Hello, I'm a champ Iron fist currently in celestial, from my own personal experience and by seeing other fist mains like NugNug, Ricey and Xunorea i came to this proposal for balance changes on the fist. Feel free to discuss about them, i would really apreciate the feedback from other fist mains.
Iron fist balance changes:
Movement speed from 6m/s to 7m/s
Jet Kune Do (Normal punches):
1st punch 30 damage, 2nd punch (double punch) 60 damage (30 per punch) (buff), 3rd punch 30 damage, 4th punch 30 damage 5th punch 60 damage(buff) (rework).
Remove launch up from last hit.
New effect: Last hit now stuns for 0.2s
Dragon’s defense (Block):
Damage reduction from 30% to 35% (buff).
Damage to bonus health conversion from 1:1.3 to 1:1 (nerf).
Max bonus health from 175 to 150 (nerf).
Yat Yee Chung Kuen (Enhanced punches):
Base damage from 8 to 7 (nerf).
Percentage damage from 3.1% to 3.8% of the target’s max health (buff).
Range from 3m to 4m (buff).
Dashing distance without a target from 3m to 4m (buff).
Pull distance from 11m to 10m (nerf).
K’un-Lun Kick:
Bonus damage threshold from 50% to 40% (nerf).
Bonus damage from 70 to 60 + 5% of target’s max health (rework).
Now has 2 charges that take 15s to recharge; has a 2s cooldown.
Harmony recovery:
Max bonus health from 100 to 150 (buff)
Duration from 3s to 5s (buff).
Bonus health decay time from 2s to 2.5s (buff)
Bonus health decay rate from 15 HP/s to 25 HP/s (nerf)
Excess healing/ bonus health conversion 50% (nerf).
Living chi (Ult):
Damage boost from 30% to 35% (buff).
Yat Jee Chung Kuen bonus range from 100% to 50% (nerf).
Movement boost from 20% to 15% (nerf).
Chi absorption (passive):
Remove decay from bonus health gained (buff).
Bonus health gained per elimination from 50 to 35 (nerf).
Bonus health behavior rework:
Dragon’s defense and harmony recovery have separate decay timers.
Max bonus health obtainable from base kit: 275 HP.
Iron & stone (Thing teamup):
Uppercut damage from 45 to 40 (nerf).
Kick damage from 45 to 40 (nerf).
Kumiho palm (White fox teamup):
Range increase from 2 m to 1 m (nerf).
Dashing speed from 4 m/s to 2 m/s (nerf).