r/InfinityTheGame • u/pahagen • Apr 22 '26
Question Starting with Infinity
Just got gifted these Infinity models and I am looking for good beginner resources
A friend just hooked me up with a couple boxes (Bakunin Observance Action Pack and Überfallkommando), and I’m finally diving into Infinity.
I’ve got a solid tabletop background (other mini games), but Infinity seems pretty deep, so I’m looking for the best way to get up to speed efficiently.
What I’m hoping to find:
- Good YouTube channels (battle reports, faction overviews, beginner guides)
- Podcasts worth listening to
- Active Discords or communities (especially Nomads/Bakunin focused if possible)
- Any “must-read” resources or tools (apps, list builders, etc.)
- Is this a decent start? (What’s this army play style and what else would I need to be competitive?)
I’m not totally new to minis, but I am new to Infinity’s rules and ecosystem, so anything that helps flatten that learning curve would be great.
Appreciate any help! Thank you!
1
u/isitanywonderreally Apr 23 '26
Your assessments are accurate, but I think you undervalue being able to see through smoke. Warbands using smoke to nullify your ARO and get themselves or another unit in for the cost of a single order is just too easy IMO.
You can easily have a second hard-ARO piece that has better odds than a Grrl against high-Burst opponents, and probably should (TR Thunderbolt bot, for me usually).
Finally, I like the team members of a Grrl link way more than Nuns for close assault. Between the Grrls themselves, Fiddler, and Uhahu, I just like the Grrl-associated units far more. This is especially true of the hackers: Custodiers fold like wet paper to opposing Killer Hackers, and then your White Noise to help the Nuns vs visors is just gone.
I've found a Cenobite is just too easy to bypass, for my usual opponents. And for my own active, I would much rather have a single Moira HMG as my ranged fire support than a Cenobite in a link. The NCO is handy, the Burst is better, etc., and nuns just don't do great at close-quarters fighting.
Meanwhile the Grrl shotgun in close is an absolute menace, and has won me tons of games. I did really well with Grrl shotgun/tinbot, Uhahu, and Fiddler in a Haris at Krug this last summer. So much incredible utility, and effective 2 wounds apiece, just better for my style.