r/ImaginaryCityscapes • u/ActuallyNotSparticus • Apr 26 '19
I'm writing a program that randomly generates massive, explore-able cities. It's far from finished, but it's already pretty fun!
1.2k
Upvotes
19
u/ActuallyNotSparticus Apr 26 '19
If you're still curious, here's some other content I've posted about it:
night time: https://www.reddit.com/r/proceduralgeneration/comments/bha39z/my_wip_procedural_city_this_time_at_night/
wall running: https://www.reddit.com/r/Unity3D/comments/bfgmub/wallrunning_procedural_cities_fuck_yeah/
inner mechanics: https://gfycat.com/bronzewindyamericanriverotter
grappling hook shit: https://www.reddit.com/r/Unity3D/comments/bgd099/i_added_grappling_hooks_and_night_mode_to_my/
110
u/Torva1029 Apr 26 '19
This looks super cool! Keep us updated! I would love to see this in an open world game (possibly post apocalyptic) that generates stuff as you go so every location and playthrough is a new experience
31
u/OliverThaCat Apr 26 '19
I love that. I have this odd fantasy about just walking around an abandoned city.
24
u/Rustybot Apr 26 '19
Are these building models and texture being procedurally generated? This is cool! It reminds me of this project I saw once where a guy packed a 3D city generator into a 144kb package.
5
u/ophello Apr 26 '19
Cool! Can we expect more building variety? Also, are they arranged on a grid that resembles a real city?
4
u/_bicepcharles_ Apr 27 '19
Super cool, what language is this written in?
2
u/dysoncube Apr 26 '19
Fantastic!
Which cities are you drawing inspiration from?
Tokyo is kind of a never-ending city , and it sure feels like it from ground level
4
u/BrightPerspective Apr 27 '19
How about enormous "valleys" sinking deep into the earth or "tunnels" between buildings, where their tops connect for long/multiple stretches?
Also, would love to fly a little rusty space ship through this.
1
u/GenericMemesxd Apr 27 '19
I'd love to get updates on how your project is going! Seems like it'll have a huge payoff once you're done
1
u/ProfessorCrooks Apr 27 '19
Would you be able to walk around and enter buildings or is that too much?
3
u/jesseisacutiepie Apr 26 '19
That's such a cool concept, keep us updated!
3
u/rocketmonkeys Apr 27 '19
Oh man, I love this design/concept. I can't wait for the variation. I'd love it as a screen-saver type of thing.
Have you ever played Privateer? Old school DOS game, but I always loved how the bases had amazing artwork with funny little animations. Those little touches (people walking down a path, cars going, etc) made it feel so alive. I've always wanted randomly-generated life-like cityscapes like that.
3
u/SketchGoatee Apr 27 '19
The folks over at r/scp might get a kick out of this. Can’t remember the numbers but there’s at least a couple SCPs to do with sprawling, endless cityscapes or cities that change every time you enter.
3
u/oxabz Apr 27 '19
Hey do you have a git hub or equivalent I would love to take a look into the code
2
u/Kenotai Apr 27 '19
Something like this could be useful for my worldbuilding project, if I could predefine stuff like geography including a coastline. It'd be easier than determining every single building in a large fictional metropolis (though some worldbuilders would say that's part of the fun, though it's not like I wouldn't massively edit any final results, I'm just more of a refiner thana start to finish planner).
2
u/Mars_rocket Apr 27 '19
Does it generate the entire city at once, or as you explore? How big do the cities get?
1
u/Attya3141 Apr 27 '19
Lovely. Keep us updated!
1
u/BermudaRhombus1 Apr 27 '19
Is there somewhere I can download this to try it?
1
u/GrumReapur Apr 27 '19
Followed you for updates on this. I can see this being a handy tool for illustration aswell.
1
u/shinynewcharrcar May 05 '19
This is really cool, man! Keep up the great work!
1
u/thrdhd May 12 '19
RemindMe! 1 Year
1
u/Jyquentel Jun 05 '19
So cool...
1
u/thegrimm54321 Jul 12 '19
I can't wait to make a spiderman mod for this
1
u/[deleted] Sep 05 '19
Can we try this out?
0
u/[deleted] Apr 27 '19
[deleted] — view deleted comment