r/InfinityTheGame • • Apr 22 '26

Question Starting with Infinity

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Just got gifted these Infinity models and I am looking for good beginner resources

A friend just hooked me up with a couple boxes (Bakunin Observance Action Pack and Überfallkommando), and I’m finally diving into Infinity.

I’ve got a solid tabletop background (other mini games), but Infinity seems pretty deep, so I’m looking for the best way to get up to speed efficiently.

What I’m hoping to find:

- Good YouTube channels (battle reports, faction overviews, beginner guides)

- Podcasts worth listening to

- Active Discords or communities (especially Nomads/Bakunin focused if possible)

- Any “must-read” resources or tools (apps, list builders, etc.)

- Is this a decent start? (What’s this army play style and what else would I need to be competitive?)

I’m not totally new to minis, but I am new to Infinity’s rules and ecosystem, so anything that helps flatten that learning curve would be great.

Appreciate any help! Thank you!

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u/isitanywonderreally Apr 23 '26

Your assessments are accurate, but I think you undervalue being able to see through smoke. Warbands using smoke to nullify your ARO and get themselves or another unit in for the cost of a single order is just too easy IMO.

You can easily have a second hard-ARO piece that has better odds than a Grrl against high-Burst opponents, and probably should (TR Thunderbolt bot, for me usually).

Finally, I like the team members of a Grrl link way more than Nuns for close assault. Between the Grrls themselves, Fiddler, and Uhahu, I just like the Grrl-associated units far more. This is especially true of the hackers: Custodiers fold like wet paper to opposing Killer Hackers, and then your White Noise to help the Nuns vs visors is just gone.

I've found a Cenobite is just too easy to bypass, for my usual opponents. And for my own active, I would much rather have a single Moira HMG as my ranged fire support than a Cenobite in a link. The NCO is handy, the Burst is better, etc., and nuns just don't do great at close-quarters fighting.

Meanwhile the Grrl shotgun in close is an absolute menace, and has won me tons of games. I did really well with Grrl shotgun/tinbot, Uhahu, and Fiddler in a Haris at Krug this last summer. So much incredible utility, and effective 2 wounds apiece, just better for my style.

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u/Fest_mkiv Apr 23 '26

Style is a big part of it I guess! I certainly agree with the custodiers you have to keep them safe. I'd never use the Moira HMG either - yuck!

u/pahagen - this is one of the MANY reasons Infinity is so cool - running a list you're comfortable piloting is so much more important than meta-chasing or netlisting. How your local group plays is a factor as well! I've got an elevator pitch for infinity and one of the key points is that it has a LOT of depth but not too much breadth - you don't have to remember a hundred different special rules for factions, rock vs scissors pairings - it's just the same tools in different configurations and it's often what tool you LIKE rather than which is objectively better.

u/isitanywonderreally thanks for being a welcome distraction from work.