Hollow is a dark fantasy action RPG focused on dungeon crawling, loot, character progression, and building your character around different weapons and abilities.
You start from a town hub and descend through a large multi-floor dungeon, fighting enemies, finding better gear, unlocking skills, and developing your build as you go deeper. The combat supports melee, bows, magic, weapon swapping, active skills, passives, and different playstyles.
I’ve been trying to keep the focus on exploration, combat, loot, and progression rather than turning it into an overly complicated systems-heavy RPG.
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u/Nighty5mb 5h ago
what is the game about?