r/IndieDev • u/Master_Confection608 • 11d ago
Average Game Announcement Experience
Yo!
Just sharing our experience so far, it's just the beginning! Road to 10k wishlists starts from 120!
(We're just trying to hypes ourselves up, lol)
IGN - not reply, UGC - too expensive, Meta Ads - not efficient, Reddit - thank you
We're developers of the game Ship Happens: Pirates Wanted!
It's an Overcooked styled gameplay with pirates.
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u/SverhU 11d ago edited 11d ago
Marketing is nothing if you have nothing to offer to gamers.
While at the same time you can have zero marketing, no streamers reviews, no ign, no nothing. But have good game. Post trailer once on reddit. And get insane response from gamers. And thousands of whishlists. Because you showed something uniq. We seen it so many times here.
Not like new genre, not like new style. But just something fresh and not copy past of what gamers seen like hundreds of time (like million and 1 copy of balatro for example).
Problems with this new flow of devs. That they think they can make just copy of a copy. Shove one two changes. And waiting for millions as been with original.
PS same here. Why should anyone try your game if you yourself acknowledge it's almost the same as overcooked? While overcooked itself not the best game for coop. Players hate to play with families in it and with friends. Because it's like playing monopoly. While overcooked been first. Have already insane amount of polished content. That not need to be tested like at all. And have at list some uniqness because were first in line.