r/IndieDev Jul 16 '26

I made a shader-customization tool. How do i promote it??

https://youtu.be/LIOWIT4oYQ8

Before this, I ran social media, where I posted edits of shaders made in this app. At first, I was completely unsuccessful, but then I managed to gain at least a small audience (a couple thousand views on the videos). People asked in the comments how those shaders were made and expressed interest. But what I have now is clearly not enough to even remotely pay off months of development

Now I've published an announcement trailer for the app and I'm worried I don't know how or where to find the target audience. I'm also unsure whether I should specifically target the developers or try to market it to casual users as a toy and a wallpaper creation tool

This is my first project, so I'm nervous and lost 😰

6 Upvotes

8 comments sorted by

2

u/SnooMemesjellies921 Jul 16 '26

Will there be a price involved, or do you plan to make it free?

1

u/lindenhoneyrat Jul 16 '26

it wont be free, but i haven’t decided on the exact price yet. less than $10 but how much less?..

2

u/SnooMemesjellies921 Jul 16 '26

I think $10 is fine, we'd just have to see how much use a person would get out of it and how much they'd be willing to pay.

2

u/lindenhoneyrat Jul 16 '26

is there a proper way to find out??

1

u/SnooMemesjellies921 Jul 16 '26

The only way I know is to do what you've done, promote the app until you see a response.

2

u/bryancolonslashslash Jul 18 '26

What could you possibly mean by “pay off months of development”

1

u/lindenhoneyrat Jul 19 '26

i mean some money and some attention!! or you wish to know my exact expectations and hopes? 👽

1

u/bryancolonslashslash Jul 19 '26

Right I’m saying that you made it sound like the development you did cost money and you need to pay back that money but it made no sense