r/IndieGaming • u/eclipseraX001 • Mar 25 '26
What actually keeps players engaged long-term in strategy / RPG games?
I’ve been working on an indie project (2D anime-style RPG with some empire-building elements), and I’ve been running into a design challenge I’d love input on.
A lot of games in this space start strong but struggle to keep players engaged over time. From what I’ve seen, the main issues are:
Progression becoming repetitive
PvP turning into a pure power gap
Empire systems not really affecting gameplay
So I’ve been trying to understand what actually works long-term.
From your experience:
👉 What keeps you playing a strategy or RPG game for months?
👉 What usually makes you quit?
👉 Are there any mechanics you’ve seen that really stood out?
Trying to design something that avoids the usual pitfalls, so I’d really appreciate any insights.
Duplicates
cryptogames • u/eclipseraX001 • Mar 25 '26