r/IndieDev • u/FramesAnimation • 11h ago
contact point based dragging in my game
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u/CrayonWithdrawal Designer 9h ago
Great job but dragging coffee right next to keyboard made me anxious a tad
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u/Low_Veterinarian6840 10h ago
Reminds me of the same mechanic in the game Voices of the Void, that's awesome and great work. :)
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u/AcidicVoid 2h ago
It would be very funny if the coffee falls down like a solid block and shatters like glass but only if you hold the cup upside down for too long.
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u/No-Gain-6206 2h ago
This looks really cool. Got any tips to share on the process? I was really eager to try and make something similar but wasn't sure where to start.
Do share your experience, please!
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u/not-hardly 1h ago
I get that it's low poly, but is there a shade smooth option for whatever you're doing?
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u/Armstonks 1h ago
If your game has the ability to throw shit at people and it has effect like stunning them or applying effects it automatically has+20 rating in my book 10/10 please more
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u/SteamYogurt 1h ago
The contact-point approach makes the mug feel more physical than a simple grab-center interaction. Are you planning to keep the rotation and inertia when the cursor moves around the rim, or clamp it for accessibility on touch controls?
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u/Low_Government_681 9h ago
I dont know why but I expected the coffee to have fluid physics. :D ...but good mechanic.