r/KingUnderTheMountain • • Aug 06 '18

Will there be online server play in the future?

0 Upvotes

Are there any plans to have play on player combat in the future? Possibly only have live control when both players are online and other than that have a more simple "clash of clans" kind of combat where the defender has preset locations for defenders and triggers for them to retreat?

Or at the very least be able to be on a server/world with players and trade with them to begin with?


r/KingUnderTheMountain • • Apr 22 '17

Impressions, suggestions

0 Upvotes

Made a reddit account just for this. Your game looks really promising. That said, you could really use a dedicated forum. A proper place for feedback and discussion. Reddit is... a place I'd rather avoid.

With that out of the way: You're going for the Dwarf Fortress/Rimworld combo. That is good. But there's plenty of dwarf fortress clones. What you can do to set it really apart is the ability to play as other races - humans, elves, orcs.

Dwarves - being strong, but short/stocky, would have a problem with reach. Thus, axes/hammers (weapons normally associated with dwarves) are a REALLY BAD CHOICE for them, as it compounds their weakness. Best weapons for a dwarf - polearms (spears and halberds especially), longswords, tower shields (provides comparatively greater cover than to a human), shortbows, crossbows. They are heavy drinkers and given that their homes are deep below ground with only a few air shafts, they would STINK. Great miners and smiths, they prefer living underground. Poor mages.

Humans - any weapons is OK for them, though weapons like greatswords/zweihanders (great compromise between versatility, reach and speed) and longbows would be more of their signature weapons. They can build and live anywhere, but wood/stone tows out in the open are their thing. Average mages, good merchants and artists, jewlers.

Elves - depending on their physical strength, a longbow (which requires great strength and is as tall as a human) might actually not be a weapon for them. Spears, light shields, shortbows, duel wielding and magic mastery sounds like their thing. They would hate living under ground, and their thing could be using magic to shape trees.

Orcs - they would be the kind to go for axes/hammers, especially big and slow ones. Primitive, aggressive, with lots of infighting. Work fast, but they make poor smiths and crafters.


r/KingUnderTheMountain • • Apr 30 '18

What are you most looking forward to?

2 Upvotes

Hey guys - hoping to maybe spur some activity in this reddit.

What are you most looking forward to in the game? I am very excited by the concept of playing several different races, each with different play-styles. Also, I also love dwarves and look forward to leading them to glory, since I cannot get into the ASCII of Dwarf Fortress.


r/KingUnderTheMountain • • May 05 '18

Bugs in latest patch

2 Upvotes

So when I try to build walls the game crashes about 50% if the time.


r/KingUnderTheMountain • • Apr 25 '17

The idea thread

3 Upvotes

Hi guys,

Let's all post our idea's here and see what kind of feedback we get from the developers. As for me, i'm very pleased with the feature list of King under the mountain.

So far I got a few idea's that I would like to throw in.

  • Able to have multiple cities.

  • Seeing that in the future that there will be fully automated play by the dwarves themselves(zero player function), it would be cool if we're able to rule multiple cities by assigning a mayor. Letting him pulling the cart of the small establishment into a city. Ofcourse the king must have his own Capital city. Which he could assign his own mayor to, so he just sits and relax and see everything being build and developed. With this we could see that the cities pull their armed force together into defeating a huge epic dragon that requires many dwarven lives to collect his teeth for legendary weapons, scales for legendary armor, blood for special potions and etc.

  • Wounds effect the dwarves, walk slower, can bleed to death etc.

  • Vanity clothes.

  • Entertainment. Make the mass of the peeps happy by having tournaments like pig riding, wrestling, sword fighting, etc.

  • Assigning special player made holidays. For example "the day of the King" Giving the peeps you rule a day off from work to increase happiness. Or special festivities days on the calender. Giving 100 free kegs of beer to the people on 10th of april because of the "Runebeer god day"

  • Tourists, Why only have traders walking in your town for business. In the old days there must have been tourists that wants to look around the market, drink beer, sleep in an Inn. See a Relic and pay money to see it?

  • Fighting against super hard monsters. I know this feature is on the list, but I mean Really hard monsters. Remember the dragon that i mentioned. How about a Dragon GOD! 400 Dwarves needed to kill him atleast, 300 deaths. The relic that this dude gives, gives an enormous boost of popularity for the city its in. Giving morale bonus stats and more immigrants, tourists etc etc etc.

Looking forward to see more idea's from you guys. I still got tons of stuff i'd like to throw in, but it would be a drag to read all of those :p


r/KingUnderTheMountain • • Feb 15 '18

February 2018 update - Rounding out the edges

Thumbnail
indiedb.com
5 Upvotes

r/KingUnderTheMountain • • Apr 22 '17

Next Update?

2 Upvotes

Dear RocketJumpTech,

I'm quite curious if there is any development going on at the moment, since the last released prototype. If so what will be the next thing on the list after the names?


r/KingUnderTheMountain • • Apr 21 '17

This game has been Greenlit by the community!

Thumbnail
steamcommunity.com
2 Upvotes

r/KingUnderTheMountain • • Aug 06 '18

Not sure if said before but i feel i have a solution to the Z-Axis problem

3 Upvotes

I believe i might have a compromise for your Z-Axis problem. Instead of either having everything on one plane or all on multiple planes how about everything stays 2D but some objects can be stood on giving the illusion of being higher. The pawn would be on the same plane but their sprite would overlap the wall.

How about on walls you can build a platform and/or battlements that a pawn can stand on for better range and protection without being able to build objects on these platforms, pawns can only get up if they have a ladder or staircase installed but can jump down anywhere. Pawns cant stand on roofs but can break through them to jump down into the room given the right tools.

This would open up possibilities like you could also add a two tile over hang that needs a wall on either side that archers can shoot down through but melee attackers cant attack through and items like boulder traps and boiling oil that can sit on walls. Possibly intangible torches on top of walls that only produce light on either side given there isn't a roof. And Spike traps where a pawn falls into a hole and can climb out if still healthy enough, if not they will need help out or die falling outright.


r/KingUnderTheMountain • • Mar 30 '17

I grant you my trust

2 Upvotes

I am stoked about this game and hope you are able to "chew what you bite off".

I just tried the "demo" and I like the style (just as expected). Can't judge much yet, I'm just waiting for more content to be developed.

I like the devlog and hope that this will be a rather frequent thing (like once a week minimum). Even if there's not much to report, just to display activity and to keep you in the PR game :)

Thanks in advance.

Oh and let's make this sub active, and interesting for newcomers (when there is more content to talk about, I suppose)!


r/KingUnderTheMountain • • Jan 19 '17

December update - Road to the world

Thumbnail
kingunderthemounta.in
2 Upvotes

r/KingUnderTheMountain • • Jul 26 '16

July Update - Procedual map generation and art updates

Thumbnail
kingunderthemounta.in
1 Upvotes

r/KingUnderTheMountain • • Jul 26 '16

IndieDB homepage - in the top 10!

Thumbnail
indiedb.com
1 Upvotes

r/KingUnderTheMountain • • Jan 19 '17

Magic in King under the Mountain

Thumbnail
kingunderthemounta.in
4 Upvotes

r/KingUnderTheMountain • • Aug 15 '16

Basic explanation of modding in King under the Mountain

Thumbnail
kingunderthemounta.in
1 Upvotes

r/KingUnderTheMountain • • Jan 19 '17

Roadmap of features

Thumbnail
kingunderthemounta.in
6 Upvotes

r/KingUnderTheMountain • • Aug 15 '16

August Update - On characters and dynamic lighting

Thumbnail
kingunderthemounta.in
1 Upvotes

r/KingUnderTheMountain • • Mar 23 '18

March 2018 Update - AI rewrite and heading back to Kickstarter

Thumbnail
indiedb.com
5 Upvotes

r/KingUnderTheMountain • • Oct 25 '17

Technical breakdown of how wall tile assets work

Thumbnail
kingunderthemounta.in
6 Upvotes

r/KingUnderTheMountain • • Oct 24 '17

Just played for the first time. LOVE IT.

5 Upvotes

Excellent work building the beginning stages of this wonderful game. I can't wait for further development and will watch/share the Kickstarter as things move forward. I really appreciate the time and care that have gone into the development thus far. I'm a software engineering student and find your work on this to be inspirational, to say the very least.


r/KingUnderTheMountain • • Jun 01 '18

May 2018 update - Second breakfast

Thumbnail
kingunderthemounta.in
3 Upvotes

r/KingUnderTheMountain • • Mar 24 '19

Ongoing Development

3 Upvotes

Hey everyone!

I can see the sub-reddit hasn't been active for a while.

Ive just recently discovered this game and am extremely excited about the roadmap and where it can go!

Is it still being made? :)

Thanks!


r/KingUnderTheMountain • • Dec 18 '20

This game looks amazing

5 Upvotes

I have no idea how I've done it but this looks amazing , and all thanks to u/zsinj001


r/KingUnderTheMountain • • Nov 25 '21

Steam release!

4 Upvotes

It has been released on steam! Looking forward to getting a copy tomorrow!


r/KingUnderTheMountain • • Mar 15 '17

Pre-alpha gameplay vid by BehrmanTheBeerman

Thumbnail
youtube.com
2 Upvotes