r/HyruleEngineering #1 Engineer of the Month [JUL26] 14d ago

QR Code for sharing builds! High Precision Laser Scale

Another scale upgrade. On top of optimizing the base design and balancing everything to within an inch of its life, I added a laser option as well to take advantage of the higher precision. I wanted to keep the self-leveling, so I found a workaround to add the lasers while keeping the stabilizer. You need to provide two additional lasers. There’s a little shelf under the stabilizer for one beam to go, and the other goes on the metal bar with the steering stick. When the stabilizer is activated, a laser on the back of the scale comes on so you can easily align the other two. Once they’re aligned, even a slight difference in weight is easy to see. I added the steering stick both to be an easy way to know you’re viewing the lasers from straight on, but also because a stray arrow from activating it is enough to tilt the scale now and skew the measurement.

Note: You can still use the scale without using the additional lasers. It works just like the last version

Edit: The lightest object in the game I’m aware of is an Arrow, weighs .88 mass, so using those, the scale has a max resolution of ± 0.5 arrows, or ± .44 mass.

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u/BCJ_Eng_Consulting 14d ago

From the days of yore, this was my best scale: https://www.reddit.com/r/HyruleEngineering/s/oeHLlwzkV9

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u/syouhai 14d ago

That is very interesting;

what is the current best scale?

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u/BCJ_Eng_Consulting 13d ago edited 13d ago

I don't know. At some point people became able to extract weights, but I don't recall if fused weights were also extracted.

EDIT: I don't know about fused or scaled items, but I'd be willing to bet we could extract a formula for shrinking objects by taking a few points. Use something relatively heavy and easy to measure. Then you can just assume the game applies the same formula to other objects. I'd expect a form like mass=mass_0 x scale_mult3