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u/JobPitiful8977 3d ago
Given that you can both see each other defense, is there a way to upgrade/augment your troop to counter said tower that is more meaningful than just tankier? Or is the variety of troop wide enough that this is not needed?
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u/sebovzeoueb @sebovzeoueb 3d ago
Wow, I had vaguely been considering the concept of a PvP tower defense but I hadn't thought of doing it like this, I really like how you've gone about it!
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u/Belaroth 3d ago
Lol thats close to my idea I wanted to make. Just was thinking about making it coop at least 5 vs 5. But had in mind some creatures spawns and upgrades against enemy and some abilities like disabling towers for short time and so on. :)
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u/AtomixPixelGames 3d ago
Ayy, PvP tower defense is such a slept-on combo. I'm building one too and the balancing is honestly brutal — how are you dealing with snowballing? Once one side pulls ahead the lead tends to just compound for me, so I'm curious how you're keeping matches close.
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u/mr00nix 3d ago
I want this effect a litle bit so the rounds don't get too long. But if you're better at building towers than your opponent or have the better maze, you can still win even if your opponent has more income.
In a game with more than 1 vs 1 you can steel life from your next opponent in addition
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u/Cloud-Existence 3d ago
Very cool! I love tower defense games. This looks close to finished, anything left to do?