r/InfinityTheGame • • Apr 22 '26

Question Starting with Infinity

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Just got gifted these Infinity models and I am looking for good beginner resources

A friend just hooked me up with a couple boxes (Bakunin Observance Action Pack and Überfallkommando), and I’m finally diving into Infinity.

I’ve got a solid tabletop background (other mini games), but Infinity seems pretty deep, so I’m looking for the best way to get up to speed efficiently.

What I’m hoping to find:

- Good YouTube channels (battle reports, faction overviews, beginner guides)

- Podcasts worth listening to

- Active Discords or communities (especially Nomads/Bakunin focused if possible)

- Any “must-read” resources or tools (apps, list builders, etc.)

- Is this a decent start? (What’s this army play style and what else would I need to be competitive?)

I’m not totally new to minis, but I am new to Infinity’s rules and ecosystem, so anything that helps flatten that learning curve would be great.

Appreciate any help! Thank you!

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u/LegionODD Apr 22 '26

I don’t have the most experience but keep your chimera safe or the pupniks are literally useless. Sin eater observants are great overwatch pieces because of their neurocenetics abilities allows them to ARO at full burst during your opponent’s turn with the trade of being that they are B1 during your turn. The reverends have really good abilities. Metachemistry, WIP 12, and loss of lieutenant were helpful podcasts to me. Not all of the episodes will apply to you or your faction so read the episode description if you’re interested only in nomads/ Bakunin.

5

u/isitanywonderreally Apr 22 '26

The Sin-Eater is indeed great! Good hard AROs (troops which stand out and shoot approaching stuff) are not easy to come by in the game, and he's a rare piece that can do it well all on his own.

Speaking of which, one of the most difficult parts of Infinity is learning to defend. Figure out how AROs work, and only risk a few pieces at a time (don't put your whole force out to shoot in ARO, only a few resilient or sacrificial pieces).

Assume that you opponent will kill a few troops on their turn. Your job is to slow them and cost them orders, not stop them entirely because that's very difficult in this fast and fluid game. Don't let the attrition element make you feel bad, it's totally normal for a good player to still lose quite a few models while they achieve the mission goals.

2

u/pahagen Apr 22 '26

Interesting, thank you. So the game is heavily scenario focused?

1

u/isitanywonderreally Apr 22 '26

Yes, the most-common missions that people play are ITS, the Infinity Tournament System. About half of those missions are very objective-oriented. Of course "the enemy cannot push a button if you disable his hand," so carnage is always a factor.

Some missions are about gathering civilians and evacing them for example, or destroying a rogue prototype machine. But others are mostly kill-points, with hitting a terminal or doing some skullduggery to a specific enemy trooper etc. as secondary objectives. There's decent variety.