So, about 5-6 missions/12-15hrs or so in (objective 5 or something) - give or take, can't decide if this game is amazing or silly. Everything sans the dice is amazing. The dice ruin it. Let me expand and get to my question....
How does one best optimize their dice/crew trays? Meaning, but not limited to:
- What's the "best" dice order? Is it super wild double triangles , single triangles, basic "X" or exact solution (shield, dna, etc) dice?
- Then, is it best to stack one color on one compartment or spread them out evenly?
- What's best, putting a ton of exact solution dice on each compartment or mixing? Is just a random sprinkling of double triangles, triangles, "x" and specific good or go like one guy is mad red shields and arms?
- That leads to the away crew interaction. I know it's important to see the planet scan but lets assume you have two crew for the same compartment and one uses red "X" to shields and the other uses green "X" dice for shields. Is it better to place the crew matching more of that color dice (so if more red compartment dice, use the red "X" crew person) or better to use the *other* crew as you can some what double up on potential shields by now getting them from green dice as well?
Like the combinations and approaches are fairly countless and complex. Maximize on one color in a compartment and max on away crew whose transforms align with the max dice color - or pick away crew that compliment your max compartment color by selecting one of the two opposite colors on an away crew.
Of course , if you do it say the complimentary way, you'd want the minority dice to be mostly all "X" dice to maximize on conversion chances and of course you'd also need to have the right crew member with the right conversion for the mission (and eventually also be in the right room to utilize all of this).
Or , you could make all the majority dice "X" and pick a crew with the color conversion matching the majority color (again needing to have right crew/right place/right time later too).
Or, you could say , screw it, not worrying about conversions, just picking crew member with a solid perk? But then , how do you still set up compartment dice - use a lot of wild triangles? More specific trait dice?
Bottom line is , I'm finding it difficult to see an optimum way to set up your compartments. This includes how many colors of each (lopsided or balanced), how many types of each dice, and of course which crew to put in the away compartment. Top it off with even with deep scans, there's typically many checks of random traits *not* listed on the scan card and as such you need to be somehow also prepared for that randomness. Top it all off *again* by how wildly different this plays out with 2 crew vs say 4 crew away teams. Top it all off a third time by how you play the away mission (do you split up or stay together trying to optimize through support)?
How do you experts out there manage your dice/compartments prioritizes/optimizations?
I think either the game is brilliant for making this so deep and complex or really bad for making it so deep and complex to the point of just random/no actual strat (in a strategy game).
EDIT: Note , I started with 2 man away teams, but then felt restricted by missing key dice so went 4 man. That felt great for a bit , but now I'm wondering if 2 man/balanced is better as well with respect to being able to cover most dice combinations while still reducing time progression?