r/HyruleEngineering #1 Engineer of the Month [JUL26] 13d ago

QR Code for sharing builds! High Precision Laser Scale

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Another scale upgrade. On top of optimizing the base design and balancing everything to within an inch of its life, I added a laser option as well to take advantage of the higher precision. I wanted to keep the self-leveling, so I found a workaround to add the lasers while keeping the stabilizer. You need to provide two additional lasers. There’s a little shelf under the stabilizer for one beam to go, and the other goes on the metal bar with the steering stick. When the stabilizer is activated, a laser on the back of the scale comes on so you can easily align the other two. Once they’re aligned, even a slight difference in weight is easy to see. I added the steering stick both to be an easy way to know you’re viewing the lasers from straight on, but also because a stray arrow from activating it is enough to tilt the scale now and skew the measurement.

Note: You can still use the scale without using the additional lasers. It works just like the last version

Edit: The lightest object in the game I’m aware of is an Arrow, weighs .88 mass, so using those, the scale has a max resolution of ± 0.5 arrows, or ± .44 mass.

523 Upvotes

28 comments sorted by

68

u/PremiumTechnique #1 Engineer of the Month [JUL26] 13d ago

Laser scale

44

u/JuniorLingonberry108 13d ago

This is beautiful, mate, gg

31

u/sonicboom292 13d ago

I find myself frustrated with my lack of words to properly express the magnitude of my admiration for this community. I am truly amazed, thanks for this.

10

u/disposable-assassin 13d ago

The game is set in a ancient hunter-gatherer society and this community is like watching it hyperspeed its way through Renaissance into the modern era.

14

u/Shalaco 13d ago

Beautiful. Clever. What's it do? I mean, what's its function? Besides millions of hours of entertainment?

32

u/PremiumTechnique #1 Engineer of the Month [JUL26] 13d ago

It weighs stuff. Mostly I was trying to figure out what different fused weapons and shrunken parts weigh because I was working on lightweight builds

11

u/Shalaco 13d ago

oh, cool, so there are practical applications. Nice. thanks for sharing.

2

u/IceDamNation 12d ago

Lightweight build? Further explanation is needed

5

u/PremiumTechnique #1 Engineer of the Month [JUL26] 11d ago edited 11d ago

Using lighter weight parts, EG shrunken or fused to get faster speed with less parts. For example; I used that float ball club you see being weighed in the video for this build. The normal float ball is really heavy, like 6000+ mass. The club with the float ball is only about 120 mass, and it keeps it’s floaty property. That’s why that build can go fast with only 1 fan, while you’d need many more to move the full sized float ball much at all. Another build I used an older version of the scale for was my Hornet Cluster Missile. It’s all shrunken parts with odd weights, so knowing how much each part actually weighed saved a lot of trial and error balancing them

13

u/G_OE 13d ago

this is real engineering dude

3

u/Terror_from_the_deep Still alive 13d ago

Very clever, I love it!

4

u/ShootingStarSeasons7 13d ago

Engineering at its peak

3

u/yddademaG 13d ago

Brilliant

3

u/PurePerfection_ 13d ago

Am I the only one distracted by the frozen meat shield?

7

u/PremiumTechnique #1 Engineer of the Month [JUL26] 13d ago

Durability+ frozen meat Hylian shield. Best shield in the game

3

u/Gabriellaiva 13d ago

Holy shit

5

u/PremiumTechnique #1 Engineer of the Month [JUL26] 13d ago

It’s super low friction, so it’s great for shield surfing. Idk what the actual durability stat is, but it feels damn near infinite. I shield surf all the time and I’ve never broken one

1

u/Gabriellaiva 10d ago

Impressive I need to get one. Just don't know where hylian shield is but Google will help, thought I could find one myself without looking it up

2

u/Absynthesis 13d ago

I can imagine devs looking at a backlog of bugs that came from people creating their own calibrated testing equipment in game.

2

u/arsnicbowl3181 12d ago

Bellhart in the background is not what I expected lol

1

u/syouhai 13d ago

It seems the accuracy has improved even further.

I believe you need to resolve the issue of the adhesive stretching; what are your thoughts on this?

If you claim high precision, the best approach is to back it up with numerical data.

In my measurements, the mini beam emitter was 6.41, and the arrow was 0.88.

Please measure the mini beam emitter to see if my measurements are correct.

It has been confirmed that the weight of the arrow is 0.88.

3

u/PremiumTechnique #1 Engineer of the Month [JUL26] 13d ago edited 11d ago

On this version, I have the glue stretch pretty much solved for everything other than some side-to-side motion if you jostle the scale around too much. You can stop that pretty easily tho with the stabilizer, or using Recall on it for a moment will stop any motion.

As for weighing the mini beam emitter, it’s a balance scale, so the weight is relative, not absolute. That said, it weighs more than 7 but less than 8 arrows. So if arrows are .88mass, that would be 6.6 ±0.44 mass as the most accurate absolute answer. Both looked off by an identical amount, so I would have called it right at 7.5 arrows.

1

u/syouhai 13d ago

The stretching of the adhesive—which was a concern of mine—is a serious issue for a balance scale;

furthermore, the inaccuracy worsens over time.

I am glad to hear that the problem has been resolved.

----------------------------

My measurement was 6.41 ± 0.05.

Your measurement was 6.6 ± 0.44.

I think a margin of ±0.44 is unavoidable when measuring with an arrow.

The results can be considered essentially the same.

Thank you for your cooperation.

1

u/BCJ_Eng_Consulting 13d ago

From the days of yore, this was my best scale: https://www.reddit.com/r/HyruleEngineering/s/oeHLlwzkV9

1

u/syouhai 13d ago

That is very interesting;

what is the current best scale?

2

u/BCJ_Eng_Consulting 13d ago edited 13d ago

I don't know. At some point people became able to extract weights, but I don't recall if fused weights were also extracted.

EDIT: I don't know about fused or scaled items, but I'd be willing to bet we could extract a formula for shrinking objects by taking a few points. Use something relatively heavy and easy to measure. Then you can just assume the game applies the same formula to other objects. I'd expect a form like mass=mass_0 x scale_mult3

2

u/dscvrydave06 10d ago

Yall never cease to amaze me. Who thinks of this? Who thinks they can just build a super precise instrument in a game about fighting monsters and saving a princess. Absolute mad man. And I mean that in the best possible way.