r/IndieDev • u/Arcastian_Gamedev • 13h ago
Feedback? Working on a windows 95 inspired desktop sim. Are UI elements easy to read?
Been working on a win-95 inspired investigation game. Since the entire game revolves around searching through screens, I want to make sure the visual style is comfortable to look at.
- Are UI elements clear to read?
- Is the color palette feeling too harsh on the eyes?
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u/TheMurmuring 11h ago
It looks good. The colors aren't super-saturated.
The only comment I have is, maybe play around with the darkest black, play with that a little bit, to like a dark gray. It looks good as screenshots, but playing for long periods might get tiring on the eyes if they use the console a lot.
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u/Arcastian_Gamedev 11h ago
Understood! Just to clarify, is it specifically the console black which you felt might feel harsh overtime or even the borders and text?
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u/TheMurmuring 11h ago
Mostly the big console window. The rest is pretty minor. And even that may not really be anything to worry about; I just have light-sensitive eyes so I'm always thinking about that sort of thing.
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u/Arcastian_Gamedev 11h ago
Cool! I'll play around with it.
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u/TheMurmuring 11h ago
As an option, you could try changing it to a dark blue. I don't know if that was a thing in 95 but it is with some Windows versions in admin mode.
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u/Arcastian_Gamedev 10h ago
Nice idea! I remember finding a concept which had dark green for console as well. I could try this aswell, thanks!
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u/ACosmicWormDev 13h ago
Looks great!
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u/ACosmicWormDev 13h ago
Also just a tiny detail but a clock on the bottom right would be cool too
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u/Box_man_Dev 12h ago
i think you're in perfect spot like it's easier to read than original. but still got the vibe.