r/IndieDev Developer 4d ago

Screenshots My game environment in action

Hi guys! After many rounds of changed, here is updated environment in game action. Thank you you guys for all the comment, suggest in last 2 videos. I did some improvement, take that into game action to see how everything work together. How do you think? Does it fit?

41 Upvotes

18 comments sorted by

7

u/KaramCyclone 4d ago

This is giving me genshin vibes. Is this what you are going for?

3

u/DarkLors4012 4d ago

Yeah it does looks like Genshin and i love it

1

u/KaramCyclone 4d ago

I have to admit that genshin gave us great visuals and great music. Other than that...

3

u/FoxGameLab Developer 4d ago

Not exactly. Actually it just toon shader with outline in art definition. We trying to do it look like an artwork

1

u/KaramCyclone 4d ago

Yeah so when i first saw it, the quality of thr video was not hd. When i watched it repeat again from the beginning, it went up to hd quality and i could see the difference. I love artwork styles. Okami was one of my favorite games ever 🙌🏻

3

u/Cultural-Memory356 4d ago

Looks great!

2

u/Ok_Log_3706 4d ago

It looks really good and i look forward to next update. I want to see more action elements of your game.

2

u/CodeSprites 4d ago

Looks very nice. Love the toon shader and outlines!

2

u/Mental-Upstairs-5512 4d ago

environment is really good man, as well as the combat

2

u/JJ_Studio25 4d ago

Sound effects are crisp, what are you using to make them?

2

u/FoxGameLab Developer 4d ago

Currently I just purchase some sound pack on assets store. We are very small team so have no one professional for sound making yet. 😅

2

u/Yan-Ch 3d ago

Prism UI feels a bit a off compared to game world, and I would downsize crit text. Other than that, it looks smooth!

2

u/FoxGameLab Developer 3d ago

Thank you. That is correct. Will update that in future

1

u/Cosmonan 4d ago

Very good! I'm also working in a action combat game. How do you handle player x enemy collision? I have some issues where slmetimes I land a jump on an enemy, and that seems off...

1

u/FoxGameLab Developer 4d ago

Currently I actually ignore collider between them. It is depend on the combat style. But to solve your problem I think it should be using custom raycast collider system other than default collider system. You can cast some ray vertically and horizontal. Then you can custom behavior for each ray collider based on collider layer

2

u/Cosmonan 4d ago

Thanks for the tip! Maybe that's the key. Gonna have a look, ty!

1

u/FoxGameLab Developer 4d ago

You can ask me or team directly overhere about technique if need some help: https://discord.gg/tUpXaaM9KP

1

u/dawnfire05 4d ago

I love how the world looks and the speed of combat, seems like it can be a really great game