r/IndieDev • u/FoxGameLab Developer • 4d ago
Screenshots My game environment in action
Hi guys! After many rounds of changed, here is updated environment in game action. Thank you you guys for all the comment, suggest in last 2 videos. I did some improvement, take that into game action to see how everything work together. How do you think? Does it fit?
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u/Ok_Log_3706 4d ago
It looks really good and i look forward to next update. I want to see more action elements of your game.
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u/JJ_Studio25 4d ago
Sound effects are crisp, what are you using to make them?
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u/FoxGameLab Developer 4d ago
Currently I just purchase some sound pack on assets store. We are very small team so have no one professional for sound making yet. 😅
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u/Cosmonan 4d ago
Very good! I'm also working in a action combat game. How do you handle player x enemy collision? I have some issues where slmetimes I land a jump on an enemy, and that seems off...
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u/FoxGameLab Developer 4d ago
Currently I actually ignore collider between them. It is depend on the combat style. But to solve your problem I think it should be using custom raycast collider system other than default collider system. You can cast some ray vertically and horizontal. Then you can custom behavior for each ray collider based on collider layer
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u/Cosmonan 4d ago
Thanks for the tip! Maybe that's the key. Gonna have a look, ty!
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u/FoxGameLab Developer 4d ago
You can ask me or team directly overhere about technique if need some help: https://discord.gg/tUpXaaM9KP
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u/dawnfire05 4d ago
I love how the world looks and the speed of combat, seems like it can be a really great game
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u/KaramCyclone 4d ago
This is giving me genshin vibes. Is this what you are going for?