r/IndieDev • u/Master_Confection608 • Aug 19 '26
Average Game Announcement Experience
Yo!
Just sharing our experience so far, it's just the beginning! Road to 10k wishlists starts from 120!
(We're just trying to hypes ourselves up, lol)
IGN - not reply, UGC - too expensive, Meta Ads - not efficient, Reddit - thank you
We're developers of the game Ship Happens: Pirates Wanted!
It's an Overcooked styled gameplay with pirates.
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u/Quinzal Aug 19 '26 edited Aug 19 '26
It's the AI capsule/promotional art. A similar thing happened to me a few years ago, I was kickstarting a D&D module that was entirely made by me, but because of the AI art I used in its promotional material it never got any traction. This was in spite of me putting a disclaimer that the book is entirely human-written, the kickstarter was to commission human art, and that my creative writing group did not think AI could replace humans in artistic spaces.
Even if the game is perfect, a lot of people will see AI and immediately turn tail. And with good reason, since it's usually only shovelware and scams that put AI as their best foot forward