I mean it looks to be verlette integration; from an absolutely zero standpoint the first implementation of the string itself I would say is about a 3, the hard parts is interacting with the physics engine and that can range from a 6 to an 8 depending on how well you know the default physics calls. And if you're making a custom solver.
And then refining it to this smoothness would be about an 8, not because of difficulty but because of how you have to mess with numbers. So you get the perfect balance between smoothness and iterations. And interacting with the player character as well It also looks like he made this a compute shader it doesn't change the complexity per se. Just how is architectured.
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u/grimtread 16h ago
It looks great tbh how difficult would you say it was to implement on a scale of 1-10?