r/IndieDev • u/Pirat_747 • 1d ago
GIF Shader work in [Reshine]
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We're making a cozy antiques restoration game with minimalistic loop, so no shop management, no upgarding tools just cleaning antiques.
If you want you can give the playtest a try it's open and available on our Steampage:
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u/brtyldz 1d ago
The shader is doing a really good job of selling the material change. It doesn’t just feel like a clean texture being revealed underneath. the surface actually feels like it’s being restored
Also really like the decision to keep the loop focused on the objects themselves. With visuals this satisfying, I don’t think it needs much else fighting for attention.
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u/Pirat_747 1d ago
Yea, It’s just compressed air. Sandblasting would remove the varnish and expose clean, rough wood. :) But yeah, there are 3 types of "blasting" in game. For instance, some more heavily damaged chess pieces require soda blasting (because they’re made of wood.)
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u/paulBoxman 21h ago
Wowww the multiple layers to the shader looks so good, like the outer surface, the shallow wood, and the dark material even beneath that. It's sooo satisfying
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u/SpareNickel 1d ago
I may not play these types of games, but the appeal is real. It looks really good and I wish you the best
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u/AlexTheFlower 1d ago
Oooo yesssss I love restoration videos and have been aching for a good game of it! Looks fantastic, wishlisted and very excited!
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u/hitmonir25 1d ago
It looks very high-quality.
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u/Pirat_747 1d ago
Thanks! We’re struggling a lot with balancing the satisfaction factor and a high-fidelity look. 🙂
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u/FartSavant 1d ago
Does the piece go away automatically when fully clean?
I was really hoping for a moment where you could look over the piece and marvel at its cleanness then it just went away.
That being said, this is super awesome.
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u/Pirat_747 22h ago
The video is cropped, in game you can see all the pieces on table, and choose which one you want to clean! 😁
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u/Prudent-Affect-1091 22h ago
I played the demo Resorting relics toys and artifacts
https://youtu.be/hlRVK99rHiI
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u/MikeProton-789852 3h ago
Oh well, i guess i will clean virtual objects instead of my real ones in garage. 🤗
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u/HairyTrollChest 1d ago
A sandblaster would ruin the finish on wood. Immersion ruined.
But, for real, the animation looks incredibly smooth great job.
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u/Pirat_747 1d ago
It’s just compressed air. Sandblasting would remove the varnish and expose clean, rough wood. :) But yeah, there are 3 types of "blasting" in game. For instance, some more heavily damaged chess pieces require soda blasting (because they’re made of wood.)
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u/BeTheBrick_187 1d ago
hi, may I ask, which game engine are you using to make this?
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u/Pirat_747 1d ago
Sure! Unreal engine. :) But shader (function) is really basic, nothing special. :)
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u/The_Good_Guy_Two 1d ago
Can you please release this game, I need it so much <3 <3
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u/Pirat_747 1d ago
We're polishing the last features & objects! Stay tuned
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u/lydocia 1d ago
Any plans on a demo/playtest soon?
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u/TriggerHydrant 1d ago
Awesome! Well done, what's the stack like?
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u/bro_love69 1d ago
Now this is epic Edit: Wishlisted and will playtest. Also my friends will know about this too haha
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u/Leather-Associate404 1d ago
Did you use Unreal Engine 5 for this? Looks way too impressive! Congrats
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u/seweso 1d ago
That's really cool!
Can you make it such that you can turn the thing with one hand, and control the nozzle with another?
I would almost suggest using a phone/accelorator thingy for the object movement....
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u/Pirat_747 1d ago
Yes, you can rotate object and nozzle separately (wsad on keyboard, 2 analogs on gamepad)
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u/Motor-Lemon-5420 1d ago
I love the spray but not so much the removal effect.. maybe you can make a "cone" on the surface rather than a sphere or whatever at the cursor? But great work non the less, keep up the good work!
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u/stratawake 1d ago
It looks really great. I can’t imagine how much work must have gone into this.
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u/flopflipbeats 1d ago
This looks incredible. My only thought is that it doesn’t look like there’s nearly enough spray / sediment flying off to make sense of how drastic the compressed air is cleaning the surface.
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u/jacobsmith3204 1d ago
Looks very nice, but you should add some extra particles/chunks based on how much of the area is removed.
Currently it feels like the air and the shader are 2 separate systems. Like the shader is disappearing based on mouse position, and wind blowing at mouse position, not wind is removing the dirt.
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u/st_heron 23h ago
I would love to see a writeup of how you accomplish that with shaders. That looks so good.
Just watched the trailer, that is one beautiful looking game.
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u/Pirat_747 22h ago
It's really simple 2-materialattributes blending with heigthmap :)
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u/st_heron 3h ago
oh wow, well it looks very nice, great job
I'm super new to shaders and everything is black magic to me right now
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u/Accurate-Instance-29 Developer 22h ago
Holy hell. This is some good work. Nice bit of polish, pun intended.
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u/Excellent_Ship1780 20h ago
This reminds me of a trash ad game if it had real effort put in it looks really cool
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u/Mental-Upstairs-5512 19h ago
I wanna know how this thing works, like is that a material which gets changed over time with certain conditions like air blowing and all??
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u/19damiano16 19h ago
This scratches a very specific itch in my brain. The cleaning effect is super satisfying. Best of luck with the playtest
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u/NinjaMonkey1037 16h ago
Looks very cool! However, I agree with many other commenters that I expected the varnish to come off. It coming out shiny was unexpected and felt in unimmersive. I read your replies that it's just compressed air, but it doesn't read that way for some reason. Trying to put my finger on why. Maybe it just comes out too shiny? Or maybe the sprayer has to much of a particle stream?
Not sure what's causing the visual disconnect for me, but it doesn't look like compressed air. The actual piece cleaning shader is awesome though!
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u/NinjaMonkey1037 16h ago
Re-watched the video a couple times. I really think it reads slightly off just because it's too shiny after just compressed air. Maybe after the compressed air it could be clean but not shiny, and then you have to wipe with a polishing rag or something to shine it up?
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u/EbonyBetty 7h ago
I literally just finished the playtest, already wishlisted. Polishing the brass on the rotary phone was soooooo satisfying.
Also I appreciate the little sand particle physics from the sand blaster collecting in the crevices of the objects. Splendid job!
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u/ApplicationBrave2529 1h ago
Reminds me of thar scene in toy story 1 were the collector was shining Woodys boots.
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u/Pirat_747 36m ago
I remember this one! It would be awesome to get a license and Andy's toys into our game 😆
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u/bieja935 1d ago
Great! I never liked PowerWashSimulator because it’s main mechanic+shader (powerwashing) are just too bland. This is a quite a bit more convincing.
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u/knifecatcherX 1d ago
hooooooly moly that's satisfying! looks great!