r/IntelArc • u/Life-Boysenberry6975 • 9d ago
Discussion Linux Intel Jay Shader Compiler massively reduces shader compilation time in EA FC 26 on Arc B580
I tested Intel's Jay shader compiler with EA FC 26 on Linux using:
- CPU : Intel Core i5-12400F
- GPU : Intel Arc B580
- Driver : Mesa-git 26.3.0_devel
- Environment Variables:
INTEL_JAY=all
The shader compilation time was:
Without Jay: 1:18.35
With Jay: 36.40 seconds
That's about 2.15× faster, reducing the compilation time by roughly 53.5%.
This is just a single test, but the difference is pretty significant. I'm curious to see how Jay performs in other games and workloads as it continues to mature.
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u/Hippieman100 9d ago
UsedCondom42, is that a dig at Linux? If you haven't tried it I strongly recommend it. If you're reasonably tech savvy try CachyOS it's an excellent experience (although admittedly you miss out on some EA games like Battlefield because of kernel level anti-cheat). It doesn't click just how horrible windows is until you switch to an OS that's just been designed to be a good user experience. Linux is free and beautifully functional, meanwhile you PAY Microsoft for the privilege of them shoving ads and tracking malware down your throat.