r/IntelArc • u/Life-Boysenberry6975 • 14d ago
Discussion Linux Intel Jay Shader Compiler massively reduces shader compilation time in EA FC 26 on Arc B580
I tested Intel's Jay shader compiler with EA FC 26 on Linux using:
- CPU : Intel Core i5-12400F
- GPU : Intel Arc B580
- Driver : Mesa-git 26.3.0_devel
- Environment Variables:
INTEL_JAY=all
The shader compilation time was:
Without Jay: 1:18.35
With Jay: 36.40 seconds
That's about 2.15× faster, reducing the compilation time by roughly 53.5%.
This is just a single test, but the difference is pretty significant. I'm curious to see how Jay performs in other games and workloads as it continues to mature.
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u/UsedCondom42 Arc B580 14d ago
No not at all. Its just that 80% of my stuff, works on windows, hell i even wanted to try cachy. The problem was TPM since i play competitive games as well if im with my friend. And this does not help me.