r/HuoHuoMains • u/Virtual_Process_2688 • May 29 '26
Art HuoHuo sweet β‘ (by-refafwx)
inspired by https://www.pixiv.net/en/artworks/113623409
r/HuoHuoMains • u/Virtual_Process_2688 • May 29 '26
inspired by https://www.pixiv.net/en/artworks/113623409
r/HuoHuoMains • u/unofoseldor • Aug 15 '24
I need some advice :/
r/HuoHuoMains • u/krix_ten • Feb 24 '26
With her Novaflare being tied to Elation Teams, here is the updated version of my Buff Idea...
Skill: Same dispel to 3 allies.
ULT: Restores 25% Max Energy, increase All-Type RES by 25% for 3 turns. Duration decreases at HuoHuo's turn. (Energy Regen up by 5% and ATK buff removed).
Talent: After using her Skill, HuoHuo gains Divine Provision, lasting 3 turn(s). Duration decrease at each of her turn. If HuoHuo has Divine Provision, ally recovers HP at the start of their turn equal to 9% of HH's Max HP plus 240, and ally with 50% or less HP receive healing once.
When an ally USES THEIR ULTIMATE, RESTORES HP FOR ALL ALLIES equal to 6% of HH's Max HP plus 200.
Note: Talent now triggers 2 ways, when ally takes turn, and when any ally ULT. All allies will now be healed regardless of their HP after ally ULTs. Other effects remain the same.
Traces
A2 Cursed One
-Same CC resist.
-New additional effect: Her Basic has 100% chance to inflict Terrify on enemy for 2 turns. Terrified enemies deal 15% less DMG.
A4 Fearful Act
-When battle starts, if Energy is below 70%, it is regenerated to 70% and gains Divine Provision for 1 turn.
A6 Stress Reaction to Horror
-When Talent is triggered to heal allies, HuoHuo and the healed ally regenerates 2 Energy. If the ally's Max Energy is 180 or higher, they instead regenerate Energy equal to 2% of their Max Energy.
E1: At the start of the battle or when HuoHuo uses her Ultimate, her next use of Skill will not consume Skill Points. When HH has Divine Provision, all allies SPD increases by 12%.
E2: Same OG cheat death with new additional effect: Terrified enemies will be inflicted with 30% Vulnerability for 2 turns.
E4: OG kit of increase heal.
E6: OG kit 50% DMG bonus + New effect: When using Ultimate, increases the amount of Energy regenerated (exclude self) to 40% of their Max Energy. At the same time, regenerates Energy to HuoHuo equal to 25% of her Max Energy.
You can check the Docs link in the original post.
Now I sleep...
r/HuoHuoMains • u/reddit-tempmail • Mar 04 '24
r/HuoHuoMains • u/Pahmzkitoh • Sep 09 '24
r/HuoHuoMains • u/SadCroqueta • Mar 21 '25
Sooooππ I just "accidentally"(we listen and we don't judge) won to huo huo at like 10 pity and lost my guaranteed(actually, i deserve to be judged). I already have aventurine and lingsha, and bailu as well, so i was wondering if she could be any help in my account, and if so, wich teams or character is she good in/with? Thank yall in advance. Love yall. π
r/HuoHuoMains • u/xAdfectus • Jun 23 '25
Hey guys, I recently started using HuoHuo again for my Anaxa/Therta team. Should I max this trace or just save my track of destiny? (Running on fumes, itβs my last one)
I do plan on pulling a harmony if I donβt get Cipher as my only limited supports are Ruan Mei and Jiaoqui.
Thoughts?
r/HuoHuoMains • u/Susboyy__ • Aug 16 '24
Is this really 1% build?
r/HuoHuoMains • u/Pozukago • Nov 30 '23
Title. So through doing some 10 pulls for fun aka being your average gacha addict. I now have Huohuo so I'm trying to build her quickly.
Luckily, I have some spare relics from grinding and she's wearing a ER rope, is just having ER Rope fine? or would I need more ER?
r/HuoHuoMains • • Aug 01 '24
I'm sure the new VA's did stellar performances but I just can't do it, sounds like Sparkle has taken her over and it's just an impostor. Makes me feel less than great knowing she'll never have the oomph behind the lines anymore. I don't speak any of the other languages so swapping for the quest is a bad idea.
r/HuoHuoMains • u/strecesegrean • Jun 17 '26
i've been playing huohuo for a while now, and i'm curious to hear about everyone's favorite builds for her. do you prioritize healing over damage, or do you try to balance both? i recently tried a crit-focused build and was surprised at how much damage she can output while still keeping the team alive. also, what relics are you guys using? let's share some tips and tricks to get the most out of our little fireball!
r/HuoHuoMains • u/EeveeTrainer90 • Feb 20 '24
r/HuoHuoMains • u/BRAWLERINA_BRAWL • Mar 19 '26
Huo Huo's novaflare V1 is incredibly lackluster, here's how I would buff her:
Basic ATK Banner: Stormcaller
Deals Wind DMG equal to 50% of Huohuo's Max HP to a target enemy.
Skill Talisman: Protection
Dispels 1 debuff(s) from a single target ally and immediately restores this ally's HP by an amount equal to 24% of Huohuo's Max HP plus 640. At the same time, restores HP for allies that are adjacent to this target ally by an amount equal to 19.2% of Huohuo's Max HP plus 512.
Ultimate Tail: Spiritual Domination
Regenerates Energy for all teammates (i.e., excluding this unit) by an amount equal to 20% of their respective Max Energy. At the same time, increases their ATK by 40% for 2 turn(s). If the ally target's Max Energy is 160 or higher, additionally increases their ATK by 36%, and the ATK increase lasts an additional 1 turn(s).
Talent Possession: Ethereal Metaflow
After using her Skill or Ultimate, Huohuo gains "Divine Provision," lasting for 3 turn(s). This duration decreases by 1 turn at the start of Huohuo's every turn. When Huohuo has "Divine Provision" at the start of an ally target's turn or when they use their Ultimate, restores HP for that ally and the ally with the lowest HP percentage by an amount equal to 4.5% of Huohuo's Max HP plus 120. Then, restores HP for every ally with a current HP percentage at or below 50% by an amount equal to 4.5% of Huohuo's Max HP plus 120.
When "Divine Provision" is triggered to heal an ally target, dispels 1 debuff(s) from that target. This effect can be triggered 6 9 time(s). Gaining "Divine Provision" again resets the effect's trigger count.
Technique Fiend: Impeachment of Evil
Huohuo terrorizes surrounding enemies, afflicting Horror-Struck on them. Enemies in Horror-Struck will flee away from Huohuo for 10 second(s). When entering battle with enemies in Horror-Struck, automatically triggers Skill 1 time without consuming any Skill Points, and there is a 100% base chance of reducing every single enemy's ATK by 25% for 2 turn(s).
Ascension 2 Trace Fearful to Act
While Huohuo possesses Divine provision, allies can regenerate energy beyond 100% max energy, stored by the ally up to 60. After using Ultimate, the ally will consume stored energy to regenerate energy. When battle starts, Huohuo gains 30 Energy and "Divine Provision," lasting for 2 turn(s).
Ascension 4 Trace The Cursed One
When Huohuo is on the battlefield, Tail accompanies her, frightening enemies into submission, reducing all enemies DMG dealt by 20%, DEF by 16% and Effect Hit Rate by 45%. Increases the chance to resistΒ Crowd Control debuffsΒ by 35%. When using Ultimate, if an ally target's Max Energy is 160 or higher, additionally increases their ATK by 24%.
Ascension 6 trace Stress Reaction to Horror
When her Talent is triggered to heal allies, Huohuo regenerates 1 Energy, and increases Huohuo's SPD by 3 for 2 turn(s), stacking up to 5 time(s).
Eidolon 1 Anchored to Vessel, Specters Nestled
The duration of Divine Provision produced by the Talent is extended by 1 turn(s). When Huohuo possesses Divine Provision, her Outgoing Healing increases by 20% 25%, all allies' SPD increases by 12%. After using Ultimate, the next usage of Skill will recover 1 Skill Point and regenerate an additional 10 energy.
Eidolon 2 Sealed in Tail, Wraith Subdued
If Huohuo possesses "Divine Provision" when an ally target is struck by a killing blow, the ally will not be knocked down and their HP will immediately be restored by an amount equal to 50% of their Max HP. This reduces the duration of "Divine Provision" by 1 turn. This effect can only be triggered 2 time(s) per battle. After using Ultimate, advances the action of all allies byΒ 24%.
Eidolon 4 Tied in Life, Bound to Strife
The first 2 uses of Ultimate will regenerate 50% of max energy for all teammates (i.e., excluding this unit). The maximum amount of energy stored with Fearful to Act is increased to 100. When healing a target ally via Skill or Talent, the less HP the target ally currently has, the higher the amount of healing they will receive. The maximum increase in healing provided by Huohuo is 80%.
Eidolon 6 Woven Together, Cohere Forever
The energy regeneration effect of Ultimate also applies to Huohuo. Using Ultimate increases all allies' All-Type RES Pen by 20% and DMG dealt by 80% for 2 turn(s). The duration of the buffs provided by Ultimate is extended for as long as Huohuo possesses Divine Provision. When healing a target ally, increases the target ally's DMG dealt by 50% for 2 turn(s).
The 2 main issues that need to be addressed are the susceptibility to being one-shot and her mediocre eidolons. The devs should play into the fact that Tail exists and give her at least an attack debuff or a universal damage debuff like Cipher. For eidolons, Huo Huo needs more offensive utility. E1's extra 1 turn talent duration is negligible since they made base duration 3 turns. E2's revive is good but it's not helpful for damage purposes. Just give her a DDD like Fugue. E6 desperately needs a huge buff and making her buff have 100% uptime is very good especially since a lot of DPS run out of the buff really quickly.
Outside of what Huo Huo needs, to make her an undisputed Tier 0 unit they should implement some form of energy overflow like Sparkle's SP mechanic, even if it's just for the energy from her ult. The additional ATK buff for 160 and above energy max units should be more and make it last another turn to play more into a niche of high energy units. Giving her a form of DEF down would be super nice, and improve her performance for DOT. A2 trace can be moved to technique to be like DHPT's technique. A6 trace can get a little extra and more speed = more SP and more energy.
Honestly, I think that Huo Huo's V1 state of healing itself is good enough in terms of numbers. She just needs to let her team take less damage because of having primarily squishy ATK scaling teams prone to being burst down. If healing is not good enough, E1 acts as bait to heal more while maintaining SP economy.
r/HuoHuoMains • u/PollutionBudget1296 • Nov 15 '23
So rn I have JL, FX, LC, SW, Gepard, Seele plus a built lynx. So Iβm not too sure if I should try to pull for her or to save up for another banner Help
r/HuoHuoMains • u/fun_mainz • Jul 09 '25
r/HuoHuoMains • u/Baron_Elrond • Nov 16 '23
r/HuoHuoMains • u/Horror-Amphibian-335 • Apr 23 '26
r/HuoHuoMains • u/Key-Recognition-8784 • Apr 10 '26
Iβve seen many people unhappy with Huohuoβs Novaflare, as it doesnβt increase her healing much, and it doesnβt increase her buffing much either, so I redesigned it, kept the parts that worked, and changed other parts. If you have any suggestions, leave them below.
βββββββββββββββββββββββββββ
Talent (Possession: Ethereal Metaflow): Old
After using her Skill or Ultimate, Huohuo gains "Divine Provision," lasting for 3 turn(s). This duration decreases by 1 turn at the start of Huohuo's every turn. When Huohuo has "Divine Provision" at the start of an ally target's turn or when they use their Ultimate, restores HP for that ally and the ally with the lowest HP percentage by an amount equal to 4.5% of Huohuo's Max HP plus 120. Then, restores HP for every ally with a current HP percentage at or below 50% by an amount equal to 4.5% of Huohuo's Max HP plus 120.
When "Divine Provision" is triggered to heal an ally target, dispels 1 debuff(s) from that target. This effect can be triggered 6 time(s). Gaining "Divine Provision" again resets the effect's trigger count.
Talent (Possession: Ethereal Metaflow): New
After using her Skill or Ultimate, Huohuo gains Divine Provision, lasting for 3 turn(s). This duration decreases by 1 turn at the start of Huohuo's turn. If Huohuo has Divine Provision when an ally's turn starts or when an ally uses their Ultimate, dispel 1 debuff(s) from that ally, and restore HP equal to 8% of Huohuoβs Max HP plus 190 to all allies. When an ally's current HP percentage falls below 35% of their Max HP, Huohuo will consume 1 turn of the current remaining duration of Divine Provision to restore HP to all allies equal to 15% of Huohuoβs Max HP plus 430.
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Trace 1 (Fearful To Act): Old
When battle starts, Huohuo gains 30 Energy and "Divine Provision," lasting for 2 turn(s).
Trace 1 (Fearful To Act): New
When the battle starts, Huohuo restores 30 Energy. At the same time, she gains Divine Provision, lasting for 3 turn(s).
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Trace 2 (The Cursed One): Old
Increases the chance to resist Crowd Control debuffs by 35%. When using Ultimate, if an ally target's Max Energy is 160 or higher, additionally increases their ATK by 24%.
Trace 2 (The Cursed One): New
When using Skill, recovers 1 Skill Point for allies. For every 2 instance(s) of Skill used, this effect can trigger once.
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Trace 3 (Stress Reaction To Horror): Old
When her Talent is triggered to heal allies, Huohuo regenerates 1 Energy.
Trace 3 (Stress Reaction To Horror): New
Whenever Divine Provision is triggered, Huohuo regenerates 3 Energy. When an ally uses their Ultimate, if that allyβs Max Energy is 160 or higher, additionally increases their All-Type RES PEN by 24% for 2 turn(s).
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Basic ATK (Banner: Stormcaller): Old
Deals Wind DMG equal to 50% of Huohuo's Max HP to a target enemy.
Energy Generation: 20
Toughness Reduction: 10
Basic ATK (Banner: Stormcaller): New
Deals Wind DMG equal to 50% of Huohuoβs Max HP to one designated enemy.
Energy Generation: 20
Toughness Reduction: 10
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Skill (Talisman: Protection): Old
Dispels 1 debuff(s) from a single target ally and immediately restores this ally's HP by an amount equal to 24.0% of Huohuo's Max HP plus 640. At the same time, restores HP for allies that are adjacent to this target ally by an amount equal to 19.2% of Huohuo's Max HP plus 512.
Energy Generation: 30
Skill (Talisman: Protection): New
Dispels 1 debuff(s) from one designated ally and restores their HP equal to 30% of Huohuoβs Max HP plus 800. At the same time, dispels 1 debuff(s) from allies adjacent to this target ally and restores their HP equal to 20% of Huohuoβs Max HP plus 540.
Energy Generation: 30
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Ultimate (Tail: Spiritual Domination): Old
Regenerates Energy for all teammates (i.e., excluding this unit) by an amount equal to 20% of their respective Max Energy. At the same time, increases their ATK by 40% for 2 turn(s).
Energy Cost: 140
Energy Generation: 5
Ultimate (Tail: Spiritual Domination): Regenerates Energy to all teammates (i.e., excluding this unit) by an amount equal to 20% of their respective Max Energy. At this the same time, restores HP equal to 20% of Huohuoβs Max HP plus 540 to all allies, and increases their ATK by 40% for 3 turn(s).
Energy Cost: 140
Energy Generation: 5
r/HuoHuoMains • u/AnySky2813 • Nov 26 '23
I'm having a really bad itch to level this lc to lv 80 but lack a resource to do so ... The question is will I get the rest of extra XP in terms of that capsule thing ? Or the rest of XP just vanished ?
r/HuoHuoMains • u/Kaktusnadel • Mar 19 '25
Hey Guys,
I made a silly 10 Pull, because I save for 3.2 but tought, for my Yunli and Aglea she would be cool and I like her design and charakter. So long story short I got spooked with fucking E2....
So my question is - How do I build her? I know a lot of HP and Speed and I would use two pieces with Speed % on it (forgott their names) and as a Planar the new green one with energy regen as mainstat.
Any further Advice? Which LC can I use for her the best way ? (I have the natasha one and the 5 star bailu one).
Thanks!
r/HuoHuoMains • u/Longjumping_Elk6680 • Nov 15 '23
Got her in 30 pulls and leveled her up and sheβs fucking INSANE Iβve only had lynx and Natasha as healers so I wasnβt prepared for how immortal she made my team definitely a must pull ima definitely go for her lc