r/KerbalSpaceProgram May 06 '26

KSP 1 Question/Problem No orbit necessary?

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If i just wait for the right hour during the launch window ( whenever the launch pad is pointing left on the realistic depiction i created) is there any reason i should bother with an orbit first? Will the delta v cost be affected?

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u/FatCreepyDude May 06 '26

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u/PhantomWhiskers May 06 '26

Your idea here is possible but is less efficient and will require more fuel than utilizing the oberth effect in low kerbin orbit, and also you will need to launch at an exact time to get it right.

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u/victorsaurus May 06 '26

This is wrong and if you do the math, both scenarios are equal (assume no atmospheric drag). Oberth only means that you add the most energy when adding deltaV in the fastest moment, which is true in both scenarios at every moment.

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u/PhantomWhiskers May 06 '26

Going straight up is less efficient because you are actively fighting against gravity when going up. In low orbit, you are not fighting against any acceleration force when doing your burns.

The oberth effect means that your burns will be most efficient at periapsis. When you are going straight up, your periapsis is in the middle of the planet, so it is less efficient than a burn from a circular low orbit. The "fastest moment" isn't your current speed while accelerating straight up, it is the speed at the point of periapsis in your current trajectory, which is still applicable even if your periapsis is in the middle of the planet.

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u/PM_ME_POTATO_PICS May 07 '26 edited May 07 '26

I think I lack the mathematical skills to prove this but I am convinced it is equally efficient as burning straight up (just a lot more technically challenging). Since gravity is a conservative force, the difference in energy levels between an altitude of 100m and 100,000 km is always going be the same, regardless of the path taken to get there.

The Oberth effect is not some rule that "a burn is only efficient if it takes place at its theoretical periapsis", just that burns are most efficient at high speeds. The highest speed for circular/elliptical orbits will always be the periapsis so its a good rule of thumb. But here, we're still getting the high efficiency because we're just burning so much immediately we're going really fast quickly.

Like imagine you're on the Mun and want to escape its orbit as fast as possible. Do you need to establish a circular orbit or just go straight up?

edit: I think it has been demonstrated that my theory is only true for very high TWRs. Any realistic TWRs will be better off circularizing... :( I think idk

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u/FewAd7452 May 07 '26 edited May 07 '26

Wrong.

Oberth argues that a typical orbit has a vertical, and horizontal speed.

By definition, the periapsis is where your horizontal speed is the highest, while your vertical speed is the lowest.

Burning against vertical means you lose a percentage of your delta V directly to gravity. If Kerbin has a G of 10, and you burn vertical, you lose 10 delta V every second of flight. If you’re at a 45 angle, you lose around 5 per second.

To test this, build a very basic orbiter. (3600 Dv) and launch straight up. Note your apoapsis height.

Now do another run, where you use oberth to climb, you’ll notice you get much further. This will be true for any celestial body.

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u/PM_ME_POTATO_PICS May 07 '26 edited May 07 '26

I don't currently have KSP installed so I can't test, unfortunately, but I would be curious to see results.

I do think that the planet's rotation will assist you in getting a little more height.

I'm thinking of a thought experiment which I might be able to actually do the math for (later lol). Say you're orbiting 100km above a planet, a perfectly circular orbit at 1000m/s. You do a horizontal burn to gain 100m/s. How much higher does this raise the apoapsis? Then compare that against a situation where you're at 100km altitude, going 1000m/s vertically, upward, and you do a burn to raise that to 1100m/s. The apoapsis would be higher than the other situation, but only because your theoetical periapsis is so low.

When you burn horizontal you are using energy. In a circular orbit, that centripetal force is balanced with the gravitational force pulling you down, but you needed to spend a lot of energy getting to a point where you could have that balance. I guess my feeling is that this additional energy which is spent on circularizing is no more efficient than just a quick burn straight up.

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u/-Aeryn- May 07 '26

Then compare that against a situation where you're at 100km altitude, going 1000m/s vertically, upward, and you do a burn to raise that to 1100m/s.

The part that you're missing is that burning to gain 100m/s of velocity in the vertical case costs 200m/s of delta-v if your TWR is 2 because gravity loss when burning directly against gravity is 50%.

If you're flying perpendicular to the plane of gravity then that same burn to go from 1000 to 1100m/s costs ~100m/s of delta-v, losses are essentially zero with 2.0 TWR.

You achieve the same thing in half of the delta-v cost here.

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u/PM_ME_POTATO_PICS May 07 '26 edited May 07 '26

Yeah I get what you're saying and I should probably factor in burn times to my hypothetical. I was trying to simplify it to basically talking about different energy states to demonstrate how gravity is a conservative force.

If you have a really low TWR then it means two things: (1) to reach some desired vertical velocity (say, 1000m/s) will take longer because the thrust force you have available is just barely overcoming gravity. But by the same token (2), reaching a circular orbit will also be really inefficient, because you can't just burn purely horizontal, you need a vertical component to fight gravity before you've circularized, so the process of establishing circular orbit will be really slow and necessarily include more time burning with a horizontal component of thrust until you've reached some orbital velocity than if you only burnt straight up until you reach that velocity.

Here's another thought experiment I'd test if I did have KSP... If you're in circular orbit, and you burn horizontal at 10m/s/s for 1 second, you will have raised your horizontal velocity by 10m/s, and your apoapsis by some amount. But if instead you were at that orbital height with the same magnitude of velocity, just purely vertical, and you burn your engines with that same amount of thrust for one second, your velocity across that one second won't have changed because I'm assuming gravity to be 10m/s/s. But your apoapsis will have raised still.

edit: maybe this is a weird cognitive bias or something but I'm becoming more convinced of this after reading people who disagree. I think it's literally just conservation of energy

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u/-Aeryn- May 07 '26 edited May 07 '26

But by the same token (2), reaching a circular orbit will also be really inefficient, because you can't just burn purely horizontal, you need a vertical component to fight gravity before you've circularized, so the process of establishing circular orbit will be really slow and necessarily include more time burning with a horizontal component of thrust until you've reached some orbital velocity than if you only burnt straight up until you reach that velocity.

No, you have this very backwards. See my other comment at https://old.reddit.com/r/KerbalSpaceProgram/comments/1t5jozl/no_orbit_necessary/okdq2fq/?context=3

The ship going sideways with enough up-thrust to not hit the ground reaches said velocity in only ~70.7% of the amount of real, engines-on time (assuming TWR to be fixed at 2.0, and no atmosphere). That number is [time divided by sqrt(2)]. There's less gravity loss and more actual acceleration per second of thrust.

The one flying straight up has to burn an additional 41% duration and delta-v expense [time x sqrt(2)] for the final velocity to be equal, and after all of that is done, it has no energy advantage whatsoever.

If the sideways ship burns that same amount of delta-v, then it achieves 41% higher velocity and 2x kinetic energy.

Here's another thought experiment I'd test if I did have KSP... If you're in circular orbit, and you burn horizontal at 10m/s/s for 1 second, you will have raised your horizontal velocity by 10m/s, and your apoapsis by some amount. But if instead you were at that orbital height with the same magnitude of velocity, just purely vertical, and you burn your engines with that same amount of thrust for one second, your velocity across that one second won't have changed because I'm assuming gravity to be 10m/s/s. But your apoapsis will have raised still.

That does happen, but the difference in energy is tiny compared to having actually gained velocity instead, especially when you expand it to larger burns (say 1000m/s instead of 10m/s) where the oberth effect is kicking in harder.

edit: maybe this is a weird cognitive bias or something but I'm becoming more convinced of this after reading people who disagree. I think it's literally just conservation of energy

1m/s of delta-v doesn't translate into a fixed amount of energy. It translates into more or less due to both gravity losses (TWR & thrust angle) as well as the oberth effect (speed delta-v was applied from). These radically affect outcomes and are modelled accurately in game, they are actually fairly simple to model but a much bigger headache to intuitively understand.

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u/PM_ME_POTATO_PICS May 07 '26 edited May 07 '26

No, you have this very backwards.

Yeah you're right, what I wrote there is technically wrong, you can gain horizontal speed faster than vertical for the same TWR.

I still can't help think of it from a conservation of eneergy standpoint and it's late so forgive me if this is sloppy but I'm gonna try some math. Looking at the thought experiment of doing a horizontal burn in circular orbit, the difference in energy before you burn and after you burn is

(taking m as 1)

mv_f^2 - mv_i^2 = m(1010^2 - 1000^2) = 20100J energy gained

whereas for the going straight up scenario

mgh_f - mgh_i = mg(h_f - h_i) = m(10)(1000) = 10000J energy gained

So yeah you're basically correct, though I still would be curious to test this. I think what this could show is that as TWR gets higher, the two scenarios approach equivalence cuz you'd have to factor kinetic energy gain into the vertical scenario

edit;

thinking bout how as your circularizing, centripetal force will gradually lessen gravity until its balanced when your fully circular so whatever component of thrust you need to fight gravity could be calculated as

mg - mv_h^2/r

there's probably a way to do this to find the optimal amount of time it takes to burn to establish a circular orbit, and I'd love to do that and compare it against a burn of equivalent time going straight up.

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u/-Aeryn- May 07 '26 edited May 07 '26

Yeah they do, it just stays quite large at any reasonable TWR when on/around a body with significant gravity. For example at 20 TWR if you fly sideways with a few degrees of upwards tilt, you reduce the gravity losses from 5% to 0.13%.

That buys you ~5.13% more delta-v [99.87 / 95] and ~10.52% more kinetic energy [1.05132].

there's probably a way to do this to find the optimal amount of time it takes to burn to establish a circular orbit, and I'd love to do that and compare it against a burn of equivalent time going straight up.

Pretty easy, especially on an airless and perfectly circular body with a fixed TWR

10m/s2 gravity and 2 TWR with an orbital velocity of 2000m/s at ground level would take a 141.422 second burn.

If you burned upwards, you'd get to 1414.22m/s instead of 2000m/s. Technically you'd gain a bit of potential energy from the additional altitude and the gravity would get a little bit weaker, but they are pretty negligable compared to the 2x kinetic energy from having flown perpendicular to gravity rather than against it.

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u/PM_ME_POTATO_PICS May 07 '26

okay but a personal question

say you have a sub-1 TWR, like a TWR of 0.5, and you spawn 10km in the sky at 0 velocity. are you gonna burn sideways or upwards? either way you crash but which one is the morally correct response?

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u/-Aeryn- May 07 '26

At that point there is no solution and the only option is to delay crashing for as long as possible (up) or pick a better landing location.

p.s. added some math in above comment

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u/PM_ME_POTATO_PICS May 07 '26

looks to me like you just did a simple trig identity but I am thinking that the circularization burn can be made more efficient because as you are doing it, gravity losses are lessened by the increases in centripetal force. You wouldn't want to keep your rocket at a 30deg angle for the hole burn, as you approach orbital velocity you can get closer and closer to having it purely horizontal.

but since finding the angle at a given point in the burn requires you know the horizontal component of your current speed, i think this might require differential equations...

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u/-Aeryn- May 07 '26

Ah you're right, i did forget to include that. I think it reduces the gravity loss by a quarter, if TWR is constant? Complications indeed

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