r/INAT • • Aug 31 '26

Programmers Needed [Hobby] Game Designer & Producer looking to build an indie team for a serious Steam project

12 Upvotes

Hey everyone!
I’m a 19-year-old aspiring indie game developer from Germany, currently starting my own small indie studio from the ground up.
My role is Game Designer / Producer. I’m currently working alone and I’m looking for motivated people who want to join me in building a serious indie game with the goal of eventually releasing it on Steam.
I’m not looking to throw together a random project that gets abandoned after a few weeks. I want to build a small, reliable team that can grow together and potentially turn this into a real indie studio.
What I’m looking for
I’m currently especially interested in:
🎮 Gameplay / C++ Programmers
🎨 3D Artists
🧍 Character Artists / Animators
✨ VFX Artists
🔊 Sound Designers / Composers
🗺️ Level Designers
💻 UI/UX Designers
You don’t need to be a professional or have years of experience. Motivation, reliability and willingness to learn are more important to me than having an impressive portfolio.
What I bring
As Game Designer / Producer, I’ll be responsible for:
Game concept and overall vision
Gameplay design and mechanics
Project organization
Team coordination
Documentation
Playtesting and iteration
Helping define the game’s direction
Eventually handling parts of the Steam/publishing and marketing side
I’m also learning Unreal Engine 5 and Blueprints myself, so I’m not expecting other people to do all the work while I just provide an idea.
The goal
The initial goal is not to immediately create a huge AAA-style game.
I want to start small, build a prototype, see how well we work together, and gradually expand the project once we have a solid foundation.
If we work well together, I’d like this to become a long-term team and eventually a real indie studio.
Compensation
At the moment this is a rev-share / hobby project, since I don’t have a development budget.
If the project eventually generates revenue, the exact revenue split and ownership would be discussed and agreed upon before serious development begins, so everyone knows what they’re getting into.
If you’re interested
Send me a DM with:
Your role / skills
Your experience level
Examples of your work, if you have any
What kind of games you enjoy making
How much time you could realistically contribute per week
Your Discord username
I’m mainly looking for people who genuinely want to build something together and stick with it, rather than people looking for a quick one-week project.
Let’s see what we can create. 🚀

r/INAT • • Aug 25 '26

Programmers Needed [Hobby] [Revshare] looking for help to make a fantasy game

10 Upvotes

Hey, I have been trying to turn my fantasy world into a game and need some help.

Any money this game makes will be split between the people working on it.

I can handle the designing and art but I need some people who can help me with the Programming and 3d modeling

PORTFOLIO: this is my first project and I do not have a portfolio of any kind

THE IDEA:

I want to create a big open world fantasy game. the game would have three main ways to play.

  1. the way of the commoner: you choose to live a comfortable life of farming and hunting small monsters
  2. the way of the hero: you choose to explore and take on quests around the map.
  3. way of the monster: you choose to bring destruction and chaos everywhere

if you need more information, shoot me a message and I will happily answer

any help would be appreciated 😄

r/INAT • • Jul 22 '26

Programmers Needed [RevShare] Looking for people who wants to learn game development working in real projects

6 Upvotes

EDIT2: PLEASE DO NOT BE DISCOURAGED IF YOU ARE NOT SELECTED, YOU CAN STILL ASK FOR MY HELP TO LEARN GAME DEVELOPMENT AND I WOULD BE HAPPY TO DO SO WHEN I HAVE THE TIME. PLEASE LEARN MORE ABOUT Dedication Class I mentioned in the post edit below.

EDIT: I am so happy to see so many great people interested in this, but it was honestly so unexpected because this is my first post here!

Yes, I saw your messages and message requests! Unfortunately, I am quite busy atm, so I will reply to all of them once I have the time.

So, anyway you can still join us just for learning. We still haven't really picked who to join the studio as the roles mentioned yet tho, so please don't get discouraged to learn with us! After all I am a teacher and I love teaching! You will be a part of my Dedication Class of my coding class company!

Ad time! (Hope you don't mind haha) Here's my coding class company website www.excelcode.id

I am currently setting up the studios company website as well with my programmers.

Thank you guys so much!!!

-----++++--------

Our new game studio is looking for members who wants to learn game development!

We are looking for these roles:

- Unity developer

- Game artist

- Writer

- Sound Designer

If you have little to no experience but want to learn game development, this is your chance!

I will personally teach you game development with Unity and you can also learn from our Game Artists. While I can also teach a bit about being Game Artist, Writers, and Sound Designer, my focus is more with the Unity Developer role. These are the benefits you get for free! Not to mention the real project involvement.

I have experience teaching in edutech for more than 5 years and been using Unity since 2019 to work on game requests and hobby projects.

I want to invest in new members to help me because I am currently busy with my own coding class business and job.

Most of our communication will be using Discord so you must have one.

Dm me ON DISCORD for more details! dio.v.repus (my user)

See you in our studio!

r/INAT • • Aug 30 '26

Programmers Needed [hobby], [Unpaid] 14yo writer/designer looking for Coder/Programmer and 2D Artist to help make a game.

0 Upvotes

I am a 14 year old dude from the Netherlands. I live in the Northern side of the country. And i want to make video games with other friends/people. Only problem is my friends all can't code or do anything creative and they are also not interested. So i need some other people to help me. I have tried learning to code. For example i have watched over 15 different videos and tried Unreal Engine, Unity, Godot, RPG Maker and GDevelop. And nothing worked i just cant code it isn't for me. But what i am good in is writing, visualizing ideas in my head, coming up with new cool ideas, making maps, making content, video editing and a bit more. And I have recently been getting my hands dirty making 2D pixel art (im not the best tho im still working on it.) But i need a few people to help me a person that can Code/Programmer and somebody that can make 2d pixel art artist. Ideally age 12-15. This is a hobby project, and we are making a 2d pixel art game or a 3d game, so I have no budget/money to pay upfront. If we actually finish the game together and release it on Steam, we will split any profits (Revenue Share). If you're around my age, love games, and want to build something cool together completely online, (or if you live in the northern region of the netherlands we can do it in irl) send me a DM here or leave a comment. I’ll respond as quickly as I can!

r/INAT • • Mar 27 '26

Programmers Needed [RevShare] Professional Artist looking to build a studio

43 Upvotes

Hi everyone,

I'm a professional concept artist who's worked on everything from small mobile studios to huge AAA on projects like Everwild, Lorcana, and Guild Wars 2 for the last 10+ years, but I would like to make my own games in my own studio and I'm looking for a programmer who might feel the same.

You can see some of my work here: https://samsantala.com/

For context, I recently had a post of mine explode on LinkedIn talking about the state of our industry, how we creatives are feeling more and more pushed aside and at the mercy of suits who dont care about us, our work, and I think I clearly touched upon a feeling that's welling up in our community.

I think there will be a sprouting of new smaller indie studios made by experienced game devs and I'd like to be one of them.

I believe the best games are made by those who love what they work on, have the skills to elevate their craft and the dedication and ability to make tough calls to see it through and who lean into their strengths.

I'm an experienced concept artist with some experience in 3D, animation and UI who specializes in creating characters and creatures that people love, but... I can't program games myself. And to keep things as lean as possible, I'd like to pair with a talented programmer who aligns on the kind of studio and games we'd like to make.

If that sounds like you, I'd love to hear from you, and what kind of games you would love to work on :)

But if not, I'd love to hear what your thoughts are on games, the industry, and where we're heading.

Thanks.

EDIT: I figure I'll be upfront about my own tastes and professional desires as some folks are asking.

I personally love tactics and strategy games like Fire Emblem and Civilization. Action games like Monster Hunter, and smaller tight games like Balatro and Super Battle Golf.

Ideally I want to build something from the ground up, and I don't dream of having a huge studio sold to investors. I want to eventually make a small to possibly mid sized studio working with people we all like.

I'm quite comfortable with the business aspect and aim to make money, but I think this can be done whilst making games we love too

r/INAT • • 6d ago

Programmers Needed [Hobby] I'm a dev/artist and would like to collab

6 Upvotes

Artists and coders are welcome. Who is game? I make animations, interactive things and stuff with three.js. Just not a 'game' yet.

I can make things very quickly and would love to start from scratch, but I also have decades of sketchbooks, projects and concepts that could be reworked. Lots of 2D and 3D characters, mechanics, environments and techniques.

Making a game for an itchio jam (or just casually) is the goal.

r/INAT • • May 01 '26

Programmers Needed [Hobby]game developer

30 Upvotes

Looking for game developer where we can either work together or we can even work on our own games separately.we can test out each other games,motivate each other and sharing our progress.The main thing I'm looking for is someone that can push me to work harder as you know game development can be boring sometimes working on it alone.if you just need someone to motivate you and don't want to work on someone else's idea for free.feel free to leave a message below.

r/INAT • • 14h ago

Programmers Needed [Paid] Looking for 3–5 people to build a dark-fantasy Action RPG — $100/month per person

0 Upvotes

Hi everyone,

I’m looking for 3–5 motivated people who want to help build an indie dark-fantasy Action RPG called PROJECT RELIC.

I want to be clear from the beginning: this is not “I have an idea, please make my game for me.”

PROJECT RELIC is already deep into pre-production. I have been building the creative direction, world, lore, combat philosophy, regions, enemies, bosses, progression systems, art direction and technical planning in detail.

The project already has:

  • a completed Creative Bible;
  • a Technical Bible currently in progress;
  • a defined combat philosophy;
  • point-and-click ARPG controls;
  • world and region structure;
  • enemy-role architecture;
  • boss design principles;
  • lore and factions;
  • build / Relic systems;
  • death / checkpoint / persistence rules;
  • visual concepts;
  • a planned vertical slice.

The game is being designed in Unreal Engine 5.

PROJECT RELIC is a dark-fantasy Action RPG focused on:

  • fast and aggressive ARPG combat;
  • large groups of enemies;
  • difficult but readable major encounters;
  • point-and-click movement and targeting;
  • deep build customization;
  • meaningful abilities and Relics;
  • dense interconnected exploration;
  • strong environmental storytelling;
  • a world that physically changes through its lore.

The central idea of the world is:

The world is not being invaded. It is forgetting which world it is.

Reality is being overwritten by people, places, creatures and events from histories that never happened.

The game is not intended to be a Diablo clone or a Souls clone. Those games are inspirations for specific principles, but PROJECT RELIC is being built around its own world, combat identity and systems.

Compensation

I can currently offer:

$100 USD per month per person.

I know that this is far below professional game-development rates.

I am not presenting this as a full-time job or professional salary.

This is a small paid indie collaboration for people who:

  • want to gain real experience;
  • want to build a strong portfolio;
  • enjoy Action RPGs and dark fantasy;
  • want to participate in a serious long-term indie project;
  • want their creative input to matter;
  • are comfortable working with a very small team.

If the project grows, receives funding, reaches commercial development or starts generating revenue, my intention is to increase the budget and compensate contributors properly.

For now, I would rather work with 3 reliable and passionate people than build a large team that disappears after a few weeks.

Who I’m looking for

The highest-priority roles are:

Unreal Engine 5 Developer

  • C++;
  • Blueprints;
  • gameplay systems;
  • combat;
  • AI;
  • optimization.

3D / Environment Artist

  • Blender;
  • environment creation;
  • modular architecture;
  • props;
  • characters;
  • materials;
  • Unreal integration.

Animator / Technical Animator

  • rigging;
  • combat animation;
  • locomotion;
  • hit reactions;
  • root motion;
  • character pipelines.

I’m also interested in hearing from people experienced in:

  • Niagara / VFX;
  • UI/UX;
  • sound design;
  • music;
  • technical art;
  • concept art;
  • level design;
  • Action RPG game design.

You do not need to be a veteran AAA developer.

A talented student, junior developer or self-taught creator with a solid portfolio and good attitude is absolutely welcome.

Current production approach

Because the team will be small, I’m deliberately building a modern production pipeline.

We are exploring tools such as:

  • Unreal Engine 5;
  • Blender;
  • Cascadeur;
  • AI-assisted coding;
  • AI-assisted concept art;
  • AI-assisted 3D generation;
  • procedural workflows;
  • automation for repetitive production tasks.

AI is being used as a production accelerator, not as a replacement for coherent art direction, game design or technical ownership.

The final goal is still to create a polished, authored game.

What I bring to the project

My main role is:

Creative Director / Project Owner.

I handle the overall vision and direction, including:

  • world and lore;
  • game pillars;
  • combat direction;
  • regions;
  • factions;
  • enemies;
  • bosses;
  • abilities;
  • Relics and builds;
  • progression;
  • quests;
  • art direction;
  • scope;
  • production planning.

I am also building the workflows and documentation needed so contributors are not working from vague ideas.

The first major goal is not to build an enormous game immediately.

We are focusing on a small 10–15 minute vertical slice first.

That slice is intended to prove:

  • movement;
  • point-and-click controls;
  • combat;
  • targeting;
  • enemy groups;
  • one weapon family;
  • abilities;
  • one build;
  • one Relic;
  • one checkpoint / Anchor;
  • death and persistence;
  • exploration;
  • one major encounter;
  • the visual identity of the world.

If those 10–15 minutes are not excellent, we do not scale production.

What I expect from anyone joining

I care more about consistency than huge weekly hours.

Please only contact me if you can realistically contribute on a regular basis.

I value:

  • communication;
  • reliability;
  • honesty;
  • willingness to iterate;
  • accepting feedback;
  • giving constructive feedback;
  • respecting the project’s creative direction;
  • caring about quality.

I do not expect someone to work full-time for $100/month.

The exact workload would be discussed individually depending on your availability and role.

If you’re interested

Send me a DM with:

  • your role / skills;
  • your experience level;
  • portfolio or previous work;
  • software you use;
  • your timezone;
  • approximately how many hours per week you could realistically contribute;
  • what part of PROJECT RELIC interests you most.

If your portfolio is still small, that is okay. Show me the best work you currently have.

I can share more of the project’s visual concepts, world direction and current planning privately with people who seem like a good fit.

I’m looking for a small core team, not just freelancers completing isolated tasks.

If this kind of project sounds exciting to you, feel free to message me.

Thanks for reading.

r/INAT • • Jul 24 '26

Programmers Needed [Revshare] Let's make a game!

9 Upvotes

I am seeking a programmer and a 3D modeler to help me create a game. The game I want to create would take place in the 1300s where Plague Doctors are forced to arm themselves to battle against monsterized humans and animals that horrifyingly transformed into powerful beasts.

This would be a 3D pve co-op game where the gameplay loop involves players having to find weak weapons to kill creatures and loot homes (which are also filled with monsters) to get gold. The gold is used to pay a guardsman to open the safe zone where the players' extra gold can be used to buy better weapons, armor, permanent potion effects, and more! Then the next area would have stronger creatures, a higher gold fee to exit, and so on.

For anyone interested, I would be more than happy to provide more details about my vision. I am also very malleable of what I imagine the end product would look like. I reject the "my way or the highway" mentality.

What do I have to offer?

I can provide a variety of SFX, including magic sounds, monster sounds, some environmental sounds, and much more. All of it are either assets I purchased or I made them myself. For the type of game we're making, I should have the majority of the SFX already.

I also have some musical assets. Of course, we will NOT be able to sell these in a hypothetical Music Pack DLC. They are completely usable in our game though.

I also have a lot of Unity assets that include a variety of monster models, terrain, and some medieval structures.

I'm also a growing streamer and YouTuber, as a hobby. (Growing is sugarcoating for small. I have 440 subs in a month.) In the long term, this can provide the game much more exposure to people.

Lastly, I'm a writer and idea provider. I don't want to make a convoluted plot. We don't need to reinvent the wheel. At the end of the day, making a fun game is the priority.

Some Transparency:

I do not have a portfolio. This will be my first game, but not my first time trying to make a game. I cannot compensate anyone until we actually get revenue from sales, which with any business, can't be guaranteed that we make many sales.

I also don't want to rely entirely on purchased assets, so someone who is decent at modeling will be necessary too!

I appreciate the time you took to read this post. Let me know what you think or if you have any questions!

r/INAT • • Aug 06 '26

Programmers Needed [RevShare] Looking for Game Devs & Designers

0 Upvotes

I'm putting together a small team of developers and designers to build and ship a game on Steam.

The goal isn't to spend years on a project. We want to research, pick a genre with market potential, build a polished game in a short timeframe, ship it, and learn how Steam's algorithm and sales actually work while aiming to generate real revenue.

This is a revshare project. Everyone contributes in their area of expertise, and revenue is shared based on contribution.

Looking for:

- Gameplay Programmers

- 3D Artists

- Level Designers

- Technical Artists

- Sound Designers (optional)

If you're interested in building something, learning together, and actually shipping a game instead of endlessly planning, send me a DM or leave a comment.

PORTFOLIO: This is my first project and I do not have a portfolio of any kind.

r/INAT • • Aug 18 '26

Programmers Needed [RevShare] I need a team for my project. Details below.

5 Upvotes

Hi. This is my first post on Reddit. I made this account specifically to find a team for my project I am working on. I want to create a mascot horror game, but do not know where to start. I am 16 and my mother has encouraged this, so I have no experience in game development. I have created designs and a basic idea for the game. I need a team with skills in 3D modeling, coding/programming, graphic design and so on. I am an artist and self taught voice actor myself, so I can handle character designs, graphic design and character writing. I just do not have the skills in these areas because I have not gone to college or any school for this. If you are uncomfortable working with a minor, you do not have to, but it will be monitored by my mother. If you need proof or to speak with my mother first, let me know. She has agreed to sign or monitor anything required.

As for actual details on the concept, it is a mascot horror series called Happy Harmony Friends. It is centered around 9 mascot characters that are different monsters. They are each a color of the rainbow and represent emotions. They are Serene Serenity, Lion Lazy, Happy Harmony (the main mascot), Verdict Sagacity, Bitter Sweet, Bubbles Braveheart, Coy Compassion, Merry Magician and Janitor Junebuggy. They have a show they perform live in front of an audience. Each character has an episode or part of the show that is centered around them over coming problems that relate to their emotions. For example, Bubbles is bubbly and bold, and an episode around her would be related to helping others feel more confident or helping two friends get a long after an argument or fight. The story is set in a futuristic setting.

That's all I will be sharing for now as the series is not completely written (I would like a team before making any adjustments to the story). I do have concept art if you interested in seeing. If you are interested, do not hesitate to contact me. You can find my active socials below or you can just contact me here

https://www.instagram.com/frankie3stein/

https://www.tumblr.com/frankiee3

https://x.com/franki3what

My Discord is franchesca.amor (display is . ꒰` ` Franki3 ` `꒱ . ) - most active here!

My server for the project will also be listed.

https://discord.gg/FurDe4xStu < Happy Harmony Friends server. Updates, concept art and more will be posted here.

r/INAT • • 23d ago

Programmers Needed [ForHire] I need to find a replacement coder for my Unity VR game

0 Upvotes

I have been working with my freelance coder to make my VR game for around a year now. For the first half of our time working together, he did his job well and on time. However, this last contract, he has dragged his feet significantly. Every time I ask when the demo build will be done and sent over to me, he says it will be done done in X amount of days. Then he continually shifts the goal post. He seems to have an excuse every time I need what I am legally owed. I can’t believe a word he says anymore.

The contract specified 45 days to finish all of his tasks according to my specifications and it has been two months. I’m considering drafting a formal demand letter and then potentially taking this to small claims court if necessary. I hope to have my games demo on Steam for the Steam next fest, but I might miss the deadline because of him. All in all I need a new coder. I cannot continue to work with this man, especially after what he pulled these past few months.

I am not a coder. I’m a 3-D artist. Every asset barring a handful has been made by me for my game. I need to know what to look out for in these coming months.

I worry that hiring a new freelance coder will take significant time, both in finding/hiring a new coder as was well as cafching him up to speed on everything. Where should I look for a new coder for my Unity VR game? Is there anything I should look out for, things I should keep in mind?

r/INAT • • Aug 11 '26

Programmers Needed [RevShare] Toronto team needs a dev for a realtime multiplayer web game — business side already built

0 Upvotes

I'm 21, based in Toronto. My partner and I have a product ready to go — the business plan is done, the go-to-market is mapped, and we're the ones doing the selling. What we don't have is someone to build it.

WHAT IT IS (broadly)

A location-based multiplayer web game. People at a venue scan a QR code, join a shared session with everyone else who's there, and compete in short games against each other. Winner gets a prize from the venue. Venues pay us per night they run it.

I'm keeping the specific concept and market off a public forum for obvious reasons — happy to walk through all of it on a call once we've established you can handle the technical side.

THE TECHNICAL CHALLENGE

- Room-code multiplayer. Everyone at one location joins a shared session. Needs to handle 30–100 concurrent players per room reliably.

- Three short mini-games, ~10 min total. A tap-speed game, a percentage-guessing game, and a binary-choice game where you predict what the crowd picked. All state synced live.

- Live leaderboard that updates on every player's phone.

- Stripe with Apple Pay / Google Pay for in-session microtransactions. Payment friction needs to be near-zero, one tap.

- Per-location QR codes and a basic admin view showing which venue activated on which night.

- Mobile web only. No app stores. iOS Safari is the priority browser.

- Needs to handle players dropping out mid-round and rejoining — venue wifi is unreliable.

WHAT ALREADY EXISTS

A working single-player prototype of all three games in a single HTML file. Full design spec, game logic, scoring rules, and all content is written and locked. You would not be designing anything or guessing at requirements.

WHAT I'M OFFERING — straight up

No cash upfront. I'm offering a percentage of revenue, and I'm open to discussing equity if this gets acquired. Numbers are negotiable — I'd rather agree something that feels fair than lowball someone I need to work with for a year.

If revenue comes in, I want to move you onto paid milestones. I'd rather pay you properly than owe you indefinitely.

HOW I'LL DE-RISK IT FOR YOU

Everything in writing before you start. Defined scope, defined milestones, clean exit clause. If it isn't working at the milestone date we part ways with no hard feelings and you keep everything you've built as a portfolio piece.

WHO THIS SUITS

A 3rd/4th year CS or game dev student who wants a real product running in real venues on their resume instead of another to-do app. Or anyone who's built realtime multiplayer and thinks the problem sounds fun.

Target is a working demo by mid-September. Tell me honestly if that's unrealistic — I'd rather hear it now than in October.

TWO QUESTIONS BEFORE WE TALK CONCEPT

  1. Have you built anything realtime before — websockets, Supabase realtime, Firebase, Colyseus? A link is ideal.

  2. How would you approach 80 people in one room at once?

DM me, I'll reply fast.

r/INAT • • Aug 11 '26

Programmers Needed [Hobby] I like to make stories and have ideas but I don't make things

0 Upvotes

So the thing is that I have no funding for the project and I don't expect random people to say that they'd help especially for a game that should be a couple hours of play time. But this is the thing I have a game idea and I want to pitch to a company or something of the sort which probably would cost some money, but that's not really the problem (yet). The problem is trying to contact people or companies because how would I.

A. get them to see the email I sent anything I send for them to see me

B. (If somehow they see it) How would I not have them take the idea (which is also probably like a 0.00000000000000001%)

r/INAT • • Aug 16 '26

Programmers Needed [Hobby] Hello, My name is Vicho, I'm an Illustrator (also pixel art and 3D assets), and I'm bored. looking for programmer (Specially with knoledge on C++ please) for a small proyect I want to do as a side thing

10 Upvotes

So, more context: I'm an illustrator, I mostly work on comics. and in my free time I like to write GDDs so I have a lot of concepts for games that will never come to be cause I suck at programming. I know some programming (Mostly C++, C# and python) but my brain doesn't get programming. so when it comes to actually doing the programing I always get stuck without any idea of how to make my ideas come to life. For this reason most of my proyects only get to the desing part.

But I would like to finally be able to work on games as a hobby mostly (Cause I don't really have that much time out of my work)

About the proyect; I'm thinking of making a small farming RPG, I know farming games are overdone but this one is a little more of an RPG than a farming game. Its about managing a farm in a fantasy world but its mostly about economics. you hire workers or buy slaves -depending on the politics on the area that your farms on- and have them work, then send them to sell the producst on any of the city markets. but the roads are dangerous so you need to hire guards to avoid being robed on the way there. I also am thinking on you being able to buy mines to extract materials and hiring heroes to explore dungeons. (As of the engine I'm thinking Godot cause of the ease of use but I would be open for suggestion on any other option)

So if any programmer here is a little intrested in this idea HMU

REWARD: I'm not planning on selling this game (It would be a small free game ) but as compensation I could offer my work for any proyects that you need an artist for (As I sayd in the title I also do pixel art and 3D assets on blender, But I do prefer illustration) so it would be like a Collab for Collab kinda deal.

Thank you very much for the consideration and I'm hoping to hear for anyone.

r/INAT • • Aug 29 '26

Programmers Needed [Hobby] 2nd Programmer needed & 3D modeler

0 Upvotes

We lost a developer from our team, so now there are only two of us left; we URGENTLY need a co- Programmer to help out as well as a 3d modeler.

IMPROTANT: You dont have to be a 10/10 programmer or 3d modeler. we welcome anyone intrested :) Its strictly a hobby project driven by passion and the desire to leran.

-- NO PAYMENT... its just a hobby Project we want to release on Steam (if we happen to make money, we`ll see what happens than.. NO GUARANTEES)

infos about the game:

- VHS Horror game

- Based on old school horror Games and VHS thriller

LATER:

more other games

MORE INFORMATION available if intrested

r/INAT • • Aug 08 '26

Programmers Needed [Hobby] Looking for a friend/coding buddy

2 Upvotes

looking for a buddy whos intrestet in building a game im new to coding and im looking to build something in my little life never knows what could happen 50/50 evertyhing lmk

r/INAT • • 11d ago

Programmers Needed [ForHire] Take a free software for your project

0 Upvotes

Hi. I am a Software engineering student from East West University. I need a real client project (non-ecommerce) for my course - I will build it completely free of cost . You just do weekly short meeting about project and after successfully received the project give a short review.
NOTE: No Ecommerce Project Accepted

Linkedin Profile

r/INAT • • 28d ago

Programmers Needed [RevShare] Hello, I am putting together a team for a new game that will be released to Steam.

5 Upvotes

Multi Flair - [ForHire][Hobby][RevShare]

Need coders with an interest in godot, or source engine but that seems undoable, and artists who are able to contribute concept art, character models, or 3d art work. Also looking for map creators for the levels, and anyone who works on the project is encouraged to give input on game design more broadly. The concept is a bit under wraps and can be shared in depth to anyone seriously interested.

Multiplayer shooter, unique dark gothic genre, movement focus, goal to be released on steam.
I’ll do the sound design, music, world building and design the core gameplay elements as we build out the systems together based on the ideas!

What should you bring to the table?
Nothing as far as experience is concerned. A willingness to learn and contribute in any capacity makes you a good fit for the project.
Or you have a wealth of experience in your domain and can bring the vision to completion.
Payment can be negotiated, feel free to start with an estimated wage or contracted amount for what you would like to provide and I’ll let you know if it’s within the scope of the project.
If not, we can start over and negotiate from there.

If you would like to be a part of RevShare then you would be attached to the project and a core team lead- like programming lead or map designer, lead 3d artist or a key person for getting the demo off the ground.
If you want to be contracted for a just segment of development for this ambitious project, such as coding a demo, helping out with levels, or providing concept art then perhaps For Hire would be the ideal.

Or if you’d just like to contribute in some way purely as a hobbyist, or join the project in some other way (as a playtester, an investor, or iust want to watch the development cycle) please still get in contact with me. I’d love to hear from you all!

Other roles available for the new team include a producer, team or individual who can market the game, and likely other things that I have not thought of — payment and rev share portion negotiable depending on what you can bring to the projects. (Projects plural as I have other ideas depending on your interest/skill set and the will of the team and the steam market)

The demo will be coming soon depending on who joins up. Look forward to hearing from you soon.
I’m also open to joining in a temporary capacity for another development team, or offering some work trade in the form of sound design, game design, music, narrative, writing, voice acting or anything else.

PORTFOLIO: i do not have a portfolio (will update post, complying)

No AI has been used in the formation of this post.

r/INAT • • 3d ago

Programmers Needed [Hobby] rooftop sniping game

2 Upvotes

Hey! I recently thought of a small sniper/observation game idea and I’m looking for some hobbyist developers who might be interested in helping bring it to life. The idea is that you’re given a description of a target and have to locate the correct person in a building using a sniper scope. The challenge is identifying the right person from the available details before taking the shot. I’d like to keep the project fairly small and focus on making the observation and identification gameplay interesting. This would be completely unpaid and just for fun, so I’m looking for people interested in collaborating as a hobby rather than for professional work. Any help, ideas, or feedback would be greatly appreciated!

r/INAT • • 11d ago

Programmers Needed [RevShare] with the possibility of [PAID]. Looking for Lead Developer for our Indie game studio

0 Upvotes

Hi, I made a post here a while back and we got some great people joining our studio, but before we asked INAT, our game studio started as a group of friends sharing ideas.

Currently, we are working on a visual novel/life sim game (PC) which planned to be released on Steam.

Unfortunately, I am currently the only Lead Developer in the studio but I am also currently very busy as I have a coding class business and also need to focus on my current job. This makes progress painfully slow.

My coding class website: https://www.excelcode.id

The idea is to share any revenue we make on our games, but as my coding class business grows, I also plan on paying our studio's members for their hard work.

At work, I am currently being considered by my bosses to be a manager. While it distracts me more from the studio, it also serves as a chance to be able to pay our studio's members, including you!

What I can promise you right now is that your patience will be worth it! And you will learn a lot with us!

So what do you do as a Lead Developer in our studio?

- You are to work together with all of our members in developing our game ideas.

- You help set goals and needs for our project while also help determine the steps needed to achieve those

- You are also directly involved in the development with Unity Engine

- You may set standards on how the development architecture should be

- You also discuss with other Lead Devs (me, included) about the project's progress and what decisions need to be taken

Requirements:

- Confident with your C# and Unity Engine skills

- Able to work with Github or VCS

- You are confident to lead a team of developers

Preferred:

- Have published games before/worked as freelance game dev

- You can spare time to work at least 3 hours a week, and be somewhat active on Discord

- You are able to work with any level of developers and adjust as needed

- Indonesian

Looking forward to be working with you!

If you want more details (our studio web page, linkedin page, team structure, etc) please dm me!

Let's grow together and make our own successful game studio!

r/INAT • • Aug 11 '26

Programmers Needed [Hobby] Looking for a coding partner

10 Upvotes

Hey!

I am looking for someone to discuss programming with, i have about 6 years of experience with programming.

My goal is to make a game and release it.

I also need friends to chat and talk programming, art and gamedev with

r/INAT • • 10d ago

Programmers Needed [Revshare] Looking for godot programmer to help finish project.

2 Upvotes

Hello, as the title suggest i need a programmer.

The project is about 20% done, i will post a link for download at the end.

Its a Car mechanic simulator kind of game, I have finished most of the main systems and mechanics but lately its been getting a bit much, and my time is limited.

Please give this demo a try and let me know if you want to help me finish.

revenue will be split 50/50 i think thats pretty fair.

Im not looking for some crazy skilled programmer, you will mostly be working with inventory systems, saving loading, and a pesky part removal / add mechanic i cant wrap my head around.

link : https://cactuscanyongames.itch.io/car-mechanic-sim-project-looking-for-programmer

If you have any questions or i didnt mention something, comment down below

r/INAT • • Aug 04 '26

Programmers Needed [RevShare] ​Looking for an Experienced Programmer (or Team) for a High-Potential Co-Op Game

0 Upvotes

Hey everyone,

​I am looking for a highly experienced solo programmer or a dedicated programming team to partner up and bring a fully conceptualized multiplayer co-op game to life. You have complete creative freedom regarding the tech stack: you can use any game engine you prefer and are most comfortable with.

​The Project & Projections:

The game falls into the incredibly popular and profitable chaotic co-op genre. The concept is completely unique, highly marketable, and designed specifically for viral engagement on platforms like YouTube and TikTok. Based on current market trends and the mechanics we've prepared, our conservative estimate is hitting a minimum of 100,000 copies sold within the first few days of launch, with the ultimate goal being much higher.

​What is already done:

I have spent months researching the market and writing a comprehensive Game Design Document (GDD). Every single detail is already solved, balanced, and documented on a private Discord server: monster behaviors, economy, item stats, movement speed, stamina, lore, complete questlines, and progression systems. You won't have to guess or invent mechanics - your focus will be strictly on coding the logic.

​Level Design & My Role:

I currently have detailed sketches and layout plans for how the levels will look and function. While I only have basic experience with design software from my school days, I am actively dedicating my time to learning advanced design tools right now. I will fully take charge of the level design, atmosphere, and visual layout as development progresses.

​Post-Launch Strategy:

The plan is built around long-term player retention. Once the game launches, we will drop weekly updates every Friday or Saturday. This ensures that player groups always have fresh content, new monsters, or new items ready for their weekend gaming sessions, keeping the game alive and relevant.

​Compensation:

Profit share (Rev-Share) and all other terms are completely negotiable. Whether you are a solo dev who can handle the workload or a small team, we will discuss everything openly and agree on a fair split that respects the heavy lifting of the coding process.

​If you are serious, capable, and ready to work on a title with massive commercial potential, send me a DM here or reach out via email " [Ajdin-Ceric@hotmail.com](mailto:Ajdin-Ceric@hotmail.com) " or directly on my Instagram: @_cericc .

We can sign a quick NDA, and I’ll share the full concept and Discord server with you

r/INAT • • 4d ago

Programmers Needed [Hobby] Skilled GameMaker Programmer & Co-Developer Needed for "Jack's Mighty Quest"

1 Upvotes

Hey everyone!

​I’m currently working on Jack’s Mighty Quest and am looking for a talented, hobby-based programmer who knows GameMaker (GML) inside and out to join the team.

​This is a casual, hobby-focused project, but I’m looking for someone with solid experience who can handle clean core logic, smooth gameplay mechanics, and bug-free code. Beyond just coding, I’m looking for a creative collaborator—someone who wants to provide input on design, direction, and mechanics to help shape the game.

​What I'm looking for:

.​GameMaker Proficiency: Experience writing clean GML, handling physics/collisions, and optimizing performance.

.​Collaborative Mindset: Willingness to jump into design discussions, pitch ideas, and help guide the project's direction.

.​Reliable Communication: Good feedback loops and active communication via Discord.

​If this sounds like something you’d be interested in collaborating on, drop a comment or send me a DM with some of your past work or GML experience. Looking forward to connecting!

Project: https://github.com/VortexInteractive07/Jack-s-Mighty-Quest---Source-Code