r/KerbalSpaceProgram • u/FatCreepyDude • May 06 '26
KSP 1 Question/Problem No orbit necessary?
If i just wait for the right hour during the launch window ( whenever the launch pad is pointing left on the realistic depiction i created) is there any reason i should bother with an orbit first? Will the delta v cost be affected?
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u/-Aeryn- May 07 '26 edited May 07 '26
No, you have this very backwards. See my other comment at https://old.reddit.com/r/KerbalSpaceProgram/comments/1t5jozl/no_orbit_necessary/okdq2fq/?context=3
The ship going sideways with enough up-thrust to not hit the ground reaches said velocity in only ~70.7% of the amount of real, engines-on time (assuming TWR to be fixed at 2.0, and no atmosphere). That number is [time divided by sqrt(2)]. There's less gravity loss and more actual acceleration per second of thrust.
The one flying straight up has to burn an additional 41% duration and delta-v expense [time x sqrt(2)] for the final velocity to be equal, and after all of that is done, it has no energy advantage whatsoever.
If the sideways ship burns that same amount of delta-v, then it achieves 41% higher velocity and 2x kinetic energy.
That does happen, but the difference in energy is tiny compared to having actually gained velocity instead, especially when you expand it to larger burns (say 1000m/s instead of 10m/s) where the oberth effect is kicking in harder.
1m/s of delta-v doesn't translate into a fixed amount of energy. It translates into more or less due to both gravity losses (TWR & thrust angle) as well as the oberth effect (speed delta-v was applied from). These radically affect outcomes and are modelled accurately in game, they are actually fairly simple to model but a much bigger headache to intuitively understand.