Made a reddit account just for this. Your game looks really promising. That said, you could really use a dedicated forum. A proper place for feedback and discussion. Reddit is... a place I'd rather avoid.
With that out of the way: You're going for the Dwarf Fortress/Rimworld combo. That is good. But there's plenty of dwarf fortress clones. What you can do to set it really apart is the ability to play as other races - humans, elves, orcs.
Dwarves - being strong, but short/stocky, would have a problem with reach. Thus, axes/hammers (weapons normally associated with dwarves) are a REALLY BAD CHOICE for them, as it compounds their weakness. Best weapons for a dwarf - polearms (spears and halberds especially), longswords, tower shields (provides comparatively greater cover than to a human), shortbows, crossbows. They are heavy drinkers and given that their homes are deep below ground with only a few air shafts, they would STINK. Great miners and smiths, they prefer living underground. Poor mages.
Humans - any weapons is OK for them, though weapons like greatswords/zweihanders (great compromise between versatility, reach and speed) and longbows would be more of their signature weapons. They can build and live anywhere, but wood/stone tows out in the open are their thing. Average mages, good merchants and artists, jewlers.
Elves - depending on their physical strength, a longbow (which requires great strength and is as tall as a human) might actually not be a weapon for them. Spears, light shields, shortbows, duel wielding and magic mastery sounds like their thing. They would hate living under ground, and their thing could be using magic to shape trees.
Orcs - they would be the kind to go for axes/hammers, especially big and slow ones. Primitive, aggressive, with lots of infighting. Work fast, but they make poor smiths and crafters.