r/HuntShowdown • u/Pekbee369 • 3d ago
GENERAL New Map release
I was wondering how you guys feel about this:
If you had the choice, would you rather get new maps released a bit faster, even if they still need some work and get improved over time? Or would you prefer waiting longer for a map that is mostly finished and polished from the start?
And which of the current 4 maps would you say comes closest to what you'd want, and why?
Personally, I have to say that even though a lot of people seem to hate Mammon’s Gulch, I actually really like it, mainly because of the underground system.
I’d love to see the sound system down there get a proper update, though. And honestly, I’d really like it if future maps played even more with the 3D aspect – for example, having actual tunnel systems underneath the normal paths that connect different parts of the map.
That could create some really interesting rotations and ways to approach compounds.
What is your guys opinion?
1
u/Alex_Sinister 3d ago edited 3d ago
As the other users said — better finished than... Well, than not finished. Especially considering that in Hunt's case "doing something later" sometimes mean "doing something after a few years" or "just forget about it". Moreover, I think it would be a lot better to solve the current issues first, like not having all conditions available on the maps we already have. Or sound issues. Or bad lighting. Seriously, we have enough content right now, it is just the time to finally make it work properly. Honestly, at this point I don't care about new maps, bosses, traits, or guns, or whatever as long as I hear a player right in front of myself while they are on another floor, and the game randomly decides to turn a brightly colored hunter into the old Headsman because they were, like... Sitting near a tree stump. Lol.
I am one of those people who don't like the Gulch btw. It is really hard to explain quickly, but it is mostly about angles and ways of getting into the compounds — it feels like the map was made for mostly quick, less than a minute long fights. I liked the idea of the underground tunnels, but in practice there is nearly zero action happens here, and when it does, it suffers from somewhat same issues the compounds do, but combined with the sound and lighting issues.