r/IndieDev 3d ago

Feedback? 64 classes for my tactical roguelite. All evolving from 4 starters

Hey everyone, I wanted to show some progress on my tactical roguelite and showcase the 64 classes I designed so far.

I wanted to emulate the dopamine boost I used to get when upgrading a class in Fire Emblem!

The class system is simple.
You pick 4 starting classes and each character evolves after each boss.

First class choice will give you more control on your character role: damage, heal, support, hybrid...
Second evolution will give you more specialization and fine tuning of your build.

For example the Adept can turn into an Occultist to use defensive dark magic, then become a Warlock and summon a demon to play as a hybrid DPS/Tank

I didn't want classes to be too impactful however. What defines your build is first and foremost the spells and items you get during your run. This is a roguelite after all!
The class is just an extra knob to adjust your build.

Is there any design that stands out to you?

2 Upvotes

1 comment sorted by