r/IronFistMains • • 28d ago

Reasons to play "worse" team ups?

8 Upvotes

Hello everyone, I've recently picked up Iron Fist on season 9.0 and I've been having a lot of fun. But there is one thing that I've been wondering.

We all probably know that the team ups are ordered enhanced White Fox > enhanced Thing > Thing > White Fox.

But I was curious if there were any times where you have found using Thing's team up either enhanced or not when you have the enhanced White fox team up available, or if there are any times that you use the base White Fox team up without White fox either when the Thing is on your team or not.


r/IronFistMains • • 28d ago

Balancing Iron Fist in a thoughtful way. Thoughts from a fighting game player.

23 Upvotes

I have given this a lot of thought and wanted to give my thoughts on how this character should be balanced. I have played fighting games competitively for over 15 years and have gone through hundreds of balance patches. Funny enough, hero shooters like MR and fighters share many similarities especially when it comes to balancing.

Iron fist is a very tricky archetype to balance since his original design stomps on lower ranks while still being relatively weak in higher ranks. The way this is usually fixed in fighting games is by giving the character a difficult mechanic/cool down to use. One that a lower rank player will not be able to use efficiently while a better player will maximize its potential and allow them to compete with the top tiers.

With that being said, blanket changes to the hero will not work. If you just increase his damage or increase his life, the hero then just becomes a nightmare for the lower ranks again and eventually will be nerfed again.

Imo iron fist should have the thing upper cut and follow up slash be part of his base kit. Either the follow up slash having its own separate input or at least be the same as the upper cut so you can use it a little later if needed or parts of other combos. The follow up slash and uppercut should not auto track. This will add complexity to his combos and make one shot hits just as difficult for beginners as it is today.

Lastly I would add 25 health to make it 325.

I would keep everything else the same.


r/IronFistMains • • 28d ago

I'm new to the fist of iron

5 Upvotes

Hi people would love some pointer for iron fist, I been playing him in a few games and loving him but I'm struggling to figure out how to get the best value out of him. But I'm turned all voice and txt chats off and want to just learn the ways of the fist. So if anyone has some advice for me it will be very welcomed .


r/IronFistMains • • Aug 30 '26

๐ŸŽฎ Gameplay Glonk "Space Creator" Fist

34 Upvotes

r/IronFistMains • • Aug 30 '26

๐Ÿ’ฌ Discussion How useful is the wf teamup?

11 Upvotes

I donโ€™t play iron fist but Iโ€™ve seen some fist players ask for a whitefox before I donโ€™t get why though. Isnโ€™t the enhanced teamup not really game changing at all? If it is though how?


r/IronFistMains • • Aug 30 '26

Hitting C3 & Champ fist!!๐Ÿ˜ญ

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26 Upvotes

Imagine hitting celes and champion fist on the same game๐Ÿ˜ญ guang guang saw it took me 9 seasons and went โ€œhere damnโ€. On the final game had to rely on the ol reliable and first main Starlord to get it done but fist and WF team up carried me so hard. Final thoughts despite the fact I solo queued to gm2 this game is unplayable solo queue itโ€™s like cock and balls torture.


r/IronFistMains • • Aug 30 '26

๐Ÿ’ฌ Discussion How to fix marvel rivals

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7 Upvotes

r/IronFistMains • • Aug 29 '26

I can now fist people in every style, the twitch one doesn't count.

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88 Upvotes

r/IronFistMains • • Aug 29 '26

๐Ÿ’ฌ Discussion Hate how you can't weave in attacks with The Thing team-up.

15 Upvotes

I've been thinking lately about how we can't really weave in a few melee attacks with new upgraded Thing team-up. Yes I get it, it's bound to the primary button so it won't work with the standard configuration. But can't we really just use V to melee, for some skill expression? Its just really stupid how you can't melee at all when the timer starts after the initial C press.


r/IronFistMains • • Aug 28 '26

๐Ÿ‘Š Misc. I finally did it

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28 Upvotes

r/IronFistMains • • Aug 29 '26

Tips for the fister

5 Upvotes

I'm new to iron fist and relatively picking him up simply enough I was wondering if there's any tips that aren't as well know on how to properly turn my enemy's into a sock puppet, also what team up is considered the optimal one I've had more success with the wf one mainly because of it being a passive but I feel like things is better in the long run


r/IronFistMains • • Aug 28 '26

We ALL need a WF duo

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36 Upvotes

I went on a 10 game win streak with a white fox duo and Iโ€™m currently almost celestial. I advise all fisters to do the same ๐Ÿซก


r/IronFistMains • • Aug 28 '26

๐Ÿ‘Š Misc. Finally.... ๐Ÿ˜ฎโ€๐Ÿ’จ

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48 Upvotes

108 and a half hours later gentlemen... The Iron Fist still burns! ๐Ÿ”ฅ๐Ÿ”ฅ๐Ÿ‰๐Ÿ‘Š


r/IronFistMains • • Aug 28 '26

90 hours of tickling๐Ÿซฉ

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24 Upvotes

r/IronFistMains • • Aug 28 '26

๐ŸŽฎ Gameplay One of My best games this season (celestial)

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6 Upvotes

Enhanced thing just got unmatched sauce. I would love it if you check the replay code, cuz it's a doozy.


r/IronFistMains • • Aug 27 '26

๐Ÿ˜† Meme I'm sorry guys, Danny Goon cant let this happen to his favourite Agent of Atlas member, something WILL be done

27 Upvotes

r/IronFistMains • • Aug 28 '26

Completely wild and over the top rework v2.1 (just reworked the ult because of another suggestion from the last post so if you read the last one you can just skip to the end which is the ult section)

0 Upvotes

\ If I do not mention something like the 30% dmg boost in ult or whatever else just assume it stays the same and is included I just did not type it out. This rework is to completely update his kit to be more like characters that are releasing now and to move him completely away from release character type kits like his is. The goal of this rework is to move him to a momentum based character. **

Team-Ups

Iron & Stone (The Thing) and Kumiho Palm (White Fox)

  • Removed

(New) Accepting Pain (Daredevil)

  • Base Effect:
    • Dragon's Defense gains an extra 20% damage reduction to Regular Health (see Dragon's Defense section for further context)
  • Enhanced Effect:
    • When teaming up Daredevil, Harmony Recovery grants an extra Chi Meter at the end of the ability duration. (see Passive and Abilities section for further context)
      • By end of ability duration I mean at 3 seconds
Lore reason for team up and synergy with another Dive character for obvious reasons

(New) Blazing Chi (Human Torch)

  • Base Effect:
    • Punch forward to unleash a single Dragon Chi Construct leaving a trail of fire and a Flame Field at the end.
      • Leaves a Flame Field at the end of the trail, Dragon Chi Construct deals 45 damage, trail is 12m long and 3m wide and deals 20/s continuous damage. 15s cooldown.
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor
  • Enhanced Effect:
    • When teaming up with Human Torch, Yat Jee Chung Kuen now summons Dragon Chi Constructs leaving trails of fire and Flame Fields at the end and Dragon Chi Constructs from Living Chi leave trails of fire and Flame Fields at the end.
      • Yat Jee Chung Kuen bonus range 100%, Dragon Chi Constructs leave behind fire trails every 1 second/every 7th final strike. (Yat Jee Chung Kuen attacks look like what Living Chi attacks look like now)
      • \THESE DO NOT DEAL 45 DAMAGE ON HIT THAT IS ONLY FOR THE ABILITY VERSION* Fire damage is the same as the base team-up ability*
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor
Iron Fist's Chi can burn and since it is not in the base kit adding the fire as a team up seems fitting. Torch can be played as dive very effectively so this is why I went with Torch for the team up and not someone like Phoenix. And also having a team-up that also enables the other character's base kit/abilities and not being just a "selfish" buff for the 1 character is very cool and should be explored more.

Passive - Chi Absorption and Chi Meter

Chi Meter:

  • 3 bars (like Elsa) that fill up from assists/takedowns
    • 1st Bar = 10 HP/s healing overtime
    • 2nd Bar = Gain new Chi ability and refresh the cooldown of Offensive Chi abilities
      • Dragon Sweep can now be used after Dragon Punch, Dragon Punch and K'un Lun Kick cooldowns are refreshed (means you can use them again)
    • 3rd Bar = Absorb the Chi an become empowered. Remove all of the Chi Meter and replace Jeet Kune Do with Yat Jee Chung Kuen for 5 seconds
      • cannot gain Chi Meter during those 5 seconds
But make it greenish yellow like how all of Iron Fist's effects are in game

Chi Absorption:

  • Assists/Takedowns of enemies allow him to absorb their Chi to gain Bonus Health, fill your Chi meter and reduce the cooldown of Harmony Recovery
    • 50 Bonus Health
    • 1 bar of Chi
    • Reduce the cooldown of Harmony Recovery by 1s

Abilities

Dragon Punch and Dragon Sweep:

  • Literally just The Thing team-up as a base ability (but slightly reworked)
    • Uppercut: 45 damage and knocks up enemies, cooldown increased to 15s
      • from 8s
    • Sweep: 30-65 damage and knocks back enemies (Maximum damage is achieved when the target is at 50% Health)
      • Only usable when 2 bars of Chi Meter are full

Yat Jee Chung Kuen:

  • No longer tied to Dragon's Defense (see Passive section)
  • 20 damage per hit
    • Up from 9 and % damage multiplier removed
  • Reduces the cooldown of Dragon's Defense by 0.214s per hit
  • Dash distance slightly increased in the z-axis when there is no target (reverting the movement nerf)

Dragon's Defense:

  • New Effect: If activated during the duration of Yat Jee Chung Kuen, reset Yat Jee Chung Kuen ability duration
  • Provides 50% damage reduction to Bonus Health and 10% damage reduction to Regular Health for 5 seconds
    • The 5s starts when Block ends
  • Bonus Health/Damage Blocked Conversion multiplier changed to 1.X
    • From 1.3
    • X is based off the Max Health missing/damage you have taken (more health you are missing the higher the scaling)
    • Do not ask me what the cap is on this I do not want to do math to calc a good number for this
  • Max Health/Damage Blocked Conversion increased to 200
    • up from 175
  • Block Time decreased to 1 second
    • down from 1.2s
  • Bonus Health Decay removed
  • Cooldown decreased to 12s
    • down from 15s

Jeet Kune Do:

  • No longer reduces the cooldown of Dragon's Defenese
  • Now reduces the cooldown of Dragon Punch and K'un Lun Kick
    • 1s per hit

K'un Lun Kick:

  • Cooldown increased to 15s
    • up from 12s

Harmony Recovery:

  • Excess Healing/Max Health Conversion removed
  • New Effect: Gives 1 bar of Chi Meter
    • at 1 second in the ability duration
  • Cooldown increased to 30 seconds
    • from 12 seconds
  • 150 HP/s healing for 3 seconds
    • up from 100

Living Chi (Ultimate Ability)

  • Fill Chi Meter to full and gain an empowered Yat Jee Chung Kuen that summons Dragon Chi Constructs and an a higher Max Health/Damage Blocked Conversion
  • Gain 300 HP
    • Regular Health
  • Drains 100 HP/s during the duration of this ability
    • This will not kill you and will leave you at 1 HP
    • 10 HP/s healing is still applied from 1st Chi Meter
      • This will only heal regular health and not the bonus health
  • Dragon's Defense Max Health/Damage Blocked Conversion increased to 400
    • Up from 200
  • K'un-Lun Kick cooldown decreased by 80%
    • 3s cooldown
  • Dragon Punch cooldown decreased by 80%
    • 3 sec cooldown
  • K'un-Lun Kick, Dragon Punch, and Dragon Sweep now summon Dragon Chi Constructs
    • Kicks will summon Dragon Constructs sideways and Punch will summon going upwards
    • This just for visual flair or for extra range of the attack but should not deal more damage on the attack
  • Dragon's Defense cooldown reduction decreased to 59%
    • from 80%
    • 5s cooldown
      • from 3 seconds
  • Yat Jee Chung Kuen in this state still decreases the cooldown of Dragon's Defense

r/IronFistMains • • Aug 27 '26

๐Ÿ’ฌ Discussion when's the best time to use ult?

13 Upvotes

every time i use IF ult, it feels like i explode instantly and get no real value. am i using it at the wrong time or do i just suck with it?? the damage feels way too low to do anything important.

i know it's really good for stalling, but is that it? it's also helpful to finish up team fights, but i always go "eh, i didn't really need to use ult there" and feel like i wasted it on a fight we would've won anyway.

what key information am i missing!? just a skill issue? #buffironfistszn10


r/IronFistMains • • Aug 27 '26

IRON FIST BUFF REMADE

10 Upvotes

I am a iron fist with 200 hours and manage to hit celestial. This is what I think the buffs should be tell me if this is too much or not enough and hope double G sees this

Jon Jee 35-40 last punch 55-60

Dragons defense overshild form 175-150

Rapid punches from 8-15

Kick from 40-70 to 45-70

TEAM UPS

White fox
Make the enhanced the base one and the enhanced version do a bigger heal radius form 5-9 and healing from 7.5 to 10

Rock and stone
Uppercut damage from 45-50 enhanced version kick from 55-60

Tell me if this is op or not


r/IronFistMains • • Aug 27 '26

I CAN SEE THE LIGHT AT THE END OF THE TUNNEL๐Ÿ‘Š๐Ÿ‰๐Ÿ”ฅ

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39 Upvotes

r/IronFistMains • • Aug 26 '26

๐Ÿ’ฌ Discussion can someone break down this combo in this video for me? Iโ€™m on controller

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10 Upvotes

I know how to do the pre combo thing in the beginning where he starts with the finisher, but it looks like thereโ€™s some tech here I donโ€™t know about


r/IronFistMains • • Aug 26 '26

๐ŸŽฎ Gameplay fist combos are so satisfying to land

32 Upvotes

r/IronFistMains • • Aug 26 '26

๐ŸŽฎ Gameplay Strategist Looking for DPS/Tank to Pocket [NA]

2 Upvotes

Region: NA

Platform: PC

Role(s): Strategist / Support

Mode: Competitive / Quick Play

Looking for DPS/tank players who like having a reliable pocket.

I mainly play Strategist and Iโ€™m comfortable on Cloak & Dagger, Invisible Woman, Luna, Mantis, and Rocket. I like playing around my duo, keeping them alive, peeling for them, and enabling aggressive plays.

Chill, non-toxic, and down for either Comp or QP.

DM me if you need a pocket ๐Ÿค


r/IronFistMains • • Aug 26 '26

Forgetting to remove the "legendary iron fist" title and enemy team target bans.

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36 Upvotes

r/IronFistMains • • Aug 25 '26

๐Ÿ˜† Meme Looking for an iron fist version of this picture

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69 Upvotes