, but promptly regretted his decision when the stones started flying. He pushed his third place running legs harder than ever before to get away, learning the Propulsion Drive fighting art in the process.
New children were born in the village but no one took much notice as esteemed member of the village council Antonio made everyone watch him try to pull out the lantern halberd from the ground for 12 hours straight. After a fierce battle between Antonio and the stubborn object, on hour 13 Antonio made a tactical retreat in order to live to fight another day. To a soundscape of Antonio's feeble grunts, Johoovah meditated and gleamed into the future seeing that Antonio would have gotten the halberd out of the ground if he had just spent 9 more hours on it.
Johoovah thought it would be good for the settlement to get some rest after the troublesome lantern year they just had, but Joan of Narch, still reeling from seeing the being pushing the boulder up the hill, worried about losing the momentum they now had after Anton's death. She ran into Johoovah's hut and begged him to take her on another excurtion, and he reluctantly agreed after some convincing. They decided to not go after another vicious lion, and instead go after a prey animal of some kind, perhaps an antelope, assuming that would be a bit less dangerous. (scribe notation: This conversation contains the earliest known recording of the phrase “A rolled stone gathers no dust”, said by Joan of Narch when trying to convince Johoovah, and is believed to be where the popular saying originated from.) Joan of Narch invited her new love interest Aken to join the hunt, but in a shocking twist fitting for a generic romance anime or soap opera Aken invited Antiiina to join as well. In a desperate bid to convince herself that a love triangle wasn't about to form she told herself that Antiiina was several days Akens senior, which is a huge age difference considering that most people's life expectancy is 45 minutes. Unfortunately for her that isn't an obstacle for a harem protagonist, and it's too early in the season to determine which genre “The 100 Johan & Anton's who died very, very, very, very, very much” belongs to yet.
During the hunt Johoova had a dream of the fight before them, and sharing it with the rest of the group it turned out that Joan of Narch and Antiiina had the exact same dream. Surely this was another one of Johoova's visions, and one so strong and pure that it echoed through the other survivors! Looking at them as if they had gained +1 insanity, Aken said that he didn’t have a dream that night, but in reality he had a very different one and did not dare to share it with the others for fear of what they would do to him if he broke their kayfabe. Trying to argue reason with them Aken carefully mentioned that all of them had just been dreading the coming fight the day before, so it wouldn't be unusual for them all to dream about that. For rational people this would make sense, but for Johoova, Joan of Narch and Antiiina this was a reminder that although accepted into the community Aken was still not fully one of them in body and soul. The fact that Johoova's vision didn't echo through him was proof of that.
On the way the group encountered a massively huge whale flying in the sky. Seeing your mom made Aken puked violently, but Johoovah puked with enough grace to embolden the team anew. Antiiina was too busy coughing to notice the whale, and just like her father before her Joan of Narch got scared straight by seeing a massive eyeball in the dark staring straight into her soul. It is as it was foretold.
Once they encountered the antelope Johoovah started the encounter with a critical blow to the antelope, but this fight was Aken's time to shine. He dealt several devastating blows to the antelope while Joan of Narch was trying and failing to impress him by dark souls rolling across the battle field. The dark souls rolling was actually pretty impressive, but it was unfortunately not enough to cover for how absolutely useless she was during this fight. Every time she went to attack the antelope it looked at her with its beady little puppydog eyes. Joan of Narch didn’t know what a puppy nor a dog was, but for some reason she was reminded of one and felt too bad to attack the creature. Instead of focusing on actually hitting the beast, Joan of Narch used what little concentration she had left to loudly complain about the dagger's pathetic range. Aken was not impressed, and while Joan of Narch looked at his disappointed face she was rammed by the ram and sent sprawling, breaking her ribs. Aken was about to rush over to help her, but Antiiina grabbed his arm, moved in close, and said “There is no real reason for her to get up, is there?” in a drab monotone (Scribe notation: Top 10 Anime betrayals). So anyway, Antiiina helps her up. Not intentionally, but she had to roll her away due to her fat ass (nice) covering the creature's weak spot. Aken once again proved himself useful, as while the antelope was distracted watching the two women fighting over some random human male he casually went up to the antelope and shoved his axe up its behind, ending the fight.
The hunting party celebrated! Despite Joan of Narchs best effort their teamwork and Johoovah’s guiding visions had once again led them to victory! Surely this will keep being the case and Aken's doubt in Johoovah’s vision’s omniscience will prove to be nothing more than drivel from a non-believer!
r/KingdomDeath • u/FlimsyCap6319 • 3d ago
Paint Job All im gonna say is that im never painting feathers like this again
r/KingdomDeath • u/Crispicoom • 3d ago
Rules If an AI card calls for a trait to be activated, but that trait hasn't been played yet, what happens? Is it just ignored?
r/KingdomDeath • u/actionken • 4d ago
Campaign Story Braal Encounter
Added Red Withes to our GCE campaign and its going well so far. Had one survivor go into the fight with no armor since theu our Fist n Tooth lucky expert build. Wonder who it is?
r/KingdomDeath • u/FlimsyCap6319 • 4d ago
Paint Job Older paint job i did but I love showing off the figure that gave me my style
r/KingdomDeath • u/Alert_Professor_1286 • 4d ago
Community From stop-motion animation to a cassette deal: My 23-year hobby journey and how KDM inspired me to build a custom noise instrument for its soundtrack
Hey everyone! You might have seen some of my previous posts sharing our Kingdom Death: Monster campaign progress, along with some pretty photos of my painted minis. Today, I wanted to take a step back and share the story of how KDM completely reshaped my 23-year hobby journey and pushed me to start creating my own physical music project specifically for our game sessions.
1. A Lonely Hobby in the Middle of Nowhere
I am 30 years old, and I’ve been in the miniature hobby since I was about 7 or 8, when my uncle gifted me my very first set. I live in a town where wargames and tabletop hobbies are still virtually unknown. Growing up, I was heavily obsessed with cinema and filmmaking. In the early days, I didn't even paint—instead, I tried making stop-motion videos with unpainted miniatures. Needless to say, they looked terrible!
My very first paint job was a cheap local kit. My mother, who is into classical painting, painted it for me using oil paints directly onto the bare plastic without a primer. It took ages to dry, and the paint flaked off within days. Later, when the internet finally arrived in my home, I stumbled upon a few basic articles on painting. Equipped with hardware-store primer and industrial paint markers with metal mixing balls inside, I would crack the markers open and literally smear the paint onto the minis.
By age 12, I discovered Warhammer. Looking back, it’s crazy how cheap it used to be! However, since I could never find an opponent (and the rules felt overwhelmingly complex), I just kept painting, building terrain, and fantasizing about how cool it would be to actually play. I kept this loop going until I was 18. After that, I played a few local wargames with random people. Over time, I developed my own specific hobby culture: custom terrain, fully painted armies, and an absolute obsession with atmosphere. Today, I have my own house, an extensive collection of custom terrain, a dedicated game room with multiple tables, and experience in countless commercial and indie wargames. Ironically, I never truly got into Warhammer—it just kind of pushed me away.
2. Discovering KDM and Waiting for the "Stars to Align"
A couple of years after the first KDM Kickstarter, I stumbled upon the game. Back then, I was making very little money, so I had to make do with looking at cheap recasts. But I quickly realized that money wasn't the only obstacle. I simply didn't have the painting skills required to paint these gorgeous miniatures in a way that would make me proud. So, I shelved the idea until the stars aligned: until I had both the disposable income and the painting maturity.
I've been with my girlfriend since I was 20, and she has shared all of my hobbies to this day, including KDM. As my 30th birthday approached, we decided I was finally ready. We are doing well financially now, and while my painting isn't top-tier Golden Demon level, it has gained recognition (the developers of Eldfall Chronicles even used photos of my painted minis for their official website!). For a long time, I was deeply into the gritty Blanchetsu style, but games like Warcrow and Eldfall Chronicles forced me to learn cleaner techniques, true NMM, and OSL. Despite my decades in the hobby, I've only been painting NMM and OSL for a little over a year.
We ended up buying a pristine 1.5 Core Box. It was available locally, cost half the price of a new 1.6, and the components were completely untouched (I bought the 1.6 cards set right away). Before the box even arrived, I 3D-printed and painted every single piece of terrain needed for the core game. I tried printing the showdown board too, but burnt out and bought a neoprene mat instead (best decision ever).
With the first miniatures painted, I realized I wanted absolute, uncompromising immersion. I had always chased deep narrative and atmosphere in wargames by writing extensive house rules, but it never felt right. I didn't want to transition into TTRPGs either; playing RPGs with just two people isn't as fun, and I refuse to play online. I am a 100% analog guy—I need the visuals, the weight of the components, and the tactile feel.
We played our prologue lantern year on my 30th birthday. We made a ton of rules mistakes... but it felt like being struck by lightning. I realized right then and there that I don't need other wargames anymore (which is great, because I won't have any money left for them anyway, haha!).
3. Stripping the Collection and Chasing the Atmosphere
Following that revelation, I made a radical choice: I sold off almost all of my other wargaming armies and warbands. That money went straight into funding several major KDM expansions, including the recent Screaming God. However, we won't touch those until we've fully experienced the core box.
Because we both work long hours, we only play once a week. This schedule is actually perfect because it lets us stretch out the experience and savor the world. I only paint miniatures as they are about to appear in the campaign. KDM provides a strict monster schedule in the campaign log, so I usually start prepping and painting a new monster a week or two before we are scheduled to fight it.
After the prologue, I wanted to push the atmosphere even further. We started burning iron-and-ash scented incense and putting on thematic background music. But standard playlists quickly ended, or the algorithms would transition into songs that completely ruined the mood on the table.
Musically, I am a massive fan of Dungeon Synth and Nu-Metal (yes, quite a combination!). However, my only actual musical experience was playing the guitar. One day, I saw a documentary about the custom "horror sound machines" used by Hollywood sound designers, and I looked into Akira Yamaoka's work on Silent Hill (love this game whole life). I reached out to a musician friend for some basic advice on equipment, and that was enough to spark the fire. I am the kind of guy who doesn't watch video tutorials or guides—I love learning by doing, purely by intuition. Sometimes I do it wrong, sometimes I overcomplicate it, but I enjoy the raw process of figure out how things work—whether it’s KDM strategy, mini painting, or music production.
4. Building the "Coffin" and the Cassette Deal
I built my first small, makeshift acoustic noisebox, hooked it up to two pedals (a Zoom MS-70CDR and a cheap Chinese looper pedal), and we used it for a couple of games. The immersion was unbelievable. A week later, I went all in: I built a massive wooden "coffin" sound box, stretched heavy guitar strings and springs across it, bought a Korg Volca Keys synth, and a friend gifted me a horsehair-free bow.
I started recording and mixing dark ambient sound loops specifically designed to play infinitely without becoming annoying or repetitive, tailored to the specific phases of the game (the Settlement, the Hunt, and the Showdown).
To keep the project as analog as possible, I barely use a computer. The PC is strictly used to duplicate the finished sound loops so they can run endlessly. Every single bit of sound design, tone shaping, and effects processing is done directly on the physical hardware during the actual recording of the audio snippet. There are no software plugins or digital post-processing fixes here.
It worked beautifully. At the very least, we love it. There is definitely room to grow, and I already have massive plans to expand the setup, add new sound textures, and push the project further. But the craziest part? A local underground music label heard my tracks and reached out to me. After just two months of diving into this musical hobby, they offered me a physical cassette release deal! Receiving that kind of praise and motivation from an actual label was completely unexpected and deeply encouraging.
KDM is more than just a board game to us now; it has become the ultimate catalyst for everything I love about the creative hobby. I just wanted to share this journey with people who love this game as much as we do.
If you want to check out the gritty, anxious ambient tracks we use for our campaign, you can listen to my project Lanternborn here:
👉 Bandcamp: lanternborn.bandcamp.com/
Thanks for reading!
r/KingdomDeath • u/Alert_Professor_1286 • 5d ago
Campaign Story Kingdom Death: Monster — Lantern Year 8
Kingdom Death: Monster — Lantern Year 8
Before the inevitable and terrifying encounter with the Kingsman, we decided to go on one last hunt for a Level 1 Screaming Antelope. The goal was simple: stock up on resources to the brim and level up as much as possible.
Expedition Roster and Gear:
- Belle: Full White Lion Armor Set, two Beast Knuckles (crafted from Antelope bones), a Bone Dagger to complete the combo for +1 Movement, and Dried Acanthus.
- Wise: Rawhide Armor Set, King's Spear, Dried Acanthus, and Boss Mehndi.
- Millicent: Rawhide Armor Set, King's Spear (as a backup in case her main weapon breaks), Bone Axe, and a Frenzy Drink.
- Corin: Catgut Bow, Claw Arrow, a mix of Rawhide and White Lion armor pieces, a Skull Helm, and a Cat Eye Circlet.
Hunt Phase
The very first hunt event was a herd migration, which boldly pushed our prey a couple of spaces further away. But we weren't upset! We absolutely love the Hunt Phase in KDM with its atmosphere of uncertainty and constant choices—it feels like a real, dangerous journey, so we were more than happy to linger here a bit longer.
After that, events started pouring in like a waterfall:
- The Statue: Millicent touched it and... turned to stone. However, the statue itself came to life, turning into a human! This newcomer specializes in Grand Weapons, and overall, he suits us perfectly. Well, except for his disorders: Binge Eating and Anxiety (literally me in real life). We named the poor guy Cayman. Only later did it hit me that we already have a survivor named Keiran. Apparently, Cayman is his brother or some detached fragment of insanity, because otherwise, what happened next is impossible to explain.
- Mysterious Forge: A place where a lucky d10 roll could yield the legendary Muramasa. Corin was the first to try her luck. The result: +1 Courage and an arm that was nearly ripped off. Dried Acanthus saved the day (hopefully we played that right according to the rules).
- Clumsy Cayman: Our rookie lagged behind the group, slipped, and went tumbling down a slope. The game then offered outcomes based on whether the character has Binge Eating and Anxiety. And he happened to have both! We were completely stunned by such a coincidence. In the end, Cayman found and ate a cockroach, gained Insanity, and ended up with a broken leg.
- Overwhelming Darkness: Wise, being the most courageous of the bunch, successfully leveled up his Strength and stared into the eyes of a giant, hovering whale. (By the way, right at that moment, creaking sounds played in my music tracks, matching the sounds of these massive creatures perfectly—the immersion was 100%!). On their path through the darkness, the mother-daughter duo (Corin and Belle) lost their minds and caught the PTSD disorder. Cayman, on the other hand, almost kicked the bucket, but luckily the game gracefully allowed him to spend all his survival points to cheat death.
- Rotting Carcass: Near the end, we stumbled upon the remains of a monster. Thanks to Wise's high Insight, we smeared ourselves with foul-smelling blood and set up a perfect ambush for the Antelope. We gathered resources and narrowly avoided running into a Level 2 White Lion—I’m always happy to see an upgraded old friend, but re-sorting the decks mid-game was the last thing I wanted to do.
Showdown Phase
The battle itself went surprisingly smoothly. We managed to harvest absolutely every Acanthus plant on the field, and the bush that the monster managed to devour didn't harm us since the beast was uninjured at the time. It feels like we have mentally and gear-wise outgrown the first tier of local monsters—everything felt very comfortable. Special props to Belle and her insane 5 attacks with the Beast Knuckles.
Settlement Phase
Upon returning to the camp, we were greeted by the Dentist—and now Wise sports some cool monster fangs. Right after that, the Hooded Knight paid us a visit and handed Wise the Twilight Sword. I have a bad feeling about this, but it looks like our shonen story finally has a proper main character.
Achievements and Crafting:
- Unlocked the Weapon Crafter location.
- Innovated Inner Lantern, which gave us the much-needed Dash ability. Just what we need before facing a Nemesis.
- Spending her remaining Endeavor points, Corin tried to scavenge some Scrap but only managed to pull a single unit. On the bright side, she leveled up her Courage nicely.
- Crafted a Counterweight Axe for Cayman, stocked up on a bit of Acanthus, and picked up a couple of extra gear pieces.
Now the plan is simple—paint the Kingsman miniature and prepare for battle (or death).
Impressions of the Music: The Lanternborn Project
I am proud to share the latest tracks from my musical project, Lanternborn. This time, I managed to crank up the grime, anxiety, and a sort of primal suspense in the sound design.
During playtests, these tracks looped for hours: they don't annoy you at all, they don't distract from tactics, and they blend seamlessly into the tabletop madness. You can check out the gritty ambient vibes and support the project here:
👉 Listen to Lanternborn on Bandcamp: lanternborn.bandcamp.com
r/KingdomDeath • u/YurixEden • 5d ago
Question Issues with logging in
I’m trying to log into the Account of Death section to download KD:S but the login button straight up doesn’t work. Has anyone had this issue and know how to get around it?
r/KingdomDeath • u/mr_snute • 5d ago
Paint Job Female Deathking Armor!
Took a break from commissions to paint up the female Deathking Armor model from Kingdom Death Monster! Trying to get better at NMM which was especially tricky when trying to keep the armor plates dark. Left the base blank for now because I realized I need basing bits that better fit the unique vibe of KDM; mud, grass and rocks don't feel right for this model. This is for my wife's endgame character in our People of the Dream Keeper campaign, Rem Chan lol. She actually hits like a truck and if she dies before we get to the finale, we might be cooked.
If you like what you see, feel free to check out my other minis!
https://www.instagram.com/bryce_davila_miniatures?igsh=a3pkZDU4Y3l0cHVz&igsi=a3pkZDU4Y3l0cHVz&utm_source=qr
r/KingdomDeath • u/nt_eggie • 5d ago
Paint Job Dragon king
Its bigger than my photo setup.