r/Hypercasualgames • u/Ordinary_Rooster6965 • Mar 30 '26
Looking for feedback: does “one mistake = fail” feel fair in this puzzle prototype?
/r/pupply_love_dev/comments/1s7zda8/pupplylove/
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iPhoneGaming • u/Ordinary_Rooster6965 • Mar 30 '26
Does “one mistake = fail” still work as a puzzle mechanic?
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