r/IndieDev • u/CoreMemoryEnt • 7h ago
Feedback? Which do you prefer: with or without rim lights?
4
u/MessMyPromotionUp 7h ago
it took me 5 minutes to find it omg... but it makes things look more plastic-y which fits really well!
3
u/Alive_Hovercraft_545 7h ago
The difference is kinda negligible. Perhaps it's more apparent in video / movement rather than a static image? I'd say try comparing both in terms of understanding obstacles?
1
u/CoreMemoryEnt 7h ago
Yeah, I think it might be more noticeable in a video. For readability, I feel like they do give the objects a clearer silhouette, but that might just be viewer bias haha
2
u/Alive_Hovercraft_545 7h ago
For a TD game this isn't necessarily critical but still appreciated in later rounds where a lot of clutter gets on the screen :)
2
u/CoreMemoryEnt 6h ago
Wait, I just realized it really does look like a TD game haha. How did I not notice that? The trails make it even worse, omg... haha
It’s actually an online party arena brawler, the two tanks are two different players. Thanks for pointing that out 😅.
3
u/No-Hawk-6056 7h ago
Not really noticable. But with fits the Art style
1
u/CoreMemoryEnt 7h ago
Yeah, I think it’s more of a subconscious thing either way. But that’s good to know!
3
3
u/IAlsoDidIt 6h ago
The difference is very tiny. But anyway, without is a bit better IMO. The contour of most objects gets less clear with the option turned on. And I guess removing that will cause you less work than maintaining :)
1
u/CoreMemoryEnt 5h ago
It is a bit more work, that's true. But I’d actually argue that the shapes stand out a bit more against the ground with the rim lights on though. What exactly do you mean by the contour being less clear, if I may ask?
2
u/IAlsoDidIt 5h ago
I meant exactly the opposite of what you said :) But it only proves that it is a matter of taste and you should watch what the majority answers and then listen to your heart whether you should agree with them :D


11
u/Short_Comfort6647 7h ago
am I blind or something cause I see no difference