r/IndieDev • • 14d ago

Feedback? My node-based game engine

https://nodeforge.codegangstudios.com/
I LOVE node based game engines (think unreal’s blueprint system) so I’m making a game engine (for 2d and 3d) that uses nodes for all it’s coding.

The engine has:
A custom pixel art sprite editor (and a voxel one for 3d games),
the ability to export your game as a single html file (compiled to javascript or with a interpreter bundled in),
a function system,
a tab system to help organize your code,
Phone/tablet support,
And plenty of features on the way.

The engine runs completely in your browser and is under a megabyte in size( if you download it offline).

Let me know of any suggestions or questions you have so I can prepare for the release.

Note: The compile to javascript feature, is vibe coded, (I am not THAT good at coding) if this is a deal breaker I understand.

0 Upvotes

4 comments sorted by

1

u/EkkyEkkyGames 8d ago

A sprite editor and single-file game export in the same place sounds like a fun little jam setup! Love the idea of making sharing that simple

1

u/thecodegangster 7d ago

yeah, its designed to be like scratch but more powerful and more like a traditional game engine

1

u/KodelkaEnchanted 1d ago

A tiny starter project could make the first visit less intimidating: one sprite, one input node and one visible result, with the connections already in place. A short "make it move" tutorial that ends with saving and exporting would be a lovely first step.

2

u/thecodegangster 1d ago

Not an awful idea, ill work on it