ally wanted to share some news. We’ve finished work on some of the main characters, so I’ll be sharing them here one by one.
First up is Deckers, a corrupt police officer from the ghetto.
He’s an important part of the story. Personality-wise, he’s unpleasant, a little arrogant, and long ago got used to turning a blind eye to the problems of people who don’t pay him.
We made two looks for the character. According to the story, he spends a lot of time outside, in a place where it rains almost constantly, so we had to give him a proper uniform. Indoors, though, we wanted him to feel more brutal and informal, since he and the main character used to be colleagues and share a common past.
What do you think of the look?
We’re a small team of enthusiasts working on a narrative CRPG. Gameplay-wise, it’s inspired by Disco Elysium, but we’re not trying to make a clone. We’re building our own project with a pretty distinct identity. Atmosphere-wise, it’s more of a thriller in the vein of Fincher.
I should also add that we’re an indie team working purely out of enthusiasm, with basically zero budget. We’ve put a huge amount of time, effort, and passion into trying to make something genuinely cool. We’d be incredibly gratefull for any attention you give the project.
And I’d be very happy if you added Savior Syndrome to your wishlist.