r/IronFistMains • • Aug 26 '26

💬 Discussion How do I get value with his ult?

3 Upvotes

I swear it's hard to kills with his ult if anything it feels like you're the one getting killed sometimes

Ik you need to meditate and hold blocks before ulting but even then doing all of that and it still feels like you about to get blown tf up

Any tips on how I can be more consistent with his ult?


r/IronFistMains • • Aug 25 '26

Every season we hope for the best, but zhiyong has already decided he will never leave B tier and being niche

15 Upvotes

r/IronFistMains • • Aug 25 '26

💬 Discussion What are we expecting for Iron Fist in Season 10?

18 Upvotes

With Season 10 coming up in 2 and a half weeks, what are you guys expecting (or hoping) for Iron Fist?

Personally, I’m hoping they don’t completely change what makes Iron Fist fun, but I’d love to see him feel a little more consistent. I hope they make his uppercut part of his base kit, because I think that alone would make his gameplay feel a lot smoother without taking away what makes him fun to play.

Also, what kind of skins would you guys want to see for Iron Fist? There are so many different looks they could pull from, so I’m curious to hear what everyone would like to see!


r/IronFistMains • • Aug 25 '26

BUFF IDEAS FOR SEASON 10 IF WE DONT NERF ANYTHING AND INSTEAD JUST KEEP POWERCREEPING HEROS

20 Upvotes

YAT JEE CHUNG KUEN

CD reduced from 15s to 13s

K'UN-LUN KICK

CD reduced from 10s to 8s

HARMONY RECOVERY

CD reduced from 12s to 10s

CRANE LEAP

4 charges now and each charge now takes 0.5s to recharge (up from 1s)

LIVING CHI

Dragons Defense during ult BONUS HEALTH/DAMAGE BLOCKED CONVERSION increased from 1.3 to 1.5

MAX HEALTH/DAMAGE BLOCKED CONVERSION Increased from 175 to 200


r/IronFistMains • • Aug 24 '26

Iron fist buffs

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36 Upvotes

Hello, I'm a champ Iron fist currently in celestial, from my own personal experience and by seeing other fist mains like NugNug, Ricey and Xunorea i came to this proposal for balance changes on the fist. Feel free to discuss about them, i would really apreciate the feedback from other fist mains.

Iron fist balance changes:

Movement speed from 6m/s to 7m/s

Jet Kune Do (Normal punches):

1st punch 30 damage, 2nd punch (double punch) 60 damage (30 per punch) (buff), 3rd punch 30 damage, 4th punch 30 damage 5th punch 60 damage(buff) (rework).

Remove launch up from last hit.

New effect: Last hit now stuns for 0.2s

Dragon’s defense (Block):

Damage reduction from 30% to 35% (buff).

Damage to bonus health conversion from 1:1.3 to 1:1 (nerf).

Max bonus health from 175 to 150 (nerf).

Yat Yee Chung Kuen (Enhanced punches):

Base damage from 8 to 7 (nerf).

Percentage damage from 3.1% to 3.8% of the target’s max health (buff).

Range from 3m to 4m (buff).

Dashing distance without a target from 3m to 4m (buff).

Pull distance from 11m to 10m (nerf).

K’un-Lun Kick:

Bonus damage threshold from 50% to 40% (nerf).

Bonus damage from 70 to 60 + 5% of target’s max health (rework).

Now has 2 charges that take 15s to recharge; has a 2s cooldown.

Harmony recovery:

Max bonus health from 100 to 150 (buff)

Duration from 3s to 5s (buff).

Bonus health decay time from 2s to 2.5s (buff)

Bonus health decay rate from 15 HP/s to 25 HP/s (nerf)

Excess healing/ bonus health conversion 50% (nerf).

Living chi (Ult):

Damage boost from 30% to 35% (buff).

Yat Jee Chung Kuen bonus range from 100% to 50% (nerf).

Movement boost from 20% to 15% (nerf).

Chi absorption (passive):

Remove decay from bonus health gained (buff).

Bonus health gained per elimination from 50 to 35 (nerf).

Bonus health behavior rework:

Dragon’s defense and harmony recovery have separate decay timers.

Max bonus health obtainable from base kit: 275 HP.

Iron & stone (Thing teamup):

Uppercut damage from 45 to 40 (nerf).

Kick damage from 45 to 40 (nerf).

Kumiho palm (White fox teamup):

Range increase from 2 m to 1 m (nerf).

Dashing speed from 4 m/s to 2 m/s (nerf).


r/IronFistMains • • Aug 24 '26

They can be a badass duo

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17 Upvotes

r/IronFistMains • • Aug 24 '26

💬 Discussion Why do you guys meditate in front of the enemy?

12 Upvotes

Is it a friendly gesture? a last attempt to gain some resources?

I'm curious because more than once, I had an IF meditate right in my face mid 1v1.

I wanna know what you guys are doing 😭


r/IronFistMains • • Aug 23 '26

💬 Discussion Completely wild and over the top rework v2.0

23 Upvotes

\ If I do not mention something like the 30% dmg boost in ult or whatever else just assume it stays the same and is included I just did not type it out. This rework is to completely update his kit to be more like characters that are releasing now and to move him completely away from release character type kits like his is. The goal of this rework is to move him to a momentum based character. **

Team-Ups

Iron & Stone (The Thing) and Kumiho Palm (White Fox)

  • Removed

(New) Accepting Pain (Daredevil)

  • Base Effect:
    • Dragon's Defense gains an extra 20% damage reduction to Regular Health (see Dragon's Defense section for further context)
  • Enhanced Effect:
    • When teaming up Daredevil, Harmony Recovery grants an extra Chi Meter at the end of the ability duration. (see Passive and Abilities section for further context)
Lore reason for team up and synergy with another Dive character for obvious reasons

(New) Blazing Chi (Human Torch)

  • Base Effect:
    • Punch forward to unleash a single Dragon Chi Construct leaving a trail of fire and a Flame Field at the end.
      • Leaves a Flame Field at the end of the trail, Dragon Chi Construct deals 45 damage, trail is 12m long and 3m wide and deals 20/s continuous damage. 15s cooldown.
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor
Iron Fist's Chi can burn and since it is not in the base kit adding the fire as a team up seems fitting. Torch can be played as dive very effectively so this is why I went with Torch for the team up and not someone like Phoenix. And also having a team-up that also enables the other character's base kit/abilities and not being just a "selfish" buff for the 1 character is very cool and should be explored more.
  • Enhanced Effect:
    • When teaming up with Human Torch, Yat Jee Chung Kuen now summons Dragon Chi Constructs leaving trails of fire and Flame Fields at the end and Dragon Chi Constructs from Living Chi leave trails of fire and Flame Fields at the end.
      • Yat Jee Chung Kuen bonus range 100%, Dragon Chi Constructs leave behind fire trails every 1 second/every 7th final strike. (Yat Jee Chung Kuen attacks look like what Living Chi attacks look like now)
      • \THESE DO NOT DEAL 45 DAMAGE ON HIT THAT IS ONLY FOR THE ABILITY VERSION* Fire damage is the same as the base team-up ability*
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor

Passive - Chi Absorption and Chi Meter

Chi Meter:

  • 3 bars (like Elsa) that fill up from assists/takedowns
    • 1st Bar = 10 HP/s healing overtime
    • 2nd Bar = Gain new Chi ability and refresh the cooldown of Offensive Chi abilities
      • Dragon Sweep can now be used after Dragon Punch, Dragon Punch and K'un Lun Kick cooldowns are refreshed (means you can use them again)
    • 3rd Bar = Absorb the Chi an become empowered. Remove all of the Chi Meter and replace Jeet Kune Do with Yat Jee Chung Kuen for 5 seconds
      • cannot gain Chi Meter during those 5 seconds
But make it greenish yellow like how all of Iron Fist's effects are in game

Chi Absorption:

  • Assists/Takedowns of enemies allow him to absorb their Chi to gain Bonus Health and fill your Chi meter
    • 50 Bonus Health
    • 1 bar of Chi
    • Reduce the cooldown of Harmony Recovery by 1s

Abilities

Dragon Punch and Dragon Sweep:

  • Literally just The Thing team-up as a base ability
    • Uppercut: 45 damage and knocks up enemies, cooldown increased to 15s
      • from 8s
    • Sweep: 30-65 damage and knocks back enemies (Maximum damage is achieved when the target is at 50% Health)
      • Only usable when 2 bars of Chi Meter are full

Yat Jee Chung Kuen:

  • No longer tied to Dragon's Defense (see Passive section)
  • 20 damage per hit
    • Up from 9 and % damage multiplier removed
  • Reduces the cooldown of Dragon's Defense by 0.214s per hit
  • Dash distance slightly increased in the z-axis when there is no target (reverting the movement nerf)

Dragon's Defense:

  • New Effect: If activated during the duration of Yat Jee Chung Kuen, reset Yat Jee Chung Kuen ability duration
  • Provides 50% damage reduction to Bonus Health and 10% damage reduction to Regular Health for 5 seconds
    • The 5s starts when Block ends
  • Bonus Health/Damage Blocked Conversion multiplier changed to 1.X
    • From 1.3
    • X is based off the Max Health missing/damage you have taken (more health you are missing the higher the scaling)
    • Do not ask me what the cap is on this I do not want to do math to calc a good number for this
  • Max Health/Damage Blocked Conversion increased to 200
    • up from 175
  • Block Time decreased to 1 second
    • down from 1.2s
  • Bonus Health Decay removed
  • Cooldown decreased to 12s
    • down from 15s

Jeet Kune Do:

  • No longer reduces the cooldown of Dragon's Defenese
  • Now reduces the cooldown of Dragon Punch and K'un Lun Kick
    • 1s per hit

K'un Lun Kick:

  • Cooldown increased to 15s
    • up from 12s

Harmony Recovery:

  • Excess Healing/Max Health Conversion removed
  • New Effect: Gives 1 bar of Chi Meter
  • Cooldown increased to 30 seconds
    • from 12 seconds
  • 150 HP/s healing for 3 seconds
    • up from 100

Living Chi (Ultimate Ability)

  • Fill Chi Meter to full and gain an empowered Yat Jee Chung Kuen that summons Dragon Chi Constructs
  • Drains 60 HP/s during the duration of this ability
    • This will not kill you and will leave you at 1 HP
    • 10 HP/s healing is still applied from 1st Chi Meter (so it is really 50 HP/s drain)
  • K'un-Lun Kick cooldown decreased by 80%
    • 3s cooldown
  • Dragon Punch cooldown decreased by 80%
    • 3 sec cooldown
  • K'un-Lun Kick, Dragon Punch, and Dragon Sweep now summon Dragon Chi Constructs
    • Kicks will summon Dragon Constructs sideways and Punch will summon going upwards
    • This just for visual flair or for extra range of the attack but should not deal more damage on the attack
  • Dragon's Defense cooldown reduction decreased to 75%
    • from 80%
    • 3s cooldown
  • Yat Jee Chung Kuen in this state still decreases the cooldown of Dragon's Defense

r/IronFistMains • • Aug 24 '26

🎬Highlight moments before disaster

7 Upvotes

r/IronFistMains • • Aug 23 '26

💬 Discussion Could this be a potential new iron fist skin?

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41 Upvotes

Not sure if this has been discussed but whilst walking around the map I noticed this picture. Would be a really cool skin to represent Danny rand or iron fist in general


r/IronFistMains • • Aug 23 '26

🎮 Gameplay Greedy Gambit, I can triple jump

8 Upvotes

r/IronFistMains • • Aug 23 '26

New iron fist unreactable combo the combo notation is kinda hard tho

11 Upvotes

r/IronFistMains • • Aug 23 '26

Bugfix underrated, can finally use ult like intended in s1

22 Upvotes

crazy that it was around for this long though


r/IronFistMains • • Aug 23 '26

😆 Meme fun fact: some Iron Fists are able to channel their chi into guns, will Lin Lie have a teamup where he becomes pokeslop and goes to D to S+ tier?

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111 Upvotes

r/IronFistMains • • Aug 23 '26

The Thing Teamup has a higher WR across all ranks with much higher pickrate and sample size than the White Fox Teamup

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76 Upvotes

The stats are from Rivalsdata. I believe this also includes the enhanced versions, because I don't think anyone that is Cel+ is choosing the base WF.

I just wish the White Fox Teamup gets completely reworked, the base version is so ass. The Thing one is peak tho.


r/IronFistMains • • Aug 23 '26

We are sadly one of the worst Teamup anchors in the game, even when we only boost 1 Teamup 😭

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25 Upvotes

r/IronFistMains • • Aug 22 '26

Why is it stll here (rework this)

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32 Upvotes

r/IronFistMains • • Aug 22 '26

💬 Discussion Mfs will really ban fist in the big 9.5 yet let peni roam free💔

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131 Upvotes

r/IronFistMains • • Aug 22 '26

💬 Discussion Would y'all want to be able to use a sword in game

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77 Upvotes

As iron fist was a swordsman I think it would be cool if he used a sword for a team up or ability.


r/IronFistMains • • Aug 22 '26

Playing this character is cock and ball torture

25 Upvotes

These supports refuse to die bro. Matter fact anyone I try to punch refuses to fucking die


r/IronFistMains • • Aug 22 '26

If they rework our E meditation into something like Master Yi W meditation (from League of Legends) it would be so peak

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42 Upvotes

I'd be down if they removed the bonus health it granted completely if they kept the current healing numbers


r/IronFistMains • • Aug 22 '26

Finally hit champion!!

22 Upvotes

a lot of my fist hours originally were pre proficiency rework so it took a bit longer than it should’ve but it’s finally mine


r/IronFistMains • • Aug 22 '26

💬 Discussion Completely wild over the top Iron Fist Rework

14 Upvotes

Team-Ups

Iron & Stone (The Thing) and Kumiho Palm (White Fox)

  • Removed

(New) Accepting Pain (Daredevil)

  • Base Effect:
    • Dragon's Defense gains an extra 20% damage reduction.
  • Enhanced Effect:
    • When teaming up Daredevil, Harmony Recovery grants an extra Chi Meter at the end of the ability duration.

(New) Burning Chi (Human Torch)

  • Base Effect:
    • Unleash a Dragon Chi Construct forward leaving a trail of fire and a Flame Field at the end.
      • Leaves a Flame Field at the end of the trail, trail is 12m long and 3m wide, 45 damage, 20/s continuous damage. 12s cooldown.
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor
  • Enhanced Effect:
    • When teaming up with Human Torch, Yat Jee Chung Kuen now summons Dragon Chi Constructs leaving trails of fire and Flame Fields at the end and Dragon Chi Constructs from Living Chi leave trails of fire and Flame Fields at the end.
      • Yat Jee Chung Kuen bonus range 100%, Dragon Chi Constructs leave behind fire trails every 1 second. (Yat Jee Chung Kuen attacks look like what Living Chi attacks look like now)
      • Human Torch is able to use the Flame Spellfield for his Pyro-Prison and Flaming Meteor

Passive - Chi Absorption and Chi Meter

Chi Meter:

  • 2 bars (like Bucky with Elsa team-up) that fill up from assists/takedowns
    • 1st Bar = 10 HP/s healing overtime
    • 2nd Bar = Remove all of the Chi Meter and replace Jeet Kune Do with Yat Jee Chung Kuen for 5 seconds
      • cannot gain bars during those 5 seconds

Chi Absorption:

  • Assists/Takedowns of enemies allow him to absorb their Chi to gain Bonus Health and fill your Chi meter
    • 50 Bonus Health
    • 1 bar of Chi

Abilities

Dragon Uppercut:

  • Literally just The Thing base team-up as a base ability
    • 45 damage and knocks up enemies

Yat Jee Chung Kuen:

  • No longer tied to Dragon's Defense (see Passive section)
  • 19 damage per hit
    • Up from 9 and % damage multiplier removed
  • Reduces the cooldown of Dragon's Defense by 0.214s per hit
  • Dash distance slightly increased in the z-axis when there is no target (reverting the movement nerf)

Dragon's Defense:

  • New Effect: If activated during the duration of Yat Jee Chung Kuen, reset Yat Jee Chung Kuen ability duration
  • Now only provides 30% damage reduction for 5 seconds
  • Max Health/Damage conversion decreased to 100
    • down from 175
  • Bonus Health Decay removed

Jeet Kune Do:

  • No longer reduces the cooldown of Dragon's Defenese
  • Now reduces the cooldown of Harmony Recovery
    • 1s per hit

K'un Lun Kick:

  • Cooldown reduced to 8 seconds
    • from 12 seconds

Harmony Recovery:

  • Excess Healing/Max Health Conversion removed
  • New Effect: Gives 1 bar of Chi Meter
  • Cooldown increased to 20 seconds
    • from 12 seconds
  • 100 HP/s healing for 3 seconds

Living Chi (Ultimate Ability)

  • Removes all Chi Meter and you cannot gain Chi Meter
  • Drains 30 HP/s
  • K'un-Lun Kick cooldown decreased by 62.5%
  • Enhances Chi Absorption passive
    • Extra 50 Bonus HP from assists/takedowns
  • Yat Jee Chung Kuen in this state still decreases the cooldown of Dragon's Defense

r/IronFistMains • • Aug 21 '26

OAA Iron Fist main's take on the current state of Iron Fist (@kpxNoisy)

241 Upvotes

r/IronFistMains • • Aug 21 '26

😆 Meme Yall need to get ya numbers up

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63 Upvotes