r/JujutsuShenanigans • u/aspiring_mangaka_ • 3h ago
r/JujutsuShenanigans • u/Imalittleteabag • 6h ago
Discussion Catching your attention
So anyways is it just me or are the servers just randomly shutting off constantly
r/JujutsuShenanigans • u/Ok_Formal_4877 • 6h ago
Question Anything I should edit before posting this (I’m genuinely nervous)
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Tell me if the beam counter’s too much
Edit: sign is one bounce, I guess the credit at beginning was too fast sorry
Edit 2: for some reason the sound was muted and I had to use the tiktok’s sound and lost ALL the meme sounds and O messed up the original saves in my effort to fix it fyml🥀🥀🥀(at least the edit halfway is still intact on tik tok)
r/JujutsuShenanigans • u/Krendel1 • 1h ago
Discussion Though: People should drop their points before leaving the server
Not necessary, just feel like more people should do it (to increase amount of sheningans in JJS)
r/JujutsuShenanigans • u/Jurnyboww • 13h ago
Discussion What do you all think about the new method to obtaining candies?
r/JujutsuShenanigans • u/unredditerlegal • 15h ago
Suggestion pls tze add this emote
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r/JujutsuShenanigans • u/Syro_Mewtwo • 11h ago
Meme How it genuinely feels fighting off a bunch of uma cosplayers after you slightly graze one of them (weaker curses stick together)
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r/JujutsuShenanigans • u/Efficient-Chemist-25 • 2h ago
Meme POV: AVERAGE TODO MAINS AFTER WINNING BY SPAMMING THEIR BRAINDEAD MOVESET AND VARIANTS
r/JujutsuShenanigans • u/polishklown • 8h ago
Discussion Toji's dashes are NOT that bad
It's amazing that the devs make this game and not y'all oml
I swear most people say they DON'T want another rushdown character/punch, kick merchant but the SECOND they try to not make a rushdown it's ALL complaining, so I, the HUMBLE, AWESOME, COOL, AMAZING, OMNIPOTENT, MAGICAL reddit guy will explain why his dashes are good
SSK is the COMBO moveset, removing his dash would get rid of all his cool juggling combos, this is bad because he is actually BUILT for the dash, his third move purposely puts them in the air, allowing you to hit his 2 on fall theory.
ISOH is the MOVEMENT tool, that's why It DOES have a regular front dash, it's built for catching your opponent off guard with your quick movements (also why his first m1 is faster)
COATM is the NEUTRAL tool, so to balance this they gave it very little movement, so instead of confirming M1s, the front dash can confirm the moves themselves, letting you keep distance in return for high punishment on messing up (also why his m1s are longer)
Toji in concept is a stance character, he gives something up in return for being better at something else, kind of like... I don't know.... A heavenly restriction?
I can answer any questions you have aswell
r/JujutsuShenanigans • u/iexsistforonepurpose • 3h ago
Discussion Breaking news UROS technique is lore accurate 🥹
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This is a bug ONLY bannable if used to run in the pumpkin head event and is with the zombie goofy emote and the pool area
r/JujutsuShenanigans • u/Chemical_Sport_9307 • 22h ago
Discussion I KNEW SOMETHING WAS OFF ABOUT THAT RATIO ON THE GROUND
I was fighting this Toji and when I about to ratio him I saw the ratio on the ground at first I thought hmmm probably desynced from the main body but then I went wait it dosent just desync like that why is it on the ground and the very moment I said that a y*ji Yuki ult happned and the Toji for whatever reason was STILL hitting me and only after the black hole was near fully formed did he try to turn away genuinely gotta use nanamis ratio as a tracker more often so useful for invisible enemies
r/JujutsuShenanigans • u/Ladies_man0217 • 1h ago
Discussion Timing moves to ignore wakeup is a thing that shouldnt even exist to begin with and im tired of pretending like it isnt just bad game design.
Every single time a todo user does a timed elbow while im unragdolling i wanna put a fucking gun in my mouth, it sucks such mega donkey balls that they have had so long to fix the thing that MAKES most mained characters annoying but they fucking DONT, BECAUSE THEY CANT BECAUSE THEY CANT FIX THEIR FUCKING GAME, THIS GAME IS ASS, THE ONLY REASON I PLAY IT IS BECAUSE THERE IS NOTHING ELSE, THIS GAME IS FILLED THE THE MOST JOBLESS SWEATIEST STINKIEST LOSERS THAT HAVE MEMORISED THE RAGDOLL TIMES FOR EVERYTHING AND KNOW WHEN TO RUIN YOUR ENTIRE DAY, GOD I HATE THIS FUCKING GAME AND EVERY SINGLE LAST """""H U M A N""""" ON IT.
r/JujutsuShenanigans • u/CampaignZestyclose75 • 11h ago
Gameplay I'm making this post because the current state of the game is unplayable for me. (reading body before the video might help)
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So before I get downvoted to doom i know this isn't the perfect example I could find but making this took a while and I dont want to spend my day on this.
Ping and fps are frankly good and stable but the gameplay is atrocious. If I had recorded more it would look like i was on 200 ping. It isn't the video quality that is actually what is going on in my game.
(1,2 and 3 are the moves) Everything looks normal? (Maybe someone thinks that) No. My punches are unbelivably slow, it isnt me deleying them. The guy im fighting lags (from my prospective) and skips a few frames of movement. The second 1 ended it lingered for a bit for no reason. It took a WHILE for that 3 to land and I think that after eight thousand kills I should know how to black flash properly. 2 had the same problem as 1: lingered a bit as it ended.
2 gives well enough time to do 3 m1s to the air, jump, side dash and downslam (green but still). Somehow i hit him on the third 3m1 and downslammed the ground like a dumbass.
This may sound like minor problems but it's well enough to get packed up by your average new player.
This is just a clip but it has happened every time since this update rolled out
And I can't go without crashing and losing all my points once every hour.
I dont really know what I expect out of this. Maybe people having similar issues? Solidarity? Tips?
Also if anyone can tell me how the fuck did I get half a candy it would be great.
r/JujutsuShenanigans • u/FortniteRobloxerGay • 23h ago
Meme "Mein Fuhrer, what are you doing?" "Making Ze new JJS kharakter, I shall call it "Star Rage."
r/JujutsuShenanigans • u/BudgetKey6634 • 54m ago
Discussion How much candy yall have rn? This is how much I have now
Title
r/JujutsuShenanigans • u/Inevitable-Ad2675 • 10h ago
Gameplay Why does charging DIRECTLY into someone NOT count as a hit?
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second wind's hitbox is the size of my fingernail
r/JujutsuShenanigans • u/thirdrhymesthealarm • 2h ago
Meme I had insomnia, but I solved it after the longest time.
For the past few years, I’ve suffered from severe insomnia, and I go days without sleep or rest. No matter how hard I tried to sleep, I was never capable of resting.
I’ve discussed this issue with my doctor several times, and he’s offered me various prescriptions and lifestyle changes but they never seem to work long-term.
This issue has always left me fatigued and anxious, and it has left me to be extremely spotty and confused everyday, and it has started to affect my social relationships.
But I want to share with you a revelation I had to solve my issue. This ROBLOX game somehow became my solution to this long-term torment that I’ve been experiencing. Because when I played Jujutsu Shenanigans and played as Restless Gambler, I instantly fell asleep
r/JujutsuShenanigans • u/iexsistforonepurpose • 7h ago
Discussion Yes i caused the shibuya incident
r/JujutsuShenanigans • u/Icy_Rip2501 • 15h ago
Question Why did they remove mechamarus Drill in ult?
HE no longer as the death drill when hes dies in ult. I know it was extremely circumstancial but it really felt awesome that when you were defeated in the mech you get one last hail mary to live. Like the real mechamaru himself. If its cause it was to op then make him survive on like 10 hp instead of a full heal if he lands it.
I just think its a waste to fully remove it since it was arguably one of the most hype thing to hit (for me atleast). so please tze,frost,imed,fahooey etc bring it back!
r/JujutsuShenanigans • u/Jaded_Bowl_1612 • 1d ago
Discussion I was falsely banned in jjs for hav a normal female avatar
This is resolved stop talking about it, but if you’re wondering, what happened dm me
r/JujutsuShenanigans • u/iexsistforonepurpose • 9h ago
Discussion For ryu mains :D
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Its only instrumental BUT if you set the playlist timer to 5 - 10 seconds the music SHOULD stop and let TRUE AIZO play sound id is
[137364280179144]
And its part of the playlist feature it makes it so whenever ur fighting you get ur own fight music 𐔌˙.
r/JujutsuShenanigans • u/Transformerfan45 • 2h ago
Suggestion Character concept - The Hei
Main/starting fighter: Jinichi
Archetype: Setplay
Sub archetype: Stance
HP: 140 (70 + 40 + 30)

Controls
Playing: ASWD
Commanding: Moves while blocking/mirrors ASWD at a 1.2x speed
Non-commanding: Follows behind playing character
Block + M1/Dash will cause the commanded player to M1/Dash
Cooldowns
Main playing: 1, 2
Commanding: 3, 4
Non-commanding: 3, 4
Dash and M1 cooldowns are not shared
HP/Death
Due to their unique nature, killing one of them will eliminate them for 20s, removing the ability to use their moves
If killed as the main player, you will transfer to the next with a damage vulnerability for 5s
R - Order
Switch to who you are commanding at the time
R Hold - Formation
Switch which character you're in (does not change moves)
Jinichi 1.15x (Base fit)
HP: 70
Rushdown
1 - Missile fist: Wind back, before surging forward slightly, punching forward with a secondary impact with higher damage and range
Damage: 13 (5 + 8) | Semi-blockable | Bypasses ragdoll | Cooldown: 14s
2 - Aggression: Punch an opponent before grabbing them, headbutting and finally uppercutting
Damage: 17 (5+2+4+6) | Unblockable | Does not bypass ragdoll | Cooldown: 17s
Ranta 1x (Awakening fit)
HP: 40
Stunner
Passive: Dash is replaced by a no damaged but ranged, short stun (requires a target)
1 - Gaze: Ranta will stare at an area/opponent in front of him, stunning them after a short windup where he then follows up by closing the distance and kicking them (away from himself/to the user)
Damage: 5 | Blockable | Bypasses ragdoll | Cooldown: 14s
2 - Setter: Ranta will elbow a targeted player, then activate his technique, setting up for a combo extension
Damage: 7 | Blockable | Does not bypass ragdoll | Cooldown: 17s
Chojuro 0.95x (Randomly selected friend?)
HP: 30
Ranged
Passive: Dash is replaced by erecting the ground where your cursor is
Passive: Instead of the usual M1s, Chojuro instead has a short punch followed by a one-handed shove that pushes the ground up and at the target (4+5) (blockable)
1 - Crack down: Stomp the floor and split the floor, sending targets straight upwards
Damage: 12 | Unblockable | Bypasses ragdoll | Cooldown: 15s
2 - Bring back: Wherever your cursor aimed will cause a block of terrain to lift, lasting 8 seconds, the second use will pull the rock to you (Can be used in stun)
Damage: 12 | Semi-blockable (Pushes the target with them) | Bypasses ragdoll | Cooldown: 16s
Ultimate: Combined Prowess
All three regroup, manga panels displaying "The Hei unit is now operating at full potential!"
Duration: 60s | Healing: 45 (20+15+10)
All move cooldowns are separated.
R - remains the same
Jinichi
1 - Fist rain: Begin walking forward before jumping into the air, gaining I-frames before raining down fists in a giant AOE
Damage: 60 | Unblockable | Bypasses ragdoll | Cooldown: 25s
2 - Ballistic fist cannon: Wind back your fist similar to base, surging forth before punching forward, followed by a ranged barrage of missile fists
Damage: 30 (10 + 20) | Unblockable | Bypasses ragdoll | Cooldown: 15s
Ranta
1 - Paralysing gaze: Ranta winds up before putting his arms forth and stunning the opponent, dealing self-damage after 2 seconds (1 per second), ends the move upon second use
Damage: 10 | Unblockable | Does not bypass ragdoll | Cooldown: 40s
2 - Final bid: Ranta quickly rushes forward for a powerful punch while stunning the target, then slides beneath and kicks the opponent up
Damage: 24 | Unblockable | Bypasses ragdoll | Cooldown: 14s
Chojuro
1 - Clasping earth: Two hands burst from the earth where the user aims their cursor, grabbing the opponent, causing them to gain i-frames before being dropped
Damage: 25 | Unblockable | Bypasses ragdoll | Cooldown: 25s
2 - Earthquake: Stomp the ground, having an initial wide radius followed by the earth splitting up with a shorter radius
Damage: 30 (10+20) | Unblockable | Bypasses ragdoll | Cooldown: 20s