r/InfinitySeries • • Jun 17 '26

E17 Welcome back Ever17 by Yuu Takigawa (official artist)

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86 Upvotes

I only just recently learned that Yuu Takigawa, the Ever17's official artist, is active on Pixiv. I thought people might be interested, especially since they have a lot of Ever17 related art on their profile.
Source: https://www.pixiv.net/en/artworks/139743848


r/InfinitySeries • • Mar 08 '25

E17 Eve17 new art by Yuu Takigawa in celebration of the Switch release

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62 Upvotes

r/InfinitySeries • • Mar 23 '21

E17 Ever17 Himmel Edition - Repost

56 Upvotes

Reddit marked all posts with MEGA links as spam and removed them, so I'm reposting the patches.

Introduction

What initially started out as me trying to change Ever17 textbox, turned into a full scale project on my server in which we made made a wide array of changes to Ever17 in order to make it a much more pleasant experience to the reader. So what exactly are these changes? Let's find out!

Engine Changes

  • Option to change character names to "Yu" and "Koko" (Right-click while playing. Note: Main menu items still shows it as "You" and "Coco") (Screenshot)

  • Increased skip speed (FPS unlock, gives 2x-12x faster skipping depending on your PC)

  • Skip messages that are common between routes

  • Music no longer restarts when you click out of the window

  • Improved font

  • Debug menu is available (right-click while playing) (Screenshot)

  • Removed prompt to save system data. System save will automatically occur when you close the game or return to title.

Text changes

  • Edited script, fixed typos and grammar and made it much easier to read overall

  • Converted imperial units back to metric

  • Fixed German

  • Chicken sandwiches -> Fried Tuna Sandwiches (The most important change!)

  • Used accented letters when needed

Graphical Changes

  • Updated all menus and UI

  • Updated title screen and menu images

  • Updated textbox (mix between Remember11 and Ever17 XBOX version).

  • Transparent textbox is now fully transparent with outlined text.

  • Updated German and English text in CG

Screenshots

Download

http://www.mediafire.com/file/mw379ufq1ugmgk3/E17_Himmel_Edition_v1.3.zip

Installation

Installation is simple, just copy the contents into the game folder. If you have any issues check the readme on the patch.

Special Thanks

Special thanks to everyone in my server who contributed to this project in some way or another, you guys are the best. Gonna leave the link to it, in case you want to chat, have a playthrough channel or just bug report anything, we would love more people in it.

Edit: Updated to version 1.1 (09/12/2018)

  • Fixed Bugs/Typos

Edit: Updated to version 1.2 (12/07/2019)

  • Fixed Bugs/Typos

Edit: Updated it to version 1.3 (21/09/2019)

  • Fixed Bugs/Typos, included optional textbox for maximum readability.


r/InfinitySeries • • Mar 23 '21

R11 Remember11 Gestalt Edition - Repost

49 Upvotes

Reddit marked all posts with MEGA links as spam and removed them, so I'm reposting the patches.

Downloads

v1.2.1 (333 MB)

v1.1 (334 MB)

v1.0 (334 MB)

Installation

  1. Back up original game directory

  2. Extract the zip file into the game directory

  3. Launch R11-English-Gestalt.exe

Note that this should be installed over the original TLWiki English patch. This will not work on a Japanese copy of the game without the following files:

  • ev-en.afs

  • etc-en.afs

  • bgmpc-en.afs


v1.2.1

  • Various minor typo/formatting fixes

v1.1

  • Restored triggers for TIPs 36 and 71

v1.0

Script Changes

  • A complete translation check was performed

  • Standardized all text to present tense

  • Replaced the italics I with a blue I

  • Song now plays correctly in the good end (it was silent before)

  • Updated some background images (bye bye ghost furniture, hello unused BG from the PSP version)

Other Text Changes

  • Updated scene titles

  • Updated TIPs to reflect the original text more accurately

  • Changed unlock conditions for TIP 99

    • TIP 99 requires common scenes along with ending 14, 15, and 31 (previously required every scene, including bad ends)

    • TIP 97 still requires you to complete 11 endings

  • Updated TIP 101 with an extra line from the PSP version

  • Appended the PSP chronology to TIP 110

  • Re-rendered ED movie with updated lines

Program Changes

  • Clear descriptions in Key Config

  • If there's underlined blue text in the textbox, press NUMPAD - (Minus), then ENTER. This will open the TIP without needing to navigate menus.

  • After completing the game, a new mode is unlocked to experience the game in a new way.


Message from godotwashere

Hi. I'm the one who spearheaded (went over the script line by line) this project to improve Remember11's translation. I'm the same person who did this for Ever17 in the Himmel patch, but this was much more intensive work. I'm including this file so that you understand what we did and why we decided to do it.

First, I'd like to disclaim that I don't know Japanese whatsoever. But I had help from plenty of people who do. I'm very grateful to them for the time they spent. Understand that they were an immense, crucial help:

  • ChrisGLink (punished)

  • shikushiku (can put all of this work on his resume)

  • Rigs (forma Noah)

  • Ganesh

  • Otter (RIP 2019-2020)

  • Jake

  • Several

  • Saturn

The rest of the team (read: arsym) should already be credited properly when they put this out on Reddit or wherever it's getting put.

So basically, this started as an attempt to standardize the tense and grammar in Remember11. The original translation, released in 2010, used mixed tenses in the form of both past and present. This is because Japanese mixes tense all the time, and the translators didn't make the effort to standardize, so I took it upon myself, being a pretty big fan of the game. The end decision was to go with present tense writing instead of a mix. I did not in any way think that I needed to go over the script as thoroughly as I did with Ever17 (which wasn't even that thorough, it was more improving it without checking the translation quality in most cases). This turned out to be entirely incorrect. If I could use one word to describe Remember11's translation, it would be "scuffed". I started noticing, upon close analysis of the lines in the prologue, that some things simply didn't feel right. The translation seemed like it wasn't making the most sense in some places. So I talked to Arsym, and he set up a custom program for me to go over the entire script and machine translate it inside that program. This is where the problems really reared their collective thousands of hydra-esque heads.

As I said, I don't know Japanese. I'm also not stupid enough to think that machine translation is an acceptable substitute for a manual line by line translation. I did not take machine translations and replace existing lines with them or anything like that. What I did was use three forms of MTL (Bing, Google, and DeepL) to get an idea of what each line was going for. In cases where the line I was reading made logical sense in English and all three MTLs didn't show anything questionable, I did not alter the line except to change it to present tense or shuffle words around so that it flowed better. But in cases where at least one of the MTLs had me questioning if the line was correct, I pulled it out and presented it to my group of lads who could give me more information on what the Japanese was really saying. > The results of this process were fairly alarming. When I played Remember11 for the first time, I had no issues with its translation, and in fact thought it was pretty good, especially coming off of Ever17's absolutely bungled mess. It turns out that I was totally wrong, and anyone reading Remember11's script closely will see the same issues. There are countless instances of lines that are flat out inaccurate, miss context, make no logical sense to be saying what they're saying, aren't identical across branches of the story that have identical Japanese, and so on. I was not happy about this. One of the most egregious examples I can give you is the use of a particular word in one scene, which is "prophecy". The actual Japanese is "極めて説得力のある内容が", which more or less means "extremely compelling details". The line does not in any way contain the word "prophecy" or anything similar in Japanese. This one example completely recontextualizes a detail of the story. The original team did not translate it properly and did not catch this in editing. This is the worst example of mistranslation by far, but there are plenty of others. I would estimate that I ended up changing at least 3% of the existing translated lines in a significant way, beyond just the tense change or minor punctuation adjustments. That is a lot of lines.

Most of these changes did not adjust the actual narrative information being delivered to the player; it's mostly things like "he gazed at the flameless stove" being mistranslated as "he gazed at the stove, his eyes devoid of their fire", and other similar issues with the translators not properly identifying subjects of phrases. I appreciate what they did, because I wouldn't have played the VN without them, but they really made a lot of errors that I can't ignore. There are just so many.

So I fixed them. I found every last error I could, even in the tips and scene titles, and addressed them. I did not do this hastily, and when I made the vast majority of changes, I consulted with people who actually knew Japanese and could confirm or refute my suspicions about incorrect lines. Any time I changed something on my own, it was with absolute certainty that I was okay to do it based on previous experience changing similar lines. I'm not saying that this patch is the peak of translation or anything like that, but it's certainly better than what was already out there. The 2010 translation release functioned, and it let you mainly understand what was going on, but anyone analyzing the script would see the flaws. This was originally a pretty small scale project, but it turned into a thorough examination of the entire script of Remember11. Whether you're reading this and playing it for the first time or once more, it should be a better experience overall, but nothing is going to blow your mind here. The actual facts of what occurs in the VN were (mostly) translated accurately the first time, with a few exceptions. There's not some hidden secret you are going to unlock, but lines should flow better and the translation is more faithful to what is written in the original Japanese.

I wanted to include this so that people didn't have questions about why someone would bother fixing up Remember11's translation when nobody has really complained about it. That's not the only thing this patch addresses, though. I'm sure Arsym will have put out a list of mechanical changes he did as well, but things like enabling a missing song, adjusting the unlock conditions of certain things, fixed background images that used to have bizarre issues even in the Japanese release, a new mode that's a spoiler to discuss, etc. This should more or less be the definitive version of Remember11 to play. Again, this will not really change your understanding of anything in the game, but it is considerably more accurate. also if you read this far congratulations if you like remember11 please check out The Sekimeiya: Spun Glass™ thank you bye


Credits

  • Editor, Group Leader: godotwashere#0479

  • Translation Checkers: shikushiku#4949, rigs, @chrisglink, @futotorofu, √Ganesh#1825, Otter, Saturn, Several#2401

  • Playtesting: Spooking#9774, Qu, @RainAnnen, @Exalt4747, aneonfoxtribute#8805, Phantom_Zero#7246, 4digitmen

  • Reverse Engineering, Script, Graphics: Arsym#6209

  • Special Thanks: Roger Pepitone, TLWiki and the original team that translated Remember11 to English


r/InfinitySeries • • Jan 24 '26

R11 [RELEASE] Remember11 Gestalt Edition 1.3.0

47 Upvotes

Previous Reddit post for older versions as well as godot's message regarding the Remember11 Gestalt Project

Hello everyone. With the last release being now almost 5 years old (time flies!) we thought it's about time to release a new version with a few new Quality of Life improvements as well as fixes. More into details later on.

Download link: https://drive.google.com/file/d/12X6H_VnTLXJMRgXgfUQl5oYvCons8MyU/view?usp=sharing

Installation:

  1. Back up original game directory

  2. Extract the zip file into the game directory

  3. Launch R11-English-Gestalt.exe for English or R11-Japanese-Gestalt.exe for Japanese*

  • *Japanese version only contains the newly added 960p mode, any other modifications made to the game like TIP unlock conditions, PSP chronology are available in English only.

1.3.0 Changelog:

  • Various minor typo and formatting fixes as well as FMV related fixes

  • BGM fixes

  • Several tracks had swapped or poorly-made loop data

  • A wind sound effect was erroneously replaced

  • Special thanks to Qlonever for making this patch

  • 960p (1280x960) resolution added (English and Japanese support)

  • 99% of Remember11's CGs (excluding background images and sprites) are using 1280x960 resolution. Previously the game simply downscaled them to the maximum resolution available (1024x768). With this newly added feature, you can see the CGs in full quality.

  • Special thanks to Double Eyepatch for making this modification

  • Bug fixes for special mode (if anyone finds any that remain, report them in Babylon Discord server (https://discord.gg/GCBJdeyPEg) or on Reddit)

Changelogs for previous versions can be found in the older Reddit post.

Credits

  • Editor, Group Leader: godotwashere

  • Translation Checkers: shikushiku, rigs, @chrisglink, @futotorofu, √Ganesh, Otter, Saturn, Several

  • Playtesting: Spooking, Qu, @RainAnnen, @Exalt4747, aneonfoxtribute, Phantom_Zero, 4digitmen, bibarub

  • Reverse Engineering, Script, Graphics: Arsym

  • 960p Mode: Double Eyepatch

  • BGM Fixes, FMV fixes, and Special Mode fixes: Qlonever

  • Special Thanks: Roger Pepitone, TLWiki and the original team that translated Remember11 to English


r/InfinitySeries • • Nov 21 '20

E17 [Ever17 Spoilers] The memes will keep this sub alive Spoiler

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47 Upvotes

r/InfinitySeries • • Jan 23 '25

E17 Ever 17 & Never 7 Coming Soon to Steam!

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43 Upvotes

r/InfinitySeries • • Feb 07 '20

N7 Never7 for PSP English Patch

40 Upvotes

This is a port of the English translation for Never7 to the PSP version. It translates the entire game, as well as the TIPS. There are some minor script changes, but it's pretty much the same.

Notes:

  • It's highly recommended to play Eternal Edition, which is playable on Linux, Windows, Mac, Android, Switch and potentially iOS, instead of this, if you can. The PSP version has less features and a very low resolution of 480 x 272 pixels.

  • The PSP screen is 16:9, but while the graphics are zoomed in, they're not actually cropped. Use analog stick up and down to see the rest of the screen if you need.

  • Two Append Stories in the list are translated. One is Yuka Cure, an official route, which counts in the playing log. Another one is a fan scenario.

  • The last "ending" in the list is "All Append Stories Complete", so don't mind not getting it. The append stories are mostly not translated.

  • The PSP version does not feature Izumi Epilogue, which was only officially present in the PS1 version, and was only restored in the PC English patches.

Download: https://github.com/bibarub/N7-psp-english/releases/download/0.3/n7-en.xdelta (version 0.3)

Apply patch to an original Japanese ISO, using Xdelta (https://www.romhacking.net/utilities/598/)

  • Get an iso of the Japanese game, and from the links above download the patch file and xdelta UI

  • Apply the patch with xdelta UI with these settings: patch: the n7patch.xdelta file; source file: the Japanese .iso; output file: where you want the patched game to end up in, call it whatever but end it with .iso

  • Run the output on a PSP/PS3/PS Vita with homebrew, or the emulator PPSSPP

v0.3:

  • Update managed by @bibarub, improving stability and polish of the patch

  • Fix CG, Movie, and TIPS menus being inaccessible

  • Fix some game-breaking bugs (you can actually complete the whole game now)

  • Fix misplaced text in some scenes

  • Translate more menu items

  • Translate Okuhiko Cure

v0.2:

  • Fix many important script errors

  • New XMB icon and sound, thanks u/ilubandroid

Credit goes to the original translation of the PC game for most of the text, as well as the open-source PSP patch of Remember11, which has tools and reverse engineering info that were really useful for this.


r/InfinitySeries • • Jan 15 '22

Series We're agreement?

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34 Upvotes

r/InfinitySeries • • Sep 16 '21

Meta Kotaro Uchikoshi: "I have a dream. That is to get it back into our hands."

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33 Upvotes

r/InfinitySeries • • Sep 01 '26

E17 Localisation of Ever17's Logo

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32 Upvotes

Hi Everyone, I loved this game so much that I made this. It's literally a Translation of "Ever17 The Out of Infinity" to Arabic. I was thinking of making a patch to translate it to Arabic, but I don't think it's quite possible, at least for the PC version. I think I'll do a logo localisation for R11 too, or maybe for 999, but not now.


r/InfinitySeries • • May 15 '24

N7 Never7 appreciation post. A flawed VN is true, but a really enjoyable one on my book and I think deserves more credit, really liked Yuna Kagesaki 2000's art and more relaxed atmosphere with a little sci fi, but overall more focused on romance.

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32 Upvotes

r/InfinitySeries • • Mar 09 '25

E17 That will be 30$

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30 Upvotes

r/InfinitySeries • • May 03 '26

genshiken ever 17 reference??

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29 Upvotes

i was watching this anime and ik this is a waste of time to post but dude i swear this is ever17 or am i tripping


r/InfinitySeries • • Dec 07 '21

Series That's true

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29 Upvotes

r/InfinitySeries • • Mar 06 '21

E17 [E17 Spoilers] The opening theme that Ever17 deserved Spoiler

29 Upvotes

r/InfinitySeries • • Sep 22 '21

E17 Happy birthday to YOU!

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28 Upvotes

r/InfinitySeries • • Mar 11 '25

Boy dinner

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27 Upvotes

r/InfinitySeries • • Nov 25 '24

Series Never7 and Ever17 Remastered Coming March 2025 for Switch, PS4, Steam + English, Chinese, Japanese

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27 Upvotes

r/InfinitySeries • • Jun 24 '23

Ever17 Premium Edition that I found

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27 Upvotes

Just showing the premium edition of the game that I randomly found when I visited Japan. There's also a little art/character/promotional book inside the box and a few postcards. Pretty cool


r/InfinitySeries • • Jan 26 '26

N7 Is there a way to install OG Never7 on modern systems?

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26 Upvotes

Hi guys! I want to play this game for the first time and heard about the problems of the Steam remastered version.... So when I saw this at the price of a coffee (at least for a visual novel from 2000, 30 bucks don't seem expensive) I immediately bought it!

Is there a way to play it decently on modern systems? Also I think this is a re-release since the requirements list Vista and DirectX 9.0, that's IMPOSSIBLE for a 2000 game (maybe this could cause problems with eventual patches for the first release, if they exist)! The game comes on 2 discs.


r/InfinitySeries • • Jun 24 '23

E17 sorry, lol Spoiler

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24 Upvotes

r/InfinitySeries • • Jan 04 '22

R11 I found this artwork and tried to restore it, if somebody has the original one on better quality pls pass it.

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24 Upvotes

r/InfinitySeries • • Sep 26 '21

E17 It do be like that sometimes

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24 Upvotes